Mar 30th 2012 6:32PM I'll sign onto this under the condition that the addition of a Demon Hunting tank specialization is added as one of the prayers of relief. The squashing of Warlock tanks is a far bigger crime then green pixels.
Mar 25th 2012 1:40AM @Boobah.
Dematerialize functions by making you immune to spells. Mobs will only ignore you if you are immune to melee damage and spell damage; i.e., both sources. Having a 100% dodge chance is not immunity, it merely means you will dodge every attack that is rolled against you. If maxing out the CTC table caused immunity, then Paladins and Warriors would have avoided it like the plague.
Mar 24th 2012 7:07PM I never said anything about every "tier." I said there's a bunch of talents that are not good for tanks, which, quite frankly, goes against the entire design of the new talent system. The idea is that every talent will have a situation that it is useful in for every specialization. As a Protection Paladin, I know that I can pick from any talent and have it be helpful to my surviving. Are some talents more useful than others? Yes, but all of the talents grant some form of survivability to me, no matter how indirectly that may be (such as Clemancy).
Beguile, for example, is an excellent example of a talent that simply does not compare with any of the other talents of its tier in terms of suvivability. Yes, it is a Utility talent, but it is a Utility talent paired in a tier that makes you effectively immune to damage for 3 seconds (by the way, where's the glyph / talent / etc. that allows me to Divine Shield without the boss running away from me? Since ranged attacks can be dodged now, that's basically what this does.)
Also, like I mentioned before, I simply can't get excited about these talents without playtesting behind them. If we had more information besides several sentences and the class had already been live so we know what to expect, well yeah, sure. I could get excited. But the Monk is a new class, and these talents are just kind of there with absolutely no context.
Mar 24th 2012 4:15PM I'm not crazy about this line-up; especially without any actual testing. There's a bunch of talents that just don't seem like they're going to do anything for Brewmasters. For example, even though most of the Tier 9 talents involve healing, none of them are particularly well-suited to healing yourself, so they don't really impact the Monk's overall survivability.
Mar 12th 2012 5:38PM Here are my thoughts on this:
Mar 2nd 2012 5:55PM The only thing that I don't like about your suggestion is that Vengeance wouldn't work in PvP. Personally, I'm sick of the double standard against the Tank specs in PvP. While its very clear that the intent is to have all DPS and all Healing specs be viable in both PvP and PvE, it seems like the Development team is intent on keeping Tanking specific to one of the two types of gameplay. Its annoying when you're someone (like myself) who likes the thematics of the sword-and-board and wants to leave that playstyle as their specialization, but is expected to completely switch play styles for an entire aspect of the game. So much for making PvP and PvE cross over!
To me, the vengeance solution is a model where you're rewarded with thread for doing things you should be doing. I.E., if you're building resources, you should be causing threat. In this model, Vengeance would have a baseline threat increase (no more baked-in threat to things like Blood Presence and Bear Form, and Righteous Defense needs to seriously just leave and be passive) and as you attack, a percentage of the damage done (up to a maximum based on your Stamina) is added to your Attack Power / Spell Power / whatever. Since PvP Defense reduces the damage done to players, it would also be an effective tool against Vengeance stacking, and survivability abilities (such as Shield of the Righteous and Death Strike) would not generate vengeance, even if they attacks.
Feb 20th 2012 11:07PM I'm hoping for Illidan to come back as well, he did not get a good story run in the Burning Crusade at all.
The verdict on why, exactly, we were fighting Illidan was very poorly done. Many among the Sha'tar tell you that Illidan is a Tyrant, but you never actually see him doing much of anything aside from commanding armies of demons. The quests basically tell you to dismantle his armies without context, and if the Burning Crusade opening event (i.e. demonic invasion) was supposed to justify things, it was never referenced against after the brief 24 hour period the event was active for. As for as I'm concerned, WE'RE the assholes for killing him in the first place without provocation.
Feb 4th 2012 4:24PM I think the overall plan will be that ALL DPS specs will be a great choice in both PvE and PvP. If the Mists of Pandaria system works, you'll have three great PvE specs and three great PvP specs.
Now, if only we could get Blizzard to finally embrace the idea that tanks should be allowed to be viable in PvP beyond niche roles (tanking generals / carrying flags).
Feb 4th 2012 4:22PM Someone's never tried to raid as Subtlety. It was actually impossible in Dragon Soul for almost a month because of how Madness and Ultaxion worked; you could never get behind them to use Backstab. However, there was a hotfix not long ago to fix this (you can use facing-specific moves on those bosses while smacking their faces), but Subtly is basically the Frost tree of Rogues; amazing control and PvP utility ... and okay DPS in extremely skilled hands to compensate.
Jan 28th 2012 9:39PM The best part is that they seem to have made WoWInsider's "Lore'themar Only Does Paperwork" meme into canon. I love Blizzard!