| Blog | Comments |
|---|---|
| WoW | 6 Comments |
Recent Comments:
All rated battlegrounds to become 10v10s {WoW}
Feb 4th 2011 12:38PM Battlegrounds like AB were designed for 15 players... 5 bases, 15 players. All the strategies developed for these BGs will be null and void come this change. I hope that Blizzard is able to implement this successfully, but I have serious doubts.
12 Days of Winter Veil Giveaway Day 12: SteelSeries prize pack {WoW}
Jan 3rd 2011 6:44PM woot
12 Days of Winter Veil Giveaway Day 4: Razer Naga Molten gaming mouse {WoW}
Dec 26th 2010 6:15PM pretty...
Guest Post: Into the future with user-created content {WoW}
Oct 6th 2010 10:33AM Have you tried Gryphonheart Items? Sounds like just what you're looking for.
Guest Post: Into the future with user-created content {WoW}
Oct 4th 2010 5:55PM This is what I've been looking for my whole life. I don't know if anyone remembers Neverwinter Nights, but I learned to code using their developer's software, spent years at it, but it was outdated when I started working with it. Using WoW's engine, there's no limit to the possibilities for creative development. I guarantee you there would be a dozen worlds to put Blizzard's WoW to shame within one year of releasing developer's tools. People in the RPG community are hungry for this kind of opportunity. Bioware actually had a great model for live hosting too, which I think Blizzard could implement even better. The developer's software kept NWN going long after it was outdated in every way (there's still a thriving community, believe it or not), and I think it could do the same for WoW after it's dated- some would argue that it already is.
Reader UI of the Week: Karf's UI {WoW}
Aug 11th 2010 11:18AM Maybe this is a dumb question, but how did he get the colors and style of his Omen window to match so closely with Recount?
