Dec 1st 2011 3:07PM It's comments threatening to 'slap authors in the face' for expressing an oppinion that make me want to slap someone in the face.
..but wait...I just expressed that opinion. So now that means I need to slap myself. *slap* OW! this hurts, no wonder I want to slap people for wanting to do this *Slap" ohh I think I broke my nose, I should slap whoever made me do this. *slap* OW, stupid face slappers *slap* I don't think this is going to end well.. *slap slap slap*
Feb 22nd 2011 2:44PM I'm afraid increasing dodge wouldn't work. In raids these cooldowns are designed to be used when it's known the boss is about to use a massively powerful blow that could drop the tanks health so low as to put him at a risk of dieing by the time you get off your next heal. Now there are two reasons increase dodge won't work in this case
1) Most of the big hits bosses do are magic in nature. Since magic attacks can't be dodged this cooldown would be all but worthless (yes it would still help mitigate the melee attacks, but not the powerful spell your really trying to avoid). What's the point of a cooldown that can't prevent any attack that warrants burning a cooldown?
2) Even for a regular attack this spell is too vulnerable to the RNG gods. If it increases dodge enough to push regular attacks off the attack table it would be too powerful and need nerfed, so we can assume that it still leaves a small chance of being hit. This means that there is a small percentage of the time when you would burn your cooldown to try to prevent an attack that your afraid could one shot your tank....and the tank wouldn't dodge and would still be one shot. The whole point of defensive cooldowns is that you have to guarantee the damage is mitigated because you don't think you can heal through it, you can't afford trusting the RNG to guarantee your tank isn't oneshot.
I do like the idea of using a wind element affect, I just don't think dodge is the right idea...
Nov 8th 2010 3:31PM this is true in WOTLK. Blizzard is trying to boost PVP survivability and lower the 2 GCD deaths and burst damage. As such there is a reasonable chance that high DPS won't be nearly as imperative. It's hard to say wheather control, dps, or a mixture of both will be most viable in a month.
Personally I'm still playing a frost goblin when cata comes out. I've always found the concept of frost appealing, but never wanted to level through 20+ levels to begin gaining the control and potential of a real frost mage. With the new changes in cata and the ability to be truely frosty from lvl 10 I have no choice but to start up that mage I've always been dreaming of.
Oct 12th 2010 8:01AM I'm a healer. Doesn't matter what type of healer, any game I play I'm the healer. If not the healer I'm the Buffer/CCer/debuffer. And I play a restro druid because I keep telling myself I'll learn to tank.
Basically I want to support the group as a whole, and don't mind being in a supporting role to do it. Healing has always appealed to me, and if I could wake up tomorrow with one 'super power' I would pick ability to heal myself and/or others long before X-ray vision, flying, psychic powers, or shooting lasers out of my eye (really Cyclopes was kind of a dud compared to the other X-men)
Sep 24th 2010 10:59AM we are a contry that 'offically' keeps relegion out of out courts. Do you know how many laws are bassed off of religious stigmas/belifes/views?
Why is suicide so horrible? The bible says so
Why does the army practice "don't ask, don't tell"? homosexuality is a sin
Why do we censor nudity and sexuality so heavily? the bible warning about the sins of lust
We've grown in such a christian enviroment that even those that claim to be an athiest or agnostic take these parts of our culture to be the normal. They don't realize that they all origniated due to religious belifes because they have expanded out of religion and become part of culture. I'm sure it's the same in China
Sep 15th 2010 12:31PM "I'd like to say in our defense that very few of us are able to use our spare time toward the betterment of humanity"
Sure you can. Just visit volunteermatch.org and plug in your zip code or city. There are always ways you can spend your time to help others, even if you have no training or special skill-set. Of course everyone needs to waste some of their free time (and WoW is a great waste of time!), but there are ways to spend that time "towards the betterment of humanity". Try it out some time, you may find you enjoy bettering humanity.
And we need to better humanity, so humanity can take those filthy green-skinned orcs!
Sep 1st 2010 10:16AM I just wanted to say that I have to agree with part of this post, specifically about our mastery. My great concern is that with mana efficency being a primary concern in cata we will be encouraged to keep our tanks at 20% health at all times. I know blizzard has said they wern't designing the content with this in mind, but lets all admit that content doesn't always end up the way blizzard intended. If I'm running out of mana I *will* be keeping my tanks hp low. It's simpley the smart and efficent way of doing things. I don't want to do this, but I what are the alternatives? Any content that doesn't challenge my mana will not be exciting, and any content that drains my mana will force me to keep my tanks nearly dead.
I also don't like the way healers are all becoming the same. I understand what they are doing with regrowth, and in gerneral I can almost support it; except that it's taking away our HoT! Sure the new healing model will work, but it's not the modle I created a druid to play, and it's just a bit too similar to how a holly pally would heal. I want more of a focus on HoTS. I also really don't like the concept behind having a ground based heal that we have no control over; I would love for them to cut that entierly and instead either buff our hots or give us another form of HoT. Maybe make the ground bassed effect activate a hot, so someone can step on the ground and then move off and still be healed? at least then it would feel a little more...druidy?
I would say the ideal druid niche for raid would be either throughput or efficency. I think efficency is the more interesting modle to focus on, with druid hots being more efficent and allowing us to throw far more (admitiedly sometimes weak) hots around when nessesary. How about instead of our current mastery bonus we get a mastery that lowers the mana cost of our HoT spells instead? that would similtaniously re-introduce the focus on HoTs (more then I think our current mastery does) and get rid of a less-then-loved mastery.
And let me add I'm not the type to QQ about a class. I love blizzard and think they generally do things right in the end-although I'm begrudingly comeing to admit they did drop the ball with WOTLK. I don't want or need druids to be the strongest healers. I just want a fun class to play, and I don't see having to try and keep my tanks near death to be fun. I also don't see heals that look identical to every other healing class to be fun because they feel to interchangable. Just because one healer shouldn't be favored in raids over another doesn't mean that every healer has to have the same trio of *slow weak heal* *normal heal* *powerful expensive* heal as every other healer.
Aug 27th 2010 11:07AM your agument fails on two levels. First of all we ARE suppose to be honorable in real life. Have you ever heard of the Geneva Convetion? There are rules to real warfare out there. If you were a solder would you kill the unarmed women, children, and civilians of the opposiot side? Well killing a lvl 10 is the in-game equivlant of killing your enemies children. And in a way killing a fisher is the same as killing a civilian (someone not equiped with weapons and not looking for combat).
Secondly this is a *game* not real life. The point of a game is to have fun, and to help others have fun. You don't always do things the same in a game as you would do in RL.
Aug 26th 2010 3:57PM small detail. Crit immune won't be quite as imperative as it use to be, due to the significant higher health pools. A crit won't one shot a pet as easily as it does now.
Still I think blizzard will be smart enough to give an ability to make pets crit immune. I really hope they do something for mend pet too, with the higher scalling of staminia to health our pets are going to have more health at higher level game play but our mend pet heal for the same amount (since we arn't stacking SP). That means at higher level game play our mend pet will feel like it's doing nothing for pet health. Ideally mend pet would scale off of a stat other then SP.
Aug 19th 2010 12:17PM actually if you want to get technical it's the opposite. After all so long as you fork over the monthly fee blizzard doesn't care how often you play. It costs blizzard less if you only play once a month so long as your still paying a fee.
Which isn't to say blizzard isn't trying to make the game fun for everyone. I'm just saying they arn't trying to force people into playing more often or using play time as a basis.