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  • pvewhore
  • Member Since Aug 12th, 2010

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Spiritual Guidance: The shadow priest's guide to World of Warcraft patch 4.0.1 {WoW}

Sep 16th 2010 1:58AM Considering that SW:D is supposed to be the most damage dealing spell in priestland, probably quite high, also, with VE, the damage reduction from Shadowform, a fully talented SW:D and all our dots going at once, we could potentially keep ourselves up with the occaisional Mind Blast.

Having said that threat will keep us from making the rogues cry, but thankfully blizzard gave us Life Grip for that.

Spiritual Guidance: The shadow priest's guide to World of Warcraft patch 4.0.1 {WoW}

Sep 16th 2010 1:52AM Actually I think they took out the passive 1% hit. I know for sure that they decided that hit bonusess were dissappearing from classes (hence no misery) and I can't see why they'd leave this bonus out of all of them.

Blood Pact: The Soulburning warlock {WoW}

Sep 11th 2010 12:22AM While it is kinda lackluster, it does have great potential for levelling, imagine never having to stop to heal with the improvements to drain health, or casting a soul fire before an instant cast soulfire (*cough* Pyro, POM, Pyro *cough*) and then you can do it all over again if the target dies with Drain Soul on.

And then, while its only really useful in burn stages in raids, it still has potential in heroics, where the fights are shorter and 3 powerful spells more useful.

Cataclysm Beta: Build 12942 for healing priests {WoW}

Sep 10th 2010 11:42PM With the Vanishing Powder, is that necessary for all glyphing, or only when we're in, say, a raid and theres no nearby tome with which to re-glyph?

Cos it just seems like a bit of an annoyance, like Sharvis said, to be forced to carry around reagents again.

Cataclysm Beta: Build 12942 for healing priests {WoW}

Sep 10th 2010 11:38PM Other classes need to watch themselves now, get below 25% health near a spriest and BAM dead in seconds.

Cataclysm Beta: Build 12942 for healing priests {WoW}

Sep 10th 2010 11:35PM I am in agreement, also I think its still fear so they can actually take some damage before the break, unlike most other CC.

On the QQ side, however, the short duration makes it more of an emergency CC, and to be used effectively we need to be in melee range with (shudder) the rogues!

Scattered Shots: Camouflage {WoW}

Sep 7th 2010 1:44AM Personally, I don't think this spell is that OP. Sure my opinion may be bias (I'm a spriest so my DOTs effectively make Camo useless, but then I still think Bubble is OP and we've been dealing with that for years) but its still not completely game changing. Stealth mechanics already exist in game, each with a unique counter, and I can think of a few things MUCH more annoying than watching a hunter run to freedom (Nelf druids battle swift flight form anyone?)

Having said that if its used irresponsibly it will be nerfed. Blizzard has never liked it when people annoy their customers and have always provided us with a way to counter it. (For example, when people are stupid in chat, we can ignore them, and if it gets bad enough we can report them to a GM for a days worth of ban.) So if it reaches a point where theres a team of Night Elf Huntresses blocking the Org auction house,dancing and spewing retarded phrases like "for the alliance", Blizzard will give us a way to grind them into a fine paste.

Spiritual Guidance: The greatest Shadowfiend nerf (or maybe buff) of all time {WoW}

Sep 2nd 2010 1:29AM Unfortunately I doubt anyone's gonna read this (damn you 4th page!) but the 5% to 3% isn't really a nerf. This is something Blizzard has done to every class, probably to make mana more of an issure without having to change anything serious.

I'm not sure a SF every 2 minutes is really all that overpowered, in terms of mana. Mages already get Invocation that often, and its generally returns more mana. As for use as a DPS cooldown, I think it's about time priests got one, I'm tired of using Dispersion every time the raid leader tells me to pop my cooldowns.

Spiritual Guidance: The four best things about Cataclysm for shadow priests {WoW}

Aug 28th 2010 11:16PM At first I was worried about the extra haste, after all, in Wrath too much haste leads to wasted time in between mind blasts. But then I got thinking, if we manage to get enough haste, (approximately 30%, yes I know that's a lofty goal, but we get almost 10 just from being a priest) then we'll have time to cast a Mind Spike, or Shadow Word: Death. This is exactly what I wanted from Cataclysm, the Spriest rotation to change to something less repetitive and more reactive.

Though a downside I just can't shake is the shadowy appartion. Sure it LOOKS cool, but when you break down the numbers its really not all that great.
At max rank, theres a 6% chance to proc 15% of Mind Blast damage every ~3 seconds. This works our to about a 1/50 chance (while standing still.) Assuming a Mind Blast damage of 10k (for easy maths sake) this works out to a dps of only 30.
Sure you can move to increase the proc rate and the dps to 300 but then you have to lose a mind flay for just the chance of a proc, and if your mind blast is doing 10k then thats definitely more.
Yes it's nice to have a novelty talent, but in a tree that is already limited by being both the PvE and PvP dps tree for a class, we need every useful talent we can get.

Spiritual Guidance: Cataclysm and the shadow priest's day of reckoning {WoW}

Aug 12th 2010 7:31AM Your post makes a lot of sense, but to just to clarify, Silence does have an interrupt effect (3seconds) but only on NPCs. It was implemented in 3.2, "...making it more versatile against creatures immune to silencing effects." to quote wowwiki. I thought that you may have been referring to a change in Cataclysm that I wasn't aware of, but in the WowHead beta talent builder, the tool tip still mentions the interrupt.

Having said that I agree with the majority that 2 points in Imp. Psychic Scream is too much for the very slight benefit of 3 second interrupt.