Sep 15th 2011 8:40AM Flesh this out a bit further - racial or faction weapons. Totems for Tauren, massive light-flashy hammer thingies for Draenei, servo swords for gnomes, halberds for humans... it's not too hard to think of iconic weapons for every race in the game. Then, make different versions of it for the different classes and specs, or let a two-hander function like DW or sword and board. They could be locked to a race or open to certain other race/class combos upon exalted faction.
Anyone want to take a stab at some of the others?
Sep 10th 2011 5:59PM Good point, Tom. And it's worth reminding people that the Exodar is not a space ship; it's an interdimensional transporter. The different worlds, as far as we know, are not different planets in the galaxy but different dimensions altogether.
Is there ever any lore that suggests that anyone has ever explored Azeroth's galaxy?
They'd find Protoss...
Sep 3rd 2011 9:28PM Warriors get 2k resilience for a good beard. Mine gets 2.5k.
Sep 3rd 2011 4:38PM Great article. I also love PvP as fury; TG allows for some seriously show-stopping burst.
The main problem that I have run into is that most of our utilities require us to be out of Berserker stance, and I already feel rage-starved as it is. When I finally get enough Rage to through out my wicked combos, the bum is scrambling away for all he's worth, and I have to decide whether I run him down or lose a ton of Rage just to switch stances for Hamstring.
I am definitely a PvP noob; what do you fury pros do with your stances?
Sep 2nd 2011 12:24PM And that was a reply to the first response in the post. *sigh*
Sep 2nd 2011 12:22PM Great points, but the reality is that in a world where quests and mobs are green even without any XP boost, the starting zones - which are geared to teaching you your character and introducing you to lore - are hard to take seriously. Maybe they should make it kick in at level 20 or something.
Sep 2nd 2011 11:11AM This is a great point. I recruited my wife into playing the game, and I really wanted her to understand the storyline of the race that she chose for us to level (spacegoats... she likes the waggle.) I leveled with her, and it was the most boring experience I have ever had in game. Before we finished the level 5 quests, we were level 7. By the time we got sent to Azuremyst Isle, we were level 11 or 12. We hit level 20 after about fifteen quests in Bloodmyst. We were going back to the trainer every 5-10 minutes for new skills and abilities. It was a complete roflstomp, and there was no challenge at all. She got bored after just a few sessions.
I know that they are trying to make it so that a new player can get their toon up to the level of the friend that recruited them, but I really don't think that hurrying along the beginning experience of the game is the best way to endear new players to the World.
Aug 25th 2011 11:45PM @brain314
Spot on analysis. Today, I was in a Wrath dungeon on my fury warrior alt with a kitty Druid, DK tank, Mage, and Pally heals. The tank was all sorts of fail, and rather than listen to suggestions (3 of the 4 of us had main tanks) he bailed. None of us were offspecced for tanking, but I donned a shield, switched to defensive stance, and tanked fury. When I had trouble holding aggro, the Druid went bear for a sec. Piece of cake. I actually thought to myself: "Why isn't tanking like this by design where several (or all) classes could take up the duty with just minor adjustments rather than whole spec changes?"
I think it would add much more flavor to the game.
Aug 21st 2011 9:58AM I am much less excited about old tier sets than I am the possibility to finally dress like a faction. For instance, my dwarf was banished from Ironforge for publicly vowing to remove Moira and the Dark Irons from the city, so he has leveled completely with the Night Elves. I would love to put together a plate set that screams Darnassus. (He is a TG Fury warrior, so 2h weapons would help too.). Anyone have any suggestions?