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  • Harvoc
  • Member Since Aug 16th, 2010

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Recent Comments:

The Queue: Why it's not time for a warlock tank {WoW}

Apr 3rd 2012 8:52PM @ Pyromelter

I agree entirely with what you said. Changing the role of a spec would invite players to try that class out but would also turn off the players who played that spec before and don't like playing it now that it has a new role. I doubt that the end result would be very much of an increase in new players of that class.

Blizzard Entertainment introduces Blizzard Kidzz! {WoW}

Apr 1st 2012 2:15PM Heck, I was doing arenas last night and after midnight server time, I heard voices every single time I exited out of the arena. I just thought my arena partner was weird...

Around Azeroth: All I have to do is act natural {WoW}

Mar 17th 2012 1:01PM Well it's become tamable (in that it functions perfectly fine after taming) now and has a unique green/blue skin instead of the red and purple skin before.

Breakfast Topic: 'Every female WoW player has healed at least once' {WoW}

Mar 12th 2012 10:28AM @ noel mcleod

So you're a bad player if you haven't tried all 10 classes? I can't tell if that's what you're trying to say or not.

Breakfast Topic: Is DKP starting to become obsolete? {WoW}

Mar 10th 2012 10:20AM Well my 10 man raiding guild used to use need/greed but then they recently switched over to using loot council, which is perfectly fine with me.

Ghostcrawler talks game systems in final Cataclysm post-mortem {WoW}

Mar 7th 2012 9:38PM What I don't like about Challenge modes though is the fact that it rewards no usable gear. Sure, you get vanity gear for transmogrification and valor points, but if I don't need any more valor items and I don't use transmogrification, then what's the point? In terms of raiding, all three levels offer gear after valor point items. The same doesn't apply for all three levels of dungeons. Besides, it seems kinda weird that heroic mode dungeons aren't even the hardest difficulty. There's a disparity in that in terms of dungeons it goes: normal, heroic, challenge and then for raids it goes: raid finder, normal, heroic.

2 crafting professions that won't make you rich {WoW}

Mar 5th 2012 9:27PM @ Mycroft

It actually is pretty profitable to sell the Flying Mounts.

2 crafting professions that won't make you rich {WoW}

Mar 4th 2012 8:36PM My main is an engineer/miner and man it is hard to make cash with it! The only profitable items on my server are the two flying mounts, the chopper, the three best ranged weapons, the two best scopes, four companions, overcharged capacitators, and the jr. engineer goggles. That may seem like a lot but if I make all of those and post them, only about half of them will sell and I'm just one of a handful of a people that actually post on the AH.

The Light and How to Swing It: Evaluating Holy Radiance's fifth tick {WoW}

Mar 4th 2012 7:17PM After reading your comment, I did some tinkering around with Ask Mr. Robot and came up with three sets of gear: http://www.askmrrobot.com/wow/gear/paladinholy, http://www.askmrrobot.com/wow/gear/9198819f-7958-4a6d-ac02-48fb7aeb828e, and http://www.askmrrobot.com/wow/gear/81b7cf71-88da-4620-ba31-8a7ca1fdb52c. The first one is with the default weights, the second one is just slightly above the haste needed for a fifth tick if the paladin has Dark Intent, and the last one is for a paladin without Dark Intent. I don't know how you got 3% haste=500 haste rating though because according to Wowpedia, 1% haste=128.125 haste rating so 3% haste should equal 384.375 haste rating. I don't personally play a paladin so I don't know all the details but...

The OverAchiever: Got 100,000+ gold handy? {WoW}

Mar 1st 2012 9:45PM I'm pretty sure that the getting Gladiator at the end of a season rewards 310% flying with the included mount.