Mar 31st 2011 10:07AM +4k DPS puts you at the top for your guild DPS??? Your guild sucks :-P
Mar 22nd 2011 11:33AM Question for the Queue:
With the changes to VP in Random Heroic Dungions (first 7 completed weekly vs. first completed daily), are we assuming that the same change is being made for Random Battlegrounds or are the two situations very different. I feel like it should be changed the same way, but I don't think I've heard anything said for sure.
Mar 17th 2011 4:21PM Feed pet becomes an instant heal bigger than mend pet thats only usable out of combat...
Mend Pet = in combat HoT
Feed Pet = out of combat instant heal > mend pet
Mar 17th 2011 4:19PM I never understood the whole 75% 100% 125% deal anyway... Your pet was always supposed to be "Happy" and doing its max dmg (in game 125%) and doing any less than that was unacceptable...
To me those values, though labeled differently in game, were 50% 75% and 100% (forgive me, percentages are funny and I'm not 100% *hah* sure that these conversions are right but you get the point)...
TLDR Why did they ever label the "max" as anything other than just 100% to start with?
Mar 15th 2011 4:31PM Its simply the icon from the Hunter Cat Prowl (which it should have just been that to START with...)
Mar 15th 2011 8:22AM The first character I created on the account I still use is my current main. He was a Troll Rogue but race changed to a Goblin. I had 2 other trial accounts before that with one hunter getting all the way to 17, but my first subscription account's first character is still my main. Though my death knight may be taking over soon...
Mar 14th 2011 8:26AM this... I may not like Garrosh, but killing Bloodhoof was not something I have against him... Wasn't Garrosh's fault
Mar 8th 2011 10:30AM Tell me...if Rated BGs were exactly like BGs, except with better rewards, then who do you think would queue for normal BGs? Absolutely nobody. Blizzard would then be left with the decision of scrapping Rated BGs entirely.
Mar 8th 2011 8:51AM For anyone not following my previous post, let me give an example:
I have a REALLY nice GFX Card, so in BG's like EoTS and AB, I can stand at a node playing defense and see pretty much every node ( given terrain issues like AB, its hard to see enemy players at the mines when you're at the lumber mill). But I can stand here at my one node playing D and never have an enemy player come attack... Throw this in with my ability to see basically the entire field and I can call out enemy movement to my team. I may just be the MVP of my team for my contribution, but the game would barely be able to determine the diff between me and a bot.
The gray areas are why the system exists as it does today.
Mar 8th 2011 8:45AM My issue with these ways to get personal ratings from PUGs (flag caps, # of kills, etc) is that in proper run BG's, one player may have been the most valuable player on the map and not use any of your "requirements" to get any points. These types of incentives discourage playing defense (you get more kills on offense rather than standing by this graveyard for 3 min while it caps) you get fights over who carries the flag, who gets to "assault" a base, etc. Having personal rating come from things YOU did in the BG overall discourages team play, which is the OPPOSITE of what BG's are about and what they need.
I've not gotten to play many Rated BG's myself because I find it hard to find groups, I hate that... but the alternative, while nice on the surface, when you break it down goes against the BG grain... I like how it is now, there is accountability within the group (you screw up, the group knows, and won't invite you back for another BG) and you get just as much credit for the win standing guard at Fel Reaver as the guy who captured 14 flags.. which in a good BG group both jobs are equally important.