Feb 15th 2012 1:32PM They already put class restrictions on loot, now they just need to change Unique-Equipped to Unique. It would only really effect non-rogue dual-wield classes, and only on Madness weapon drops. But even that would only prevent people winning offhands over those who are stuck with 372 or less mainhands.
Oct 25th 2011 11:09AM I wonder if now that there's two leather-wearing, staff-using tank classes we might see actual tank stats start appearing on said items.
Oct 8th 2011 5:46PM Wind Shear, as far as I can tell, is still only a 2 second spell lockout. So without Reverberation, its near useless.
Oct 7th 2011 2:19PM I think things are also flagged Strength DPS and Agility DPS. So while bears probably aren't going to get any sort of advantage over cats, rogues, and hunters, they shouldn't have to worry about any plate classes.
Oct 7th 2011 2:15PM I'm pretty sure that tanking items are distinguishable from DPS items even when the stats are things like Expertise/Mastery because the tank items have less Strength.
Sep 30th 2011 1:03PM I had forgotten just how lousy the original song is.
Sep 28th 2011 11:08AM You can, and probably should, spec into reverberation to put Wind Shear at the same 5 second CD its at now. This change is aimed 100% at resto shaman in PVP.
Jul 30th 2011 8:35PM Mixed martial arts. I've blown off raids to watch fights. Also, playoff baseball. Regular season I can do both at the same time but the playoffs get my full attention.
Jun 29th 2011 11:56AM So after this new questline, is "Thrall" officially dead and we're going to be seeing "Go'el" tracking down Deathwing?
Jan 11th 2011 10:05AM As a hunter, I like CCing in instances and unforgiving boss mechanics. It gives me something to pay attention to. If I wanted to tunnel vision and spam my rotation I would stand at the target dummy.
There are lots of little gripes and nitpicks, but there is only one huge disappointment: Engineering. How this profession made it live in its current state is mind-boggling.