Mar 4th 2012 11:53PM If anyone here has ever read The War of the Dwarves by Markus Heitz, the main enemy is an army known as the Avatars, beings dedicated to the eradication of all evil and darkness in the land. Unfortunately, they take their mission so literally that they assume any that stand in their way to be evil and will destroy any and all, even innocent bystanders, who are between them and their goal.
I honestly feel that the Naaru are somewhat similar to this. They are so dedicated to the destruction of evil that they will destroy the innocent to achieve their goal.
My 2 cents.
Jan 7th 2012 4:44PM @eakin3
It's not that I'm not having fun playing the game. I still love to explore and collect mounts and achievements and dungeons and pvp are still fun for me but I just don't feel motivated enough to actually go out and collect gear that I'm going to replace soon.
Maybe I'm just lazy :/
Jan 7th 2012 2:10PM My problem with gearing doesn't come from a lack of knowledge or skill. It's a lack of motivation. I stopped playing for a while kind of early in the expansion due to time constraints. Now, I've come back but with Pandaland just around the corner, I sit around and wonder what's the point of taking the time to gear up my mage to do the raid finder if I'm just going to wind up replacing my gear within like 2 levels when the new expansion hits.
Jan 1st 2012 3:15PM All mages have a drinking problem.
Dec 31st 2011 2:18PM I was just planning on getting supernaturally tanked.
Dec 10th 2011 3:25PM D'oh, I meant to mention that :x
But yeah, the main situation I'm thinking of would be if you need to move across a large area. You can get off however many scorches in that time versus only two of your main nuke. While it might not be a massive increase over how much damage you would do with your main nuke, I still feel like scorch would be a better choice for that kind of situation. Especially if it's a fight with frequent movement where ice flows might be on cooldown.
Of course, if I'm remembering this right, they also said that we would be able to change talents like we change glyphs now so I don't suppose it matters that much, anyway.
Dec 10th 2011 2:41PM Tier 1: I like that they give us 3 different options that all do the same thing, though ice flows seems a little less nice compared to scorch, seeing as how ice flows has a cooldown and scorch has none of that silliness.
Tier 2: Mana shield? Meh, although the built in knockback is nice. Blazing speed? Meh, although it gives us something to use other than blink. Ice barrier? M-OH HELL YEAH!!!
Tier 3: It's weird to see ring of frost here but interesting nonetheless. Ice ward seems like it could be interesting if you're being swamped by things trying to poke you. I like frostjaw the most out of all of these though. It gives magi a second silence which is just ludicrous.
Tier 4: I like greater invisibility, like a lot. Instant fade, dot removal, all in one spell? Yes, please. Cauterize has never really appealed to me. I just don't know why. I mean....I like the spell since it's a sort of cheat death but I've just never really liked it. I like that cold snap gives back mana now, though.
Tier 5: Sickly polymorph is pretty neat, especially for pvp and soloing in the world when you need a breather from mobs. Heavy and double are just awesome. Seriously, two polymorphs? Yes, please.
Tier 6: I'm not sure what's going on here. Hopefully, the bombs will scale with damage from their respective specs, otherwise I can see arcane being used for boss fights, living being used for aoe and frost being used for pvp/soloing.
Overall, I like how our talents are shaping up. I think we've got some neat tools and hopefully we'll see some more changes that make us even better.
Nov 30th 2011 5:31PM "In the past few years, several organizations that have Alliance origins (the Kirin Tor, the Cenarion druids of Mount Hyjal, the Argent Dawn) have become neutral, dedicated to fights aside from the battle between Alliance and Horde. With the Lich King and Deathwing removed from the picture, these neutral factions no longer serve a purpose. They become irrelevant."
Well, I don't know about the Argent Dawn or Kirin Tor but the Cenarion Circle and Earthen Ring still have a lot of clean up to do after the cataclysm. Plus, if both sides do go to war, they'll be necessary to restore some sort of balance when they start using up all the natural resources.
Quite frankly, I think that neutral organizations will have their own concerns that rise above the fight between Horde and Alliance. The world is still in a state of turmoil, people still consort with demonic magics and necromancy, the Legion is still a threat...there's still plenty for the races of Azeroth to occupy themselves with than the war between the two factions.
Oct 21st 2011 3:15PM I agree. We really need an expansion where we aren't fighting some gigantic evil for the fate of the world, we could use a vacation.
As for how the war is going to translate into raids/dungeons. I have a feeling that raids will be faction specific type things. i.e, the Horde is defending this point and the Alliance has to attack it and each version will be different. So, the Horde will be taking waves of enemies to defend their point and the Alliance will be making progress up a hill/into a fort to take that point. Something along those lines.
Oct 20th 2011 10:01PM My friend just said that Sacco and I look a lot alike. Thoughts? http://i.imgur.com/PgZTT.jpg