Mar 31st 2012 8:56AM EverQuest. I started by watching my friend kill wisps in West Commonlands as a level 13 wizard.
I also remember that he was near a tollbooth landmark, and I was confused as to how much the toll cost or why he didn't have to pay. Ah, being a newbie to MMOs had its charm.
Mar 27th 2012 11:05AM League of Legends. The game at the start was a ton of fun, I love the mechanics, the art, the strategy, but flat out detested the way people treat each other. Destroyed for me a game that was way more fun than I expected in terms of gameplay.
Mar 13th 2012 4:00PM @(Unverified)
Totally agree! This game has been a blast. The story (only have done the sith warrior story so far, looking forward to the others) is great, and I barely look at the xp bar as I level. The settings are beautiful (especially a fan of Hoth and Ilum). The combat is smooth, and the game as a whole is polished as hell in my opinion. There's nothing super radical, like some no level system (looking forward to TSW for that), but the thing that stands out for me is the clean and streamlined quest system, how each planet's story ties together and ties into the class quests nicely.
Again - this is just my opinion. I am not saying it's the ultimate game, or the best game, or something everyone needs to love or else. But it's exactly what I wanted.
Mar 13th 2012 2:09PM @Sorithal
I keep hearing that Bioware is on some sell-out decline, but I just personally disagree. I can't speak to their process or motivations, but I can say that in my opinion Dragon Age 2's story was much tighter and more focused than DA:O, and combat was significantly smoother. My only real problem with DA2 was the repeated zones, but (again, this is IMO) it is a fantastic RPG just with a different scope/style than DA:O, another fantastic RPG.
Can't speak to ME as I haven't played that, but loving SWTOR currently.
Mar 13th 2012 10:33AM @Kerbion
What is it you'd like exactly?
I'm not saying you're wrong. I too would like to be able to continuously quest (and would even settle for rotating dailies for variety), but I'm not sure what continuous new questing would look like. Do you mean that you want to hit max level, and then still have another 3-4 questing planets to do where the rewards are credits/fun but no new levels and no xp?
Or, like, another full questing planet that awards something comparable to daily commendations?
Once you finish those non-daily quest lines and planets, what then if not dailies/PvP/flashpoints/operations? What would constitute non-lazy story development at that point?
Mar 7th 2012 5:18PM I've really been loving SWTOR, but always am drawn by LotRO.
My problem with this game in the past has been really twofold: it felt really grindy, a bit repetitive (orcs, boars, bears, bandits...) and the quests were done in such a way that I'd go to a quest hub, kill mobs in area A, go to another quest hub, then have to go BACK to area A again, and constantly keep having to come back to the same area over and over.
Have these changed? Loved a lot about LotRO, but the repetition just turned me off.
Mar 2nd 2012 11:53AM Gnome druids. Shapeshift into a helicopter, a submarine, clockwork tiger, clockwork bear...
Feb 28th 2012 12:47AM Mass Effect MMO would be pretty awesome. I guess I'm one of the few people who absolutely loved Dragon Age 2 (except for the dungeon repetition) and am still loving SWTOR. I pretty much trust BioWare to continue kicking ass.
Feb 22nd 2012 12:54PM Calvinball: The MMO.
Some game company should make it happen.
Dec 21st 2011 4:25PM While I am loving SWTOR, the idea of a well-made Dark Tower mmo... *goosebumps of awesomeness*