Apr 16th 2008 3:50AM hmmm, if you wanted a fair fight, you could always go to the battlegrounds or arenas...world pvp was always about gaining the advantage by all means. This includes bringing high level friends and alts.
And people, who chose a PvP server knew that there would be possible ganking, camping and others, who love to do just that.
I enjoyed a few SS/TM fights and our server's "plate wearing guild" showing up with their high level toons and slicing through hordies. Am I getting nostalgic here?
Apr 7th 2008 4:31AM thanks for pointing me to the article, I did not know that Awake left Nihilum. Other than that it was an informative read.
Apr 2nd 2008 10:57PM Look at it the other way round.
In the old days, I sold a "Hide of the Wild" accidentally for 3g75s instead of 375g. I did not notice until the money arrived in my mailbox. Nobody prevents you from doing that either.
Did I feel like an idiot, Yes. Did I whine about it, No. I congratulated the buyer and after all it's a nice episode to tell and move on.
Feb 26th 2008 9:18PM In general raiders should still advance a lot faster than casuals to obtain the coolest gear, which most of us like to show off.
The only point, where I can see that a raider feels betrayed is, when they are wiping on new content. This means they have to farm on consumables and will not get that many badges (possibly for weeks), meanwhile the casuals can run one heroic after another and grab badge after badge. If you take that argumentation to the extreme, a casual could potentially have better gear than the raider as long as high end raiding content is not on farm. Especially, if the raid does not plan accurately and sticks to their progression, instead of farming some old instances as well every week.
Jan 28th 2008 5:06AM My initial thought was "is this an add?". After reading it, "I guess so".
I understand that you have to finance your site, but please do it in a way that the reader can clearly differentiate.
A review with proper Pros, Cons and without the real-magic, neat and easy marketing lingo would have been OK.
Jan 27th 2008 10:00PM MetaHUD provides you with such a semi-circle and there are other mods out there as well
Jan 22nd 2008 9:18AM I got hooked in Beta after a few weeks of playing and when I discovered what guilds are. Wow is still my first MMO and the way of organizing things in the guild really impressed me.
The teamplay in instances and raiding made the game worth playing for me and I spent way too much time in MC and BWL
Jan 17th 2008 10:20PM Blizzards lesson could be to intentionally introduce more of those tricky things next time and people will have a challenge to achieve something cool and show to their friends.
Jan 13th 2008 9:11PM I like the idea that Aviel mentioned here. Blizzard should make AV or a new BG type that builds up a BG. In my mind similar to a good old Warcraft RTS game.
As long as the general is alive, the fortress is becoming bigger and more powerful...until the resources on the map run out.
As Aviel said at some point this could be very dynamic, where the players or the battleground leader decides, where structures go.
This has potential for different outcomes and varying gameplay. We could even see some excellent and highly regarded leaders evolving from this.