Sep 7th 2010 5:28PM CC requirements a little bit closer to the way it was back in BC is an absolute must for me to find next expansion enjoyable. AoE'ing through an entire instance not even caring if the tank got enough threat or not and get away with it is just plain boring.
Also I think AoE spells like Blizzard should cost you tons of mana since it is very OP in its current state (in wrath of the lich king mind you)
I ended my WoW subscription months ago but i'm coming back for Cataclysm to try it out. The difficulty level will matter the most whether I will stay in the game or not.
And last but not least - Arcane IMO is a high dmg single target tree. You want to be an AoE master? Then go Fire or Frost. You want to top the dps on single target boss? Go Arcane. We got dual-specs so I really don't see the problem here.
Sep 7th 2010 5:18PM I can tell why WoW lore appeals mostly to kids. Sure took me long enough.
Sep 7th 2010 5:13PM You are all sheep. Even when mages dont polymorph you, you are sheep. And Blizzard is your shepherd.
Sep 7th 2010 5:06PM "Significantly increased graphics" you gotta be joking. They have improved the water graphics the most (which is welcome and a nice move) but the graphics wont be "significantly" improved. Or.. I believe it when I see it is a better way of putting it! :)
My machine worked without lag when playing Aion so should be no problem running Cataclysm but we'll see.
Sep 1st 2010 6:22PM Faction imbalances is more likely the players fault. You want a balanced game then come together and decide to play the other side so it evens out. No matter what NCsoft does people will keep playing their precious OP faction and the game will never be faction balanced. God I'm so tired of the 21st century kids (the spoiled generation mark my words).
Sep 1st 2010 6:09PM Are people really gonna play Cataclysm? The entire WoW concept got really outdated for me. They won't suck me back in after all the crappy stunts they've pulled with WotLK. Endgame content aka PvE raids are just there to keep you playing (paying Blizzard money each month). The easier it is to get the best gear the more people will play (which reflects western welfare society really - in other words socialistic tendencies) . And the gear just means you will do the exact same raid a bit faster next 100 times you run it.
Then it starts all over again when you chase for gear in their next raid instance a few months later. Ofc you will run this raid 100 times+ aswell, even though you could easily have done the very same instance in your old Ulduar gear.
Ulduar by the way came and went useless really quick. I dont understand it. They put so much effort into making Ulduar (a cool raid dungeon) and then it just became universally useless in a flash. And c'mon, yogg-saron was good enough villain to be the MAIN villain of an entire expansion. Yogg-Saron vs Deathwing? Yeah uncle Yoggy any day of the week.
Anyway, they really should make PvP and PvE raids less gear dependant. Gear could be just for vanity (because I know looks matter beyond belief in MMOs to a lot of people) and you gain extra strength/power/skills/spells instead for completing a PvE raid or a pvp goal.
And yes, only way they can save the 5 man heroic stuff is bringing back CC requirements, tone down AoE and just make it harder than a game of yatzy. Some actual teamwork and less focus on individualism (western society norm) would be in place.
Nah, me, I'm looking forward to Guild Wars 2 / Diablo 3 now that's gonna be a blast.
PS no one playing WoW/other MMOs for more than lets say 5 hours a day every day of the week is a casual. Playing an online game for 40 hrs a weeek now thats what I call work. That's a hardcore player. The word casual totally lost its true meaning in the world of MMOs or what?