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  • Aranyszin
  • Member Since Sep 5th, 2010

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Hunters to get Stampede in Mists of Pandaria {WoW}

Mar 19th 2012 4:49PM That wasn't how I read it. I interpreted his comment to say, basically, that all hunters will get the ability. For the duration of the CD, hunters will gain the increased DPS associated with having 4 more pets out. However, in the case of BM hunters, in addition to the quintuple-ish pet damage, BM hunters will receive an 80% buff to their OWN damage.

I could be wrong, but that was how I read it.

Hunters to get Stampede in Mists of Pandaria {WoW}

Mar 19th 2012 4:47PM You seem a bit short-sighted on this one. Don't forget, hunters have a lot more latitude as to what the five pets in their stables are. I foresee a great deal of customization available to hunters as to how this ability works, and it may provide them an additional, situational tool. Have a boss that's melee friendly? Stack your stable with melee pets. Range friendly? bring on the ... pets that can do ranged attacks (okay, I'm light on hunter pet abilities). Still, it seems that this ability, while certainly in the same vein as Army of the Dead, Force of Nature and Mirror Images, will offer some very unique capabilities.

Hunters to get Stampede in Mists of Pandaria {WoW}

Mar 19th 2012 4:44PM Note the "long cooldown" and "short duration" portions of this ability. I am certain that this will require some tweaking, but it is another pebble on the pile of the reassurance vibe I've been getting as more information on MoP rolls out that, despite my genuine surprise, Blizzard appears to be listening. I'm reserving judgment until more information comes out, of course, but I am pleased, by and large, with what I'm seeing so far.

WoW Insider's Mists of Pandaria coverage {WoW}

Mar 19th 2012 11:06AM Things I'm most excited (and pleased) to hear:

- Game will launch with a 3 raid, 14 boss raid tier (7-boss tier sucked).

- Nine level 90 heroics at launch. Lots of content = longer enjoyability of playtime

- AOE looting.

- 11th character slot (admit it, you are too)

- Siege of Orgrimmar as the final encounter (what an epic way to de-throne Garrosh - as well as hints that Alliance leadership may be due for a shake-up)

- More unique mounts instead of just recolors of existing ones (not that having more mounts itself is good, but I'm glad to hear that they are dedicated to adding more variety instead of just more recycles)

- Seven zones at launch, instead of five

- And yes, the female panderan is a hit. Blizzard obviously listened to the masses re: female worgen

All in all, the information released this week has given me some hope that, despite my concerns to the contrary, Blizzard actually has been listening to our concerns / complaints. Will MoP be perfect? I doubt it - but it looks like some of the failing of Cataclysm will be rectified, while the things that were done correctly will be improved upon.

The Talent revamp is intriguing - I like their mindset. Yes, it's a massive paradigm shift from what we are used to, but let's face it - they were right. Ultimately, the talent tree design meant that we all just sought out the "right" build and copied it. If the varying talents work out to be comparable (but perhaps situational) resulting in no clear "right" choice, it could be a game-changer for the better. I'm eager to try it out.

Mists of Pandaria: Female pandaren {WoW}

Mar 19th 2012 10:56AM Considering that racoons and pandas share so many characteristics that they were long thought to be offshoots of the same species, that isn't as unusual as you seem to suggest.

Mists of Pandaria: Female pandaren {WoW}

Mar 19th 2012 10:54AM Considering that racoons and pandas share so many characteristics that they were long thought to be offshoots of the same species, that isn't as unusual as you seem to suggest.

The Light and How to Swing It: Evaluating Holy Radiance's fifth tick {WoW}

Mar 5th 2012 11:34AM Correction to the above post: it was 655 int for almost 1500 haste, not 1600 (the actual amount was something like 1485 or so). The ratio was correct: it was a little bit over 2.2:1.

The Light and How to Swing It: Evaluating Holy Radiance's fifth tick {WoW}

Mar 5th 2012 11:30AM After reading your article last week, I decided to do a little experimenting of my own. What I found I was able to do (undoubtedly because my gear is not yet BiS across the board - for example, I was trading +40 int gems for +25/+25 int/haste gems, so that built in an automatic -15/+25 int/haste tradeoff) was cannibalize about 655 intellect for almost 1600 haste. Though I realized I would be taking a hit on spell power, I wondered whether the 2.2:1 ratio of haste:intellect would be worth it. I also had an opportunity to ask the opinion of one of the top healing paladins in the game (who is a friend of one of my guildmates), and his initial opinion was that it would not be worth it, even at 2:1 haste:int or better. It seems his instincts were correct. Though I haven't yet had a chance to test it in raid, I thought running a series of HoT pugs would give me a feel for it (nothing like trying to heal people standing in fel fire to get an idea of how effective your heals are). My experience mirrored what the author conveyed - overall, my heals just FELT weaker.

Why Dragon Soul nerfs are good for everyone, especially hardcore guilds {WoW}

Feb 23rd 2012 2:46PM ^--- This. Blizzard and the author of this post seem to be overlooking the fact that progression is a competition. Guilds use their position in the progression of current content as a recruiting tool. Even guilds that are in the "middle of the pack" will want to be able to distinguish themselves as clearly as possible.

"Turn off the nerf" really doesn't seem like anything more than a challenge - it's almost as though Blizzard is saying, "If you want it harder, you do it harder." But let's face it - if guilds wanted to make the content harder, they could do that themselves. Skip consumables. Drop enchants. Downrank their gear. I would be VERY curious to see data on how many raids actually avail themselves of the "turn off the nerf" feature.

There is also the issue of "gear nerfs". As guilds work through the content they can tackle (especially when they are "really close" to downing additional content) the gear improvements they obtain improve the overall output of the raid team, making global nerfs such as this one largely unnecessary. In a sense, the content slowly nerfs itself as it doles gear out to the teams that attempt it.

At the end of the day, Blizzard needs to come to terms with the fact that raid teams aren't competing with the content or themselves. It's not as much about personal achievement. It's a competition. It's about figuring out where you fall in the continuum. And progressive nerfs such as this one - especially this soon after the content is launched - skew that dynamic to a damaging degree.

Love is in the Air customer support policy {WoW}

Feb 3rd 2012 10:38AM I see downranking in my future, but here's my theory:

Blizzard knows that they've spoiled the "casuals" by basically caving in to the "but I don't have TIME to play your game - can't I have [oh so special shiney] anyway?" in most every other aspect of the game. They know that they will get a larger than usual number of tickets entered from folks who want an LFR version of "Long Strange Trip" that you can complete in a weekend, and they're trying to manage expectations in advance.