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  • Alastair
  • Member Since Sep 8th, 2010

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Recent Comments:

The Lawbringer: Consequences 2010 {WoW}

Oct 29th 2010 7:36PM Actually, that comparison is apples to oranges: it is not illegal to buy WoW account information, but it is against the terms of service, and doing so can get you banned by Blizzard. So, it's not exactly like the drug comparison you draw.

I've had this discussion a number of times with fellow guild members regarding gold purchases. Buying gold is against the ToS and the EULA, risks account theft/hacking, and is generally a very bad thing to do...but it is not against the law. Agreeing to sell somebody something, taking their money, and fraudulently failing to deliver the goods IS against the law.

The fraudster should be in jail (which he is, thank goodness) and his would-be buyers should be banned from Warcraft. Different punishments for violating different sets of rules.

Tuesday Morning Post: Jaina Proudmoore is awesome edition {WoW}

Oct 26th 2010 12:15PM Link to defense of Org is incorrect.

The Lawbringer: Buying precedent {WoW}

Oct 25th 2010 2:14PM Some of the comments above are confusing the question of whether limited hacking (i.e. modding) is a good or bad thing with whether it can be banned by Blizzard.

As holder of the copyright to the game code, Blizzard has certain exclusive rights, including the right to create derivative works. Modifying game code to affect the outcomes and game play is creating a derivative work, and only Blizzard has this right.

Of course, there are exceptions to copyright rules, such as "fair use," which commenter Muls describes above. Educational uses are the best examples of fair use in the code context. If a professor created a mod of a Blizzard game as part of a demonstration on how such code-modification works for a class, this would probably be protected activity. However, modding for the purpose of playing a game that is "more fun" is not going to qualify as a fair use, since it could compete with a potential market use of the code, which belongs to Blizzard.

An interesting argument could be made that in the single-player model, purchase of a game is really a purchase, not a license. If that were the case, modifying the code might be viewed similarly to highlighting in a book that you purchase- a legitimate, foreseeable use of a sold product. However, Blizzard's games are very much license-driven, and their EULA is very strong.

Bottom line is that Blizzard will probably be found to have the legal right to bar such hacking, regardless of whether it is abstractly a good thing or a bad thing for people to create game mods for their products.

Status update on current patch 4.0.1 issues {WoW}

Oct 13th 2010 3:02PM While I disagree with the QQ above, I don't think it is productive to downrate comments just because we don't agree. I play a warrior as my main, and love the changes so far. My only annoyance was at the logistics of downloading and installing the patch, as well as updating add-ons, on multiple computers but...that's life in new-patch land. The benefits far outweigh the minor inconveniences.

Let's respect people's right to complain about the changes if they want, rather than just hiding their comments

Win a ticket to BlizzCon 2010 from WoW Insider {WoW}

Oct 12th 2010 6:47PM Pick me! Pick me!

Breakfast Topic: Are you dodging the Cataclysm beta? {WoW}

Sep 8th 2010 12:31PM After seven failed tries at copying my main, two toon wipes, and game errors that make the beta unplayable, I've decided to spend most of my WoW time in WoTLK rather than exploring the Beta. It just doesn't have the stability yet to make beta testing a fun experience.