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The Queue: Attack of the Killer Tomatoes {WoW}

Apr 4th 2012 2:22PM Crusader is still quite powerful below level 60. The heal is considerable and the 200 str converts to 100 ap anyway. That said, the proc rate drops considerably after 60, so +15 agi is the better way to go long term.

The Queue: Attack of the Killer Tomatoes {WoW}

Apr 4th 2012 12:26PM Monks can in fact use 1h swords. I'm using DalRend and Mass of McOwen right now on my monk simply because I didnt have two Masses

The Queue: Attack of the Killer Tomatoes {WoW}

Apr 4th 2012 12:20PM Monk weapons for DPS would be the Mass of McEwan in both hands, or Dal'Rends main and Mass off. Monks cannot use daggers and the thrash blade has no stats.

Raid Rx: Priest thoughts and the 100k mana club {WoW}

Apr 3rd 2012 2:53PM You'll still see and feel yourself getting stronger. As you gear up, your spirit increases, which causes your mana regen to go up, which in turn makes you able to cast longer, or cast less efficient heals more frequently.

Same thing as now, its just been simplified to a single stat (spirit) instead of two stats (int+spirit).

Mists of Pandaria Beta: Temple of the Jade Serpent overview {WoW}

Apr 2nd 2012 2:14PM This is what they did on the Beta prior to Wrath as well. It will not go live, it's simply there to allow people to playtest the glyphs that players would otherwise pricegouge for (orginally glyphs were being sold for thousands of gold, so blizz dropped in a vendor to fix the price at reasonable levels)

The Queue: Rule of Two {WoW}

Feb 20th 2012 1:27PM Don't bother logging more than one ticket. Just create one with the raid name, the approximate time frame, and the specific player involved. I generally try to quote the offender exactly.

Then at the bottom of your ticket, just add an aside that the language on a whole throughout the run was offensive. Name names if you can, or not if you can't. You don't have to be extremely precise since the GMs will be able to pull up a log of all chat during the given time frame in the given location. They will then go through it and take the necessary actions.

Shifting Perspectives: Why PvP gear isn't necessarily a stupid idea {WoW}

Jan 12th 2012 8:59AM @Altaires: Of course, but that problem has nothing to do with the gear. A bad player is just a bad player, in any gear. It would be no different if a warrior tried to 2h tank an instance. Without our mastery tools (block, blood shield) no tank will do well.

Shifting Perspectives: Why PvP gear isn't necessarily a stupid idea {WoW}

Jan 12th 2012 8:53AM @Altaires: Of course, but that problem has nothing to do with the gear. A bad player is just a bad player, in any gear. It would be no different if a warrior tried to 2h tank an instance. Without our mastery tools (block, blood shield) no tank will do well.

Shifting Perspectives: Why PvP gear isn't necessarily a stupid idea {WoW}

Jan 10th 2012 4:03PM It's a hard balance to strike. Go too far one way and we are back to vanilla, where you had to raid to succeed in PvP. Too far the other and you have to PvE to raid. BC saw a lot of rogues eschew pvp weapons in favor of Warglaives because they were just that good. Resilience goes a long way fixing this issue, but it's not perfect, as you can see. The balancing act goes on.

Really, probably the easiest way they could fix this would be to ditch resilience, make the gear roughly equal, and make the time to require pvp gear longer, to match the randomness of gearing in pve. I have a feeling we will be seeing something similar to this in MoP as they've already stated that resilience is being baselined. They want PvEers to be able to jump in and do ok in an arena or a bg, just not top the charts. Likewise, pvpers can jump ship to pve and do reasonably well, but also not topping the charts.