Mar 4th 2012 6:14PM While this is a great theory, I can't see it ever happening purely because of how much the naaru turning out to be evil would demean the ending of the Crusader Bridenbrad questline.
I'm sure huge amounts of players would be infuriated that a poignant tribute to someone who died from cancer suddenly became another machination to screw with you by the naaru, never mind the fact that Chris Metzen went to Brad Bridenbecker's funeral and I'm sure would never do anything with the lore to screw up that series of quests even a tiny bit.
Jan 7th 2012 1:32PM I'm male but have far more female characters than male mainly because I love women who can kick arse - Sarah Connor, Ellen Ripley, Buffy Summers and many others have made me a fan of combat girls.
Dec 1st 2011 6:27AM So, the Aspects have given up their powers despite being charged with the protection of Azeroth? You know, protecting it from the still-present Old Gods and Burning Legion?
Anyone else hoping their precious temple in Dragonblight gets razed to the ground by one of these impossibly powerful enemies as a little 'forget about us?' message?
Oh, and does this also mean that Thrall is now the single most powerful being on Azeroth that isn't an Old God? If the Aspects considered only him to be an an equal and worthy of standing alongside them in fighting Deathwing but they are now depowered (even if they are still powerful dragons), doesn't that kind of leave him alone as the #1 protector of Azeroth?
Nov 25th 2011 8:00PM "Implicit amidst most of the grumbling from either side is the assumption that Blizzard should be fairly treating both factions. Then there’s the more explicit assumption: if one faction is losing ground, then Blizzard must be biased."
Blizzard really don't know why Alliance fans are complaining, do they?
The problem is not that the Horde is gaining ground, it's the manner in which they do so. All of the gains the Horde made in Cataclysm would've been perfectly fine if the story had been told well enough and at least given Alliance players some pride in their faction. Instead, Alliance players are made to feel that they are part of a weak, impotent faction who can do nothing except run away and cower in the corner.
"It’s going to get worse before it gets better. A lot worse."
Fine. As long as the story is told well enough, there won't be any problem. If the current status quo of Horde=successful AND powerful while the Alliance=unsuccessful AND feeble continues, keep saying bye-bye to Alliance subscribers. I really hope they are aware that there can be pride and heroism in defeat and that the Alliance could be made to look a hell of a lot stronger in losing ground if it actually cost the Horde something to gain it.
In gaining zones, why couldn't the Horde have lost hundreds or thousands of soldiers as the Alliance troops fought to stand their ground? Why can't they be holding onto zones by their finger-tips as the Alliance continues to harrass them and never let them rest? Both of these scenarios would keep zones in the hands of the Horde and allow them to quest there, but would also make the Alliance look like a threat. Right now, one faction is just an insect to be swatted aside without any kind of resistance at all by the other.
THAT is the real problem.
Nov 24th 2011 9:55AM I'm very late to this article, but what if there were members of the Infinite Dragonflight at Mount Hyjal, but we were unaware of it? What if we appeared as Dragonkin to the NPCs (who would be unaware of the Infinites at that point), especially the Night Elves who would gladly accept help from those who looked like those they sided with before?
After all, a lot of races appeared as human in the Culling of Stratholme, why couldn't something similar be true for Hyjal, just that we were made aware of the deception in Stratholme? What if we were already working for Murozond even then?
Nov 16th 2011 11:21AM Maybe 'Harpoon' or a Batman-esque grappling claw (would fit with the Deathwing tier gear too)? Shoot them through the leg and pull them out from underneath them, dragging them over to you where they arrive on their back leaving them momentarily without any defences?
Nov 4th 2011 7:46AM I use a variety of methods to create names for my characters:
Adding/Subtracting letters from existing names in WoW - I have a draenei death knight, mage and hunter called Velene, Eredara and Draenora respectively, plus a blood elf mage called Anasteria.
I also use a method I found ages ago for getting your Star Wars name, which is 1) the first three letters of your first name plus the first two of your surname for the first name, then 2) the first two letters of your mother's maiden name plus the first three letters of your place of birth. My Star Wars surname is Haenf and the name of my rogue, while I used ex-girlfriends' names (and modifying them slightly to sound better) to create Melgri (warlock) and Kabru (warrior).
Computer game and comic book references got me Dayspring (paladin, taken from Cable of X-Men fame), Windwaker (druid, from Zelda) and Witherfang (priest, taken from Dragon Age: Origins).
Plenty of different ways to come up with names in this game.
Oct 28th 2011 3:48PM I don't think Cataclysm was a failure, but I don't think it was a success either. There were good points, but the bad brought the whole thing back down and to me it has just felt like we've been standing still and MoP will be the proper 'sequel' to WotLK.
The locations of the new zones didn't help matters either. TBC was a whole new set of zones all connected and no need to cross through the original game's territory. Same for WOtLK, the whole levelling process was completely removed from anything we'd done before. Then along came Cataclysm with zones feeling almost randomly bolted in places that Blizzard just hadn't let us visit before.
It's also the main reason I'm hopeful for MoP. A whole new set of zones all connected to each other as one land mass and providing a sense of inter-connection and unity across all of the levelling zones? Awesome.
Oct 22nd 2011 8:43AM I'm hoping and praying for a display of military strength from the Alliance if the next xpac really does focus on the war between the two factions. If things don't improve from how the conflict has been depicted in Cata, MoP is going to be an awful experience for Alliance players.
I'll also be very interested to see if Blizzard actually stick to the 'no end boss' plan. It'll be interesting to see how the Alliance v Horde story can continue if they have to regularly stop fighting each other in order to fight someone else with every new raid tier.