Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Architect
  • Member Since Sep 13th, 2010

Are you Architect? If So, Login Here.

BlogComments
WoW33 Comments

Recent Comments:

Ghostcrawler explains spec-specific quest rewards in MoP {WoW}

Mar 30th 2012 7:50AM Since they are adding the search function to vendors, why not add a check box to the quest reward page. Just check the box for your preferred spec and the window displays the relevant quest reward.

Dev Watercooler: Mists of Pandaria looting explained {WoW}

Mar 27th 2012 2:29PM GC said, "We won't allow you to upgrade Raid Finder gear so much that it becomes better than normal gear, but imagine if you can increase your item level by around eight points."

So 384 gear from LFR becomes 392; but not quite 397 of current Valor gear.

I hope they leave the Justice system in place.

The Queue: Orc monks best monks {WoW}

Mar 23rd 2012 1:35PM Characters can and will get stuck, drop through the world and fall forever, materialize trapped inside a rock that wasn't there when you logged out.

GMs are helpful but will not always be able to retrieve your stuck character and you'll need to roll another one or use up one of your character transfers to start again.

Does the Annual Pass guarantee instant beta access? {WoW}

Mar 23rd 2012 1:21PM “Offer subject to change without notice.”
This means that Blizzard has the right to change the offer to people who haven’t previously accepted it. This does NOT mean that Blizzard can change the terms of its contract with people who have already accepted it.

So, even though Blizz offered me D3, mount and beta, it can still offer you just the D3 and mount, as long as you haven’t already signed on to the Annual Pass. Once Blizz and I enter the contract, it is no longer “subject to change without notice.”

The Queue: The sins of the father {WoW}

Mar 21st 2012 11:40AM Puntable, you are now looking at Azeroth through the eyes of the Night Elves or the Trolls or another ancient race who knew what the world looked like "before." Before the Sundering, before the Cataclysm, before Draenor broke into fragments.

Most of the time, we come upon ruins (in Feralas, for example) and wonder what it looked like long ago. Now we can wander into the ruins of Auberdine, or the great fissure in Westfall or the submerged world of Thousand Needles and remember exactly what it was like.

I fear for the Pandaren as well, but that is the nature of this world.

Breakfast Topic: Pandocalypse Now {WoW}

Mar 20th 2012 10:33AM Are you looking for beta invites to go out April 1st, and have everyone assume that it's just an April Fool's joke, only to discover the joke's on them because the invites are real?

'Cause that would be awesome.

Mists of Pandaria: Chris Metzen interview {WoW}

Mar 19th 2012 8:36AM "it's the equivalent of a bunch of white chicks hanging out with goblin or tauren"

Metzen reveals the truth: There are no male blood elves.

Breakfast Topic: Is it the perfect time to start playing WoW again? {WoW}

Mar 9th 2012 8:29AM You no longer have to fight the headwind of incoming patches de-valuing your gear and resetting your valor points.

If you want to reach the peak of the gear ladder in all slots, now is the time. If you want to experience the complete Deathwing story, from the first skirmish in Hyjal to his final defeat in the raid-finder, this is the perfect time.

Looking back on healing in Cataclysm {WoW}

Mar 5th 2012 11:04AM "Something broke me in CATA..."

Cata broke the spirit of a lot of healers, and that in turn broke a lot of raids. That was particularly true of a lot of casual players who were riding an emotional high after some ICC success. I healed LK as a tree, but had to move forward as a Shaman, which I now love.

The good news is that Cata healing eventually found its way out of its own private wilderness.

Dave Kosak talks quest design in Cataclysm {WoW}

Feb 28th 2012 2:40PM The Legendaries are another good idea that turned into a massive development sink that can only be enjoyed by 3% of the players.

Kosak insists that “The feedback from players (and from our own team) has been overwhelmingly positive... “ but admits that “ the audience for these weapons consists of badass raiders…”. So I guess that a handful of hardcore raiders and the dev team’s raid group really like legendaries.

My experience suggests that Legendaries have been met with mixed reviews, at best. In fact, the majority of players are excluded from that content by design. Those who might potentially complete it are faced with raid leader favoritism when they aren’t selected as the chosen one, broken promises when the raid loses interest in the grind before all the tokens are collected, or feelings of abandonment when the legendary slips away in the night with a stealth /gquit.

Rather than being an ambitious undertaking that rewards the dedicated solo player, this design is simply in keeping with Blizzard’s mantra that all endgame content is raid content. (The Thrall+Aggra line is one of the rare exceptions.) A bone thrown to the elite raiders who miss their exalted status.

Referring to the legendaries, Kosak admits that , “We love class-specific content, but quest lines like those are very resource-intensive. Each sequence involves weeks of development focus that takes content away from dungeons, dailies, or outdoor zones.”

Despite confirming all this, Kosak continues to insist that, “Moving forward, we're going to look for more opportunities like this -- ways to keep people engaged and cool things to do solo with your max-level character. We've got ambitious plans.”

Looking forward to seeing them, guys.