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  • Prystus
  • Member Since Sep 14th, 2010

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Recent Comments:

What type of loot system works the best? {WoW}

Mar 2nd 2012 12:16AM Whenever something falls, in ANY instance, be it raiding, 5 manning, or just out soloing. Everyone should be able to click the corpse themselves, and pull loot from it.

Whether that loot be a measly few coins,, a piece of gear, something for a quest, or any combination. should be RNG, unless its a boos mob that is tuned to your class, then it should have a much higher drop chance of something your class can use.

Then you can pop up in raid chat and say "Hey I got this, its useless to me. does anyone want to trade/bargain/ buy it?"

You can already do that very thing in the game, except this way, no one will be pitching a fit about the person Needing on something just so he or she can snatch it out from under your nose to sell it back to you. You didn't lose it because of some jerk rolling wrong, and you got something for your effort regardless of who in the group.

Know Your Lore: Where is WoW's story headed in the distant future? {WoW}

Jan 18th 2012 11:05PM Side note, that jump the shark thing? Is nonsense. that episode came out like.. halfway through the TV series, if it signaled the end fo the show, and its writers ability to make stories, the show would have ended that season, instead of going on for 4-5 more years. That's one meme that needs to stop entirely do ti retardenenss.

Blue Posts and Other WoW News: Number of bosses, and an attitude that needs to sit in the corner {WoW}

Dec 8th 2011 10:28AM Something I have never understood about the difficulty setting son this game.

To me, it seems counter intuitive to make 10 mans easy. And 25 mans harder. Would it not make much more sense to make the 25 mans easy because of numbers to be used? Then NOT, change the difficulty of the situation, and make the 10 mans heroic?

Thus making 10 mans MUCH more difficult because the fights are tuned for twice as many people to handle, making them much more unforgiving?

In a 25 man you may really only need 1 maybe 2 tanks, and twice as many healers filling out the rest with DPS, but it means you can survive a lot easier when one or two people (or more) fall. That wouldn't be the case in a 10 man, you would be down to the bare minimum and the fights would be harder.

Breakfast Topic: How did you create your first character? {WoW}

Dec 8th 2011 10:19AM This, sums me up as well.

My first was a Mage named Prystus. He was directly named for a Mage I played in a Table Top Ars Magica game.

Everyone I knew was playing Alliance, Prystus had been human so, I made him a human mage.

I'd had him also in EQ as a High Elf Wizard for years before WoW.

I really want to play a class similar to my EQ Bard though. there;s just no place for a pure utility class in WoW apparently. (I miss Selo's Accelerando mostly..)

Maintenance extended until 2:00 p.m. PST {WoW}

Dec 6th 2011 11:44PM ecwfrk

See, I don't buy that.

If Sony could do it. In 2004 with the technology of the day. There's no reason you can build in a scripted program event that warns players of the daily server reset and timed intervals starting 15 minutes out, then have the machine enact it a restart shutdown, boot up, and autorun the WoW program. And likely without any hand on requirement from the physical employees.

The machines would reboot from start “clean” of any built up errors, and people could move on with their lives playing with a minimal interruption.

You could even have the servers coming down and going up based on a set time for the area they are in. Like the hour before the dailies reset each day for each server; and it wouldn't need any, or very little at all, human intervention.

The only time they would need to go down for “maintenance” is when something new is being added to the system. Like major patches.

Though you have to wonder sometimes if the clock can tick over in the early morning at a certain time, and the holiday stuff can suddenly pop without the servers coming down, how hard it would be to implement a slow download and then just have it come online at the right time.

I fully understand bringing the servers down as a whole for problems in programming and glitches.. but not for the rest of this stuff. Others are doing better with lesser tech, and less money.

Remember Blizzard on average rakes in 150 million dollars, a month.

Figuring lets say a rough 6 million average subscribers (half their stated max at one point) [15$ x 6 million = 90 Million] times 12 months [1.08 billion] times 7 years is 7.56billion dollars (an extremely conservative estimate), and that's subscription only. Not counting the game in box they have sold (plus sparkle ponies and monk pandas). Even if they've spent 40-50 million dollars in game development (which I doubt) and that much in hardware, they have barely spent a very small percentage of what they have earned. Even if you give them another very small percentage in cash to employees your still well over, 7.5 billion, dollars in revenue.

/GU comic's comment about not letting the employees gold plate their desks anymore isn't as funny as it sounds.

They, can, afford to make things easier on their customer base, and make things more seamless on their end of the pipe.

Maintenance extended until 2:00 p.m. PST {WoW}

Dec 6th 2011 2:34PM Honestly, except for major patches, I don' t get why they don't do what Sony does. They pull the servers down daily for 30 minutes to an hour. And let them restart. It's a lot less time prohibitive, and player experience invasive.

Know Your Lore: The Story of Us -- Quests in WoW, part 2 {WoW}

Oct 13th 2011 8:23AM The "sudden" appearance of towns and forts, isn't so sudden. Years are supposed to have passed from wrath to cataclysm.

Look at Wrynn's son in Wrath, he's like 7 or 8, in Cata, he's 15 or 16.

A lot of time passes, giving rise to the changes shown I'm places like Westfall and Redridge.

What they should have done for non-worgen and non-goblin characters, is phased the worlds, kept the old world the same for them til they hit 80. Then brought them into the new world.

I know this would preclude some people from seeing the new content, but it would make sense for people who want to play the storyline in proper order.

Maybe a checkbox during character creation asking old content or new, to determine which world you dtart on.

Arcane Brilliance: Mage wishlist, late 2011 edition {WoW}

Sep 17th 2011 11:14PM Honestly with mages the way they were in WC3, I don't understand why all the specs aren't getting the ability to summon ALL elemental types, temporarily, like the water elemental was when they first introduced it. Each one with it's "specialty". Earth as a tank, air maybe as a very light DPS with a slowing ability, fire as high burst damage, water as some kind of low DPS, with maybe a water "choke" to silence casters, etc. Just possible examples.

And maybe like getting glyph's we could learn a set of "open slots" at certain intervals to learn non standard port locations. We could learn all of them, like do do glyphs, but only have so many "active" at a time.

Breakfast Topic: What skills would you like to see in WoW? {WoW}

Sep 17th 2011 9:30PM Anyone who actually believes that player housing will mess with the cities, has NEVER played EQ2, or Star Wars Galaxies.

BOTH have (or had) player housing, and neither has a problem with city ghost towns.

Just leave the Auction Houses in the open city, and the only change you will see is a lack of people AFK standing around.

Breakfast Topic: What item slot would you create? {WoW}

Aug 11th 2011 10:13AM The braced slot needs to be TWO slots. Not one.

Earrings would be good would the suggested vanity slot(s).

I. An think of other games who have these things and they work very well.

The ability to choose what you display from a list of previously worn items would be nice too. Long as the item is similar (robes for robes, swords for swords, like not displaying a sword if you have a staff equipped.)