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  • Darren
  • Member Since Sep 14th, 2010

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Patch 4.3: Rogue legendary Fangs of the Father official preview {WoW}

Sep 28th 2011 1:00PM Wrathion isn't a villain.

Shifting Perspectives: On the matter of Moonkin Form {WoW}

Aug 26th 2011 5:21PM I must preface this comment with this: I'm a fierce altoholic and my druid is not my main class. That said, I've raided feral cat, bear, resto and balance, my druid is at 85 and I usually keep at least 2 specs (often 3) of gear raid worthy.

I love druid forms.

I suspect part of how much I don't care about the lack of customization is due to playing lots of other toons as well, but, alternatively, it could be how much I love druid forms. I was irritated when tree was removed as the baseline resto appearance. I viewed it as "why do they other specs get to be in their shift but not resto?" not "Woohoo I can see my gear!". Part of the fun for me in playing a druid is the ability to pop into different forms at will. Thats why I play in cat more than my rogue, in bear more than my warrior, and formerly in balance before I even leveled another caster class.

I see a common argument here. "Moonkin form isn't important. Let's remove it because of that and allow us to see our gear!". Instead, I'd suggest making the form more important. My warrior can self heal better than my ret paladin (even though paladins have heals), why complain if moonkin can't heal well either. It's a pewpew spec. Put more emphasis on the unique uses and spells for moonkin form.

Of course, being able to display some armor and being affected by model updates and haircuts resulting in moonkin character appearance changes would still be awesome.


The Queue: Panda-free {WoW}

Aug 4th 2011 12:32PM "OMG!! Panda Expansion?! I love/hate Panda!"

Apparently some people view that as a Q4tQ. It's kind of hard to give multiple answers to questions that are actually much closer to exclamations.

What are the implications of a real-dollar auction house? {WoW}

Aug 1st 2011 5:43PM I think people are overestimating the value of items in this system. There are dozens upon dozens of raid epics on the WoW AH for basically every server, every day. Buying gold has relative value because of the difficulty and risk involved with getting it. If everyone can buy/sell gold and buy/sell items, their relative value compared to RL cash will drop.

Unfortunately, I don't believe this will do anything to stop "gold farmers", the companies that do this now, because it is profitable for them compared to the relative value of money in their home countries. These will still continue because although the value of gold may drop, the risk and effort getting it might also drop, balancing profits. In china where $0.50 / hr might be a decent wage for a poor person, making 1-3$/hr farming gold is amazing (or the company pays an employee 0.50 and pockets the rest), in most countries however, you'd be kind of dumb to work for $3/hr and should instead just get a job at taco bell.

Drama Mamas: Rivals for love {WoW}

Jul 29th 2011 2:47PM 60/40 is still relative scarcity.

Drama Mamas: Rivals for love {WoW}

Jul 29th 2011 2:43PM "On the Internet, men are men, women are men, and children are FBI agents waiting to get you." - The Internet

Drama Mamas: Rivals for love {WoW}

Jul 29th 2011 2:41PM Meeting someone online, be it a dating service or WoW, can be a valid way to find a relationship. That said, the purpose of that sort of relationship would need to be eventually finding its way into the real world or there isn't really a real point. No relationship will survive online indefinitely. Although online relationships leading to RL ones aren't for everyone, they are moreso not for those under 18.

Without intending to sound condescending, I have a feeling that "Chance" is a fairly young. If you're not in a position to actually DO anything about it (which you shouldn't until you're of legal age to go crazy and travel to meet someone), declarations of love will eventually feel empty to both parties.

Dev Watercooler: Content for the casual 85 {WoW}

Jun 9th 2011 6:16PM Gabrael-

While I don't disagree with most of your statement, it make sense for Blizzard to cater to as much of their playerbase as possible - hardcore raiders or casual players, I do wonder about a couple things.

Why do you need a big PVP weapon if you don't want to do serious PVP? You can get a PVP weapon from Arena or rated battlegruonds and it's really not a big deal if all you want is random unrated bg's. Also, what does a non raider do with full epics? Full dungeon gear with the valor pieces that are available are more than enough to be successful in heroic dungeons and are pretty overkill against solo content.

It just sounds like, "The other kids get more toys than me and I want them too without doing anything for it - even though I have no real need or use to have it."

Dev Watercooler: Content for the casual 85 {WoW}

Jun 9th 2011 6:03PM I have to agree with Cyno a little about the nature of an MMO. Sure MMO doesn't mean "team game only", but I don't really see the point of playing a genre with a sole purpose of putting thousands of people in the same world at the same time if you don't want to interact with them. There are dozens of brilliant RPGs for those who don't like social interaction.

Not to say that I think Blizzard -shouldn't- add solo content, cause sometimes you might want a break from your guild and friends or they might not be online at the time, but it's at least a fair argument that a multiplayer game should focus on content that involves multiple players.