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  • Michael
  • Member Since Sep 15th, 2010

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WoW11 Comments

Recent Comments:

WoW Archivist: Patch 1.11 for fools {WoW}

Sep 6th 2011 2:15PM "Intimidating Shout now has a chance to intimidate its user."

Hahaha priceless, can you imagine yourself shouting as a warrior and then get afraid of your own voice and run away?

Breakfast Topic: Designing your own spell {WoW}

Jun 26th 2011 8:50AM I don't like Prayer of Healing for discipline priests, even though the automatic buble proc makes it slightly better. They should make another aoe heal, something likes this:

Penance Volley
2 sec cast - channeled
Sends volleys of light to the five most injured party or raid members within 30 yards, healing them instantly for X and every 1 second for 3 seconds.

What's your dream cast for the Warcraft movie? {WoW}

May 6th 2011 9:27AM Mel Gibson as garrosh, that's for sure.

Breakfast Topic: Where in Azeroth would you make your imaginary home? {WoW}

Mar 29th 2011 8:11AM Bloodhoof Village, although I'd be walking the plains all day and probably sleep in different places in Mulgore. For instance I'd head to Thunder Bluff for some a meeting with the chieftains, maybe learn to craft some new things, stay a night there. An other time I would hunt in the Gold Plains or visit chieftain Hawkwind in Camp Narache, sleep on the shores of Stonebull Lake next to campfire. But Muglore would be my home, that's for sure.

I get a little carried away sometimes ^^

The Queue: There's a surprise at the end {WoW}

Mar 21st 2011 11:32AM However if you read The Shattering, you will remember that Cairne Bloodhoof and Garrosh fight off waves of Kvaldir at Garrosh's Landing when Garrosh and most other Northrend veterans get back to Orgrimmar. The tauren states that when he sees a Kvaldir from upclose that it's just a normal humanoid, wearing seaweed and ravaged clothing to scare of foes. Nothing ghostly or watery about them.
This really bothered me, since ingame they splatch into some seaweed/water mixture when they die, while they should just fall on the ground and be a normal corpse. Anyone has an explanation for this?

Breakfast Topic: As Orgrimmar burns {WoW}

Nov 18th 2010 9:23AM I know it sounds really sentimentel
but I'll never forget that first character.

I was new to the entire warcraft stories and races, and a friend mailed me the trial.
I downloaded it and since he played Horde he told me to make a warrior, because he thought that'd best. Best days of WoW ever, just being a giant cow with a hammer, some EPIC music on the background playing and running around on the, as far as I knew, endless plains of Mulgore. Too bad that feeling will never return, but it's up there with my other best memories.

The Queue: Turtles, horses and name origins {WoW}

Nov 16th 2010 10:28AM Will I still be able to get my Glory of the Ulduar Raider (10 man) ach this reset? All I need is the annoying one from razorscale because everyone left after algalon..

The Queue: The prodigal editor {WoW}

Sep 29th 2010 11:39AM The last weeks in have been working on my Loremaster achivement, but with 4.0.1 coming out it (soon ?) it left me wondering about this:
Will the achivements be updated during 4.0.1 or during cataclysm's release, because if I'm not able to finish my loremaster before 4.0.1 hits, then a lot of my work might be wasted because the achivement has changed, at least for EK and Azeroth. Anyone knows something about this?

The Queue: Hard (Stone)core {WoW}

Sep 27th 2010 10:58AM I have been wondering about the following:
I am working on my Loremaster Achivement at the moment, but I hear rumors of everyone around me about 4.0.1 coming within a week, 2 weeks, next reset etc. Now does anyone know if the new achivements will be updated when cataclysm hits or when 4.0.1 goes live? Because if loremaster gets updated during 4.0.1 I won't be able to complete it anymore (because it requires more quests, obviously).

Totem Talk: Healing with Spiritwalker's Grace {WoW}

Sep 15th 2010 4:09AM Just a question:

To me it seems this ability fits more into the wrath-healing style, because it allows movement when there's a lot of healing required. Now I thought in cataclysm damage would be less spiky, so moving for a few seconds shouldn't really be a problem since the damage won't be as huge as in let's say ICC. Don't get me wrong, this ability seems awesome to me, just wondering if I'm right here?