Jul 14th 2011 5:43AM @Vegetta
Me too ! "Player created content" is imho the key for truly living full MMORPG so i'm very happy they are thinking about it.
Maybe players will be able to create their own puzzles/quests ?
Can't wait ^^
May 23rd 2011 5:23PM I totaly agree with achievements been "Bind on Account": my main has +10k achievement points and every time i play alts, i've got the feeling that i'm "loosing my time" because it doesn't help me getting more of them.
And about what Blizzard could do to give the game more non-raiding contents, here's 2 suggestions:
1) Add the long discuted Appearance Tab. Players will then run all around Azeroth to get the gears of their dreams.
2) Add *lots* of new professions and rewrite part of how the economy works in a more rp way. Professions like lumberjacks, farmers, musicians, mercenary could bring life to the game.
May 6th 2011 3:37AM @Lenn
That's exactly why i'm looking at The Secret World: no level so no artificial grinding and every one can focus on the content.
Mar 30th 2011 4:06AM Using it to skip mobs or event boss (in some dungeon) IS kinda obvious and i'm really surprised Blizzard feel the need to fix it.
I mean: is this really THAT overpowered to be able, with a rogue and a level 21+ guild, to skip a couple of mobs in BoT (and have to start again anyway if you wipe) ? or to summon non-attuned people in Molten Core ?
As some others said, it's already possible with a warlock and some rogues...
Hell, you can even do that just with simple Lesser Invisibility Potion ! (very useful for Ozruk in Stonecore)
The pvp use on the other end was indeed broken and the fix for that is totaly justified.
It's still a nice perk (for example a low-level friend needs help in Nagrand: group up, instant-summon, kill the elite mobs, heartstone back to stormwind within 2 minutes) but less cool than before...
Mar 25th 2011 9:10AM It would be super useful for guilds though: like a rp one could create custom quests to help the roleplay within the guild. (as i said, addon like Total RP 2 already allow that)
Mar 25th 2011 9:04AM Well as for ruining the lore with custom quests:
If you only share them with your friends/guild, it wont do more damage that someone talking about Chuck Norris on /trade.
If the quests you create are to be included in the game then of course there must be some kind of evaluation first. Either by Blizzard or by the community (with a voting system).
Mar 25th 2011 8:24AM You can already do that with the addon Total RP 2: it allow you to create (and share) your own quests and items.
Mar 21st 2011 8:39PM Indeed !
Raids will never be the answer : people will always complain that they are either too hard or too easy. And anyway, raid only mean that you will spend the next tens hours repeating the same fight again and again, wiping nights after nights until you learn the perfect dance.
Maybe it's time for Blizzard to focus more on RP then ? Maybe if they add the possibility to create your own quests or items (some addons already allow that) people will enjoy the game a lot more ? And what about adding 10 extra races and professions ?
What about adding fun and social in the game instead of grinding ?
Mar 14th 2011 8:15AM It's really bother me that non-roleplayers join RP-Realms. Ok some may want more mature experience, and usualy i don't mind these people. But on my realm (The Sha'tar EU) maybe half the population are just your average lolkid jumping around and spamming /trade.
Why the hell didn't they go to PvE realms ?
So i think a little about it and i may have an easy solution: REMOVE SOME CONTENTS FROM RP REALMS.
That's it. For example: remove heroic cata-raids. Or some last-tier gears. Or maybe some pvp content. It doesn't have to be a big removal, just a couple of items. Maybe don't remove it but delay it (ie: cata-raids will only become available 1 month after the others realms). Then write it in red when you choose you new realm: "Warning in this rp environment, some end-game content are disable"
This way non roleplayers will NOT come to this realm. And roleplayers, imho, can easily deal with this lost. (I know i will)
Mar 4th 2011 6:33AM I have a macro for that:
that puts a Skull on my target so the dps know on which mob to focus.