Jun 17th 2011 1:39PM Buy the recently released class starter for 2011. It includes a quick start guide that surely will get you started with the game. Grab another one for a friend too. The class starter also includes a booster pack to help you customize your first deck.
Mar 21st 2011 7:26AM RE: DKs getting Battle rez doable while tanking. They can introduce a glyph that lets us Brez while in bear. :D
Dec 28th 2010 8:15PM Gread video. I hope there's more to come. I always liked the strategy part of BGs more than the micro management style of Arenas. The commentary was fine and as said above it wasn't too technical that it made me stick to it to the end. Very enjoyable.
If ever you're going to post vent audio over your next vid, you can just use popups to commentate on the fly.
Dec 7th 2010 6:53PM He did quite sum it up, didn't he? @(cutaia)
@wutsconflag You're better off without them too. If they just wanted the perks, the guild advancement was the least of their concern. Also, I wish this would have been addressed sooner.
If they have put up an article about the concept behind guild levelling like the other raid progression articles, we could've prevented the player attrition that happened. Some people who left their guilds didn't 100% wanted to leave, the guild perks just gave them added incentives to join the big ones.
Nov 19th 2010 12:27PM Question: With the dungeon and raid difficulty scaled up in Cataclysm, will using restorative potions and learning to bandage mid-fight be important? Do you see it getting used all throughout this expansion or will it be used only during the learning stages of Cataclysm? I miss raiding molten core with a full bag of bandages and potions. :)
Nov 18th 2010 10:52PM Let raid bosses drop high iLvl blues. :) Let epics be epics which means more bonus stats (haste, crit, mastery) and raid blues have less i.e. 1 or 2 but have substanstial base stats inline with the epics.
Nov 18th 2010 9:50PM Question: With the dungeon and raid difficulty scaled up in Cataclysm, will using restorative potions and learning to bandage mid-fight be important? Do you see it getting used all throughout this expansion or will it be used only during the learning stages of Cataclysm? I miss raiding molten core with a full bag of bandages and potions. :)
Nov 8th 2010 11:41PM I'm surprised nobody mentions converting the raid from 10 to 25 and vice versa. If I have a 25-man guild that can raid fairly regularly, we can still continue to progress even if half of the raid will be absent the next day. This will make our 25s stronger next week for the next boss on the kill list. This will only work though if Blizzard makes gearing in 25s faster/easier and thus make it more attractive to players.
Nov 8th 2010 11:03PM "You're forgetting that the most challenging and rewarding fights ever seen have had 0 room for error in the 25man setting - one person dying typically meant a wipe.
So yes, 1 person dying in 10man means you lose 10% of your raid, while 1 person dying in 25man means you lose 4% of your raid."
@Blacksen I agree with him here. In addition, some raid mechanics favor 10 while some favor 25. Blizzard can opt to make a pseudo-hard mode for the easier encounter to balance it with the harder one. For example, this "hard" mode will punish the raid for letting a raid member die whether it be a 10/25 version. It will require some iteration on the part of Blizzard but hey, that's why they're the raid designers and we're the raiders. They might not be able to nail it 100% all the time, but a close 90% is fine.
10 man too easy you say? Make it so that a death almost certainly a wipe. 25s has 3x battle rezzes! That's a good balance I think.
Oct 27th 2010 9:48AM World of Warcraft TCG Crafting Redemption, Forms and FAQ http://tinyurl.com/wowtcgcraft1 I read somewhere in the forums it only took him a couple of days to get the cards. Cheers and welcome to wowtcg!