Dec 17th 2011 8:53PM Wait, wut? I can enter for a competition?
Nov 29th 2011 6:20PM So what're you going to do with this crafted armour, if you're not going to raid with it?
Mar 12th 2011 1:05PM For your first question, as far as I know the exp cap finishes at 60.
For the second, Cho is the name of one of the heads, while Rush, War, Gall, etc is the name for the other head of the ogre - usually in cases where you would want to speak to only one of the heads. When spoken to as one entity, as the ogre itself, you get Cho'Rush, Cho'War and Cho'Gall. It might just be that Cho is a fairly common name for an ogre, like Tom is for humans, for example.
Mar 9th 2011 8:03AM On my Balance Druid, the only bit of comedy I get in PvP these days is Typhoon. That, and my Mushrooms in AoE.
Mar 8th 2011 12:39PM It's also worth mentioning that while at "neutral" (before you've reached any eclipse after respeccing etc), Starsurge will always go toward a Solar Eclipse.
Feb 23rd 2011 8:21AM Deep Shaman Resto Talent:
Air Elemental Totem: The Shaman places an air totem on the ground, summoning an air elemental. The air elemental casts a Wind Shield on the Shaman's Earth Shield target, increasing their dodge chance by 50% for 10 seconds (additive). Totem lasts until Wind Shield is cast. 3min cooldown.
Deep Druid Resto Talent:
Blossom: Forces Lifebloom to bloom on the target, causing the target to heal 5% of their total hp every second for 10 seconds. During this time, flora will create a protective barrier on the target, reducing damage taken by 20%. 3min cooldown.
Bit of number tweaks here and there, and those're my suggestions.
Feb 22nd 2011 7:03AM @Notenoughman
"Care to point me to the orphans of this conflict who escaped alive? Anyone?" Correct me if I'm wrong, but were there any children in Camp Taurajo visible ingame before it was razed to the ground?
That being said, I'm sure that whatever orphans did make it, are hidden away out of sight (probably the best place for them in a highly contested zone like Southern Barrens) in Camp Una'fe, or at worst Vendetta Point.
Jan 31st 2011 7:48AM @Alexander Krizak, would be totally awesome if we got to control the Battlemaiden again for the Azshara encounter. That questline alone made up for the tedium of 160-odd quests in the same zone.
Nov 1st 2010 9:22AM 42k mana and 1.1k mana regen during combat (buffed) means that my Druid barely goes out of mana, and healing burn phases (Tree form) can net me around 10-14k HPS without breaking a sweat in concern to my mana pool. But then that BQL heroic with consistent damage overall. My only concern in Cataclysm at the moment for my Resto Druid is the lack of damage auras on the group, so most of our healing over time effects would either be too weak/overheal for too much, or we just burn through mana like dynamite.