Dec 2nd 2011 4:29PM Dude, there's about a dozen potential memes packed into that letter, LOL.
Dec 13th 2010 4:44PM /me puts on Bugs Bunny voice.
"We're in da moneee, we're in da moneee..."
Oct 9th 2010 9:04AM If I'm understanding this correctly, if you set the slider all the way to 0 you won't have a queue, so it is basically optional.
If the system lets you change your queued command on the fly, that seems like it addresses your main concern, though.
Oct 8th 2010 11:12AM This rant puts me in mind of the full page spread magazine ads for WOW when it first released, with the tagline "Would you rather fight rats?" That was poking fun at Everquest, but it's still as relevant as ever.
Oct 7th 2010 6:21PM Uh, it's one per race, isn't it? That says EXODAR satchel, so I assume there's one for each home city.
Still, very few players are going to want to wait till they grind rep to max with every city, so this isn't going to affect things much. (If they make them heirloom items, tailoring's dead, of course.)
Oct 2nd 2010 12:54PM That's a no-brainer, they've done with with the last two expansions.
Oct 2nd 2010 10:38AM Lemme add something to these above. The fact that he's doing this with other people on his alts raises some very serious alarm bells to me. I have to wonder if he's been sharing these "secrets" with these other girls.
I would be very, very cautious here.
Sep 22nd 2010 3:15PM I dont think this is going to be a big deal except for rabid min-maxers. By the time you're overgeared, your guild generally considers that instance a joke and isn't that bothered about everyone optimizing for it anyway.
Sep 18th 2010 5:20PM "I am the eye in the sky, looking at you... I can cheat you blind."
Suddenly feeling the need to download some 8u0's music here...
Sep 15th 2010 1:06PM Back in WOW classic, I was a senior officer in a huge guild (kept bumping the 500 member limit and having to do purges.) We weren't too restrictive on invites, but required people to act mature, and had a strict no-cursing policy. Children became a real sticking point. We were in theory a guild for mature adults, but if we let a kid in, they tended to want all their friends in. And they would end up talking about pokemon and stuff in guild chat that none of the adults particularly wanted to hear about. They were also the most likely to start fights over loot. We had a few awesome teenagers and younger who were great players, but on the whole, they tended to be much more likely to be problem members.
Our GM was a lawyer by trade, so we had very carefully spelled out rules that we had to follow to the letter. (He was actually very popular because of this - people knew it meant he wouldn't make arbitrary, irrational decisions.) "Being annoying" was not an actual violation, so we couldn't throw them out unless they actually cursed in chat or broke another rule.
We eventually enacted a moratorium on bringing in kids, since we were tired of the guild looking like kindercare.