Apr 1st 2011 3:12PM The strategy on my server for TB is as follows:
Attacking - Whole team zerg one flag.
Defending - Get killed by the zergers. Go to another flag and wait to get zerged.
Then the attackers win.
I hate TB.
Apr 1st 2011 11:35AM Arcane is overly complicated and in theory it can do comparable DPS, but it has too many weaknesses that just undermine it. If your burn phase gets interrupted before completion for any reason, your dps will be terrible. Or if you fall significantly below max mana in the conservation phase, your burn phase will be too short. Or if your evocation cannot complete. Or if you need to mana gem at an inappropriate time. Mana adept is just poor design- when you spend the resource you need to do damage, you resultantly do less damage? Arcane was fine back in WotLK, and I'm not sure what inspired them add the mana adept mechanic. In WotLK you had to pay attention to your mana and your rotation, but there was a simple and intuitive way to manage it by making simple changes to your rotation. With the new Arcane we're back to BC- overly complicated rotation, way too much mana gaming for not nearly enough DPS gain over the other two trees.
Fire is heavily reliant on crit, but (despite what Rawr and MrRobot say, imo), that makes your gearing simple- get a lot of crit so you can crit more, and get a lot of int so when you don't crit you hit harder. If your dps is too inconsistent, just get better gear. There is a lot of talk about haste these days, but as yet I'm unconvinced.
Oct 28th 2010 10:25AM I was in a guild for about a week or two. They were decent, but for somer eason their raid leader and guild leader, a hunter, took an instant dislike to me when I politely asked the raid to zone into ICC and start the raid, rather than chase around random Alliance players for another half hour outside the instance, because I had work tomorrow. I was promptly pmed by the hunter telling him he ran things a certain way, they were all RL friends, and I shouldn't tell him how to run the raid. Fine, but I'm just saying, respect people's schedules, don't waste other people's time if we're ready to go. He reiterated everything he said, indicating he had not taken anything I said into account.
From that point on, from Marrowgar to Sindragosa, he took every opportunity he possibly could to make a sarcastic comment or berate me, for no apparent reason. When I tried to explain that, actually I iceblocked the disease off myself on Rotface because your healers and dispellers were failing and I was about to die, or no I wasn't top dps, but I was one of the only people actually standing where I was supposed to be during that entire phase on Sindragosa, he would say, "Next time don't tell me when to start the raid." Keep in mind, when I "told him to start the raid" this was a 30 second pm conversation we'd had 1-2 hours ago at this point.
Over the next few days, he made sure to continue his derisive attitude at me every opportunity, to the point where I decided I would keep quiet, but the next time he makes some cute comment, I'm gquitting. I successfully said nothing for about a day, and surely enough the next time I spoke, he chimed in, unsolicited, unwarranted. /gquit. Logout. Log in on alt, also in guild. I said in gchat, You guys are decent players, but your raid leader needs to fix his attitude. /gquit.
Oct 21st 2010 10:34AM In original WoW- rolling my first character on my own account and flying the opening night elf cinematic over Teldrassil.
In Burning Crusade - stepping through the Dark Portal to see that huge endless battle with the demons taking place. Hearing that solemn and weary musical trumpet theme play when you first zone into Honor Hold, and then realizing how rich the narrative of the game was after seeing soldier who'd been stuck there for over two decades. The visuals of Blade's Edge Mountains, Netherstorm and Tempest Keep, Silvermoon, and the Exodar. The Naaru. Karazahn.
Wrath of the Lich King - Dragonblight was one of the best gaming experiences I've ever had- the music, the story, wrathgate, the visuals, everything, I will never forget that. Pretty much all of the music.The Mathias Lehner quests in Icecrown. The Death Knight intro quest where you're flying the dragon laying waste to everything. Defeating Malygos and the Lich King for the first times were probably the most epic moments of gaming I've had.
Oct 20th 2010 9:33PM Just to clarify, I was mostly talking about at 85, when all the stat formulas change up. Obviously haste capping before Cataclysm seems pretty awesome.
Oct 20th 2010 9:30PM It's interesting that you say that about the 3 sec CD. Sanctity of Battle from what I've tested, it receives the standard benefit from haste, meaning it stacks multiplicatively. So to reduce the CS cooldown to 3 seconds, you need 150% haste since the unhasted CD is 4.5s. 150% is the haste cap. I don't know how tough it will be to get haste capped, but I would expect it to be kind of difficult. And at that point I would expect that at a certain level of haste- really a certain minimum level of uptime for Hand of Light- you're going to want to start stacking mastery. Also, you want your TV to actually hit hard, so you're going to need some kind of strength and crit. So, a lot of haste is going to be good, but itemization concerns might make it so that capping is not such a big deal so much as maintaining a minimum level.
Oct 20th 2010 1:07PM All melee players want good the best run speed they can get, because if you aren't standing next to the target, you aren't doing damage. Long Arm of the Law is a very strong choice in my opinion. Thing about any fight, PvE or PvP, where there is a target switch, and the target is more than 10 yards away. Lich King, Putricide, Marrowgar if people fail, Deathwhisper, Gunship. That's just ICC. Happens quite a lot doesn't it? Think about Lich King, LAotL was invaluable to getting around/between the Defiles super fast and owning the Val'kyrs, then getting back around the Defiles to LK. There's also nothing saying you have to actually attack the target you judged, so I use it as a general speed boost in certain situations. Unless you blow a 3-stack TV, or drop an Exorcism crit on the target before the tank has good aggro, your damage abilities just won't cause enough threat make problems. It's those two that really get you aggro. In any case, this minor drawback can be countered by skill, and the advantage it offers is really strong. Sometimes getting that edge in raids is what makes the difference.
Oct 20th 2010 12:50PM I'm gonna put in my two cents for Retribution here and say that for maximum damage, you don't want to bother with that the "Seals" spec, for two specific reasons.
1) The more important reason is that for Retributin, haste is the new strength (I finally got to use "[blank] is the new [blank]" phrase non-ironically!). In order to do maximum damage, you need to be dropping as many Templar's Verdict bombs as possible, and at 85, you'll need to be keeping Inquisition up, and popping Zealotry. All of which essentially require in some way or another that you use 3 holy power. All this means you need maximum holy power generation. Which means you need a buttload of haste because Sanctity of Battle causes haste effects to reduce your Crusader Strike cooldown; Hand of Light (the Mastery effect) procs from autoattacks, and the DoT and Judgment from Seal of Truth scale with your holy power. There is also the fact that Art of War procs from autoattacks, and big ones can really rip into a target. So, in my view, the 3% haste from Judgments of the Pure is an absolutely necessary talent to max out to make your Retribution paladin go maximum awesome.
2) Following the above line of reasoning, Templar's Verdict hits extremely hard, and is the focus of your non-passive damage. If that spell isn't hitting hard as hell, you aren't hitting hard at all. Doing LK the other day after I put a bunch of haste on my gear, there were several times when I would go into a sort of berserker mode where I would keep getting Hand of Light and Divine Purpose procs enough that I was almost spamming Templar's Verdict. I couldn't get rid of my 3 stacks of holy power fast enough. Retribution damage is shaping up to be very spiky, and spiky damage tends to be low overrall, in my experience. Templar's Verdict is going to be most of those spikes. Make them big spikes. Get Arbiter of the Light.
I know that supposedly "math is about equal" between them, but I would always reccommend making the most of one's rotation and gear options. I don't feel the "Seals" spec does that. Unfortunately, we Retribution paladins have to pay attention to the rotation now, so we should reward ourselves for doing that I think.
Oct 19th 2010 11:02AM Loremaster. That is by far the hardest achievement I've ever just in terms of sheer endurance. It took something like 6 months of scouring Azeroth and Wowhead for random quests. I have Crusader, Ambassador, Champion of the Naaru (this is the one that got me obsessed with titles), Kingslayer...the one I rock is Loremaster, though.
Oct 16th 2010 8:20AM If you want to split hairs, no, they weren't trained. Actually, Aegwynn and a few others were trained by Magna Scavell, the previous Guardian before Aegwynn who was looking for a successor. Aegwynn was the most impressive and won out over the others. But that isn't really the point. Becoming a Guardian would be awesome, and there are plenty of ways to make it work game wise and story wise.