Jan 8th 2012 8:44AM My Arms warrior is definitely my favorite, and it's a fairly RP-ish reason, but it works.
I've always seen different specs of classes as falling under certain archetypes, and ever since I saw the warrior talents I knew what Arms was supposed to be. Rather than being a berserker fueled by rage, his ability is tempered by pure skill and refinement.
In my mind, it's a bit like the romanticized version of a samurai.
Just about everything in the Arms repertoire fits this too. Causing deep, mortal wounds that cause your opponent to bleed out, and of course there's Overpower. Also, in my mind, Bladestorm is much less a crazy spinning attack, but a series if lightning-quick strikes to every foe in the area.
I just -can't- bring myself to play Fury because of this. Tried it and it just didn't click for me.
Dec 11th 2011 8:32AM I'd have to say End Time and Well of Eternity are really just...doing it for me.
End Time because of its concept, a glimpse into an apocalyptic future, seeing what this does to famous heroes of the Horde and Alliance, and the inevitable end (beginning?) of the cycle.
From a design standpoint, Well of Eternity just kills it. It has a perfect level of CONVEYANCE in its design. Every part of the dungeon is shown to you before you put the knowledge into practice.
For example, when you start, you fight a large demon that does a significant amount of damage to the whole party. Afterward, Illidan gives you Shadow Walk, in order to avoid a courtyard FULL of them.
Also, before the Mannoroth trash, Tyrande uses the Light of Elune in order to fight back huge waves of demons. This is critical knowledge during the fight with Varo'then and Mannoroth when you need to use the Light of Elune to save Tyrande from being overwhelmed.
Not to mention that there are plenty of times when you get dungeon-specific buffs that make your party feel that much more heroic. It may be easy, but damn is it fun.
Dec 5th 2011 5:37AM Don't forget that you can create your own stories that don't have as much to do with the raid in question.
In my Troll warrior's story, he began his career desperately trying to join the Kor'Kron elite, albeit unsuccessfully, out of a deep respect for Thrall. He went from adventuring, to assisting in Outland, to becoming a renowned hero by the time he reached Northrend.
After Benedictus fell in the Hour of Twilight, his barrier must have fallen as well. My warrior may not have gone into the fight against Deathwing himself, but in my mind, he stayed behind to hold off the waves of attackers to help keep them out of Wyrmrest, perhaps even leading the charge against him.
Oct 2nd 2011 9:07AM I think some kind of utility for gathering and/or crafting professions to change higher-level crafting materials into lower-level ones.
I dunno if I'm the only one, but leveling in Cataclysm, I ALWAYS manage to level my character WAY faster than his gathering skills, and WAY WAY WAY faster than the crafting skills themselves. Granted, I would do this before Cataclysm, but not nearly this fast.
I'm sure there are good reasons not to though, I just can't think of anything because it's WAY too early for me.
May 8th 2011 8:16AM I fell in love with Zen'Kiki while doing his quests.
I'm really hoping he shows up in a later dungeon or raid, becoming the best restoration druid the planet has ever seen.
I mean really, did you see how fast he cast those moonfires? Guy's got no cooldowns, mon!
Jan 19th 2011 3:16AM Am I the only one confused by this "mana cost reduced but still requires the old mana cost" thing? Why not just...change the mana cost and not make it strangely specific and complicated?
Nov 7th 2010 11:33PM YOU GOT THE TOUCH!
YOU GOT THE POWWWWWWWWEEEEEERRRRRRRRRRRRR!!!!!!
Jul 15th 2007 7:39AM "If you want one for $499, buy it. If you don't, don't."
It's not that simple though. $499 is a lot of money to just shell out on a yes/no decision. I personally want a PS3 in the future, but I have to work at saving up to getting one, whilst having money in savings for emergencies, all this after paying bills.
It's a choice that has to be carefully made. And now that the 60gb is going bye-bye, the decision now has to be sped up to around the end of the year.
Jan 13th 2006 1:10PM I hope they're leaving the weapons in. I still like that idea, and with 60 characters to tinker with, it could be fun.