May 20th 2011 7:33PM Just pointing this out, Rebirth has no mana cost.
Also, you might want to mention the advantages and disadvantages of the diff Brezzes:
Soulstone - 30% mana compared to 20% mana from the other 2
Rebirth - 100% health (Assuming glyphed, which every balance and resto druid should have, not sure about feral)
May 19th 2011 6:45PM Fairly off topic, but something I want to throw out there since I know a lot of people like HudMap (And it has been featured on addon spotlight before), there is currently a mod being developed to add cataclysm encounters to HudMap at http://wow.curse.com/downloads/wow-addons/details/hudmap-cataclysm-encounters.aspx It is currently in beta, but is almost entirely functional.
Feb 11th 2011 3:24PM I noticed that you didn't mention starfall in the "undocumented changes" and that you also said that starfall will do more damage with two targets, but this is no longer the case as far as I know. The new tooltip of starfall is:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster, each dealing 369 to 427 Arcane damage. Maximum 20 stars. Lasts 10 sec.
And the speed of the stars has been increased significantly, fast enough that 20 stars can fall on a single target. So starfall no longer really has increased damage when used in multi target situations, but it still can be useful to save for aoe in some cases.
Jan 28th 2011 2:43PM Using Wild Mushrooms on 10 man normal mode in a solar eclipse had me doing 300k+ damage to 9 aberrations with a single detonate, so I found this to be the most effective way to aoe them down quick. After putting the mushrooms down and detonating I multi-dotted for a little bit of extra DPS, but the wild mushrooms really helped. I can't wait till next patch, they will be amazing on this fight.
Jan 8th 2011 8:06PM Alchemists get a "passive" 80 intellect bonus with the flask of enhancement (Otherwise alchemy would be pretty bad).
Dec 24th 2010 11:57AM Want!
Dec 7th 2010 4:35PM Definitely Want.
Sep 17th 2010 5:06PM Is anyone else extremely concerned about mana regen? If we are balanced around using innervate on ourselves than we will constantly be oom because we will never be allowed to use innervate on ourselves... Just think about it, if healer mana is always going to be an issue as we've been told, then why would a raid leader ever let us innervate ourselves? Is there ever going to be a point where our DPS is more important than heals? The simple fact is that Blizzard should either change innervate or make us not balanced around the current implementation, because there is no chance that we will ever be able to use it on ourselves.