Apr 3rd 2012 10:44AM I want everyone to read jhellman10's comment. This is the traditional PVP attitude. This, exactly, is why I can't stand it. People like this are the overwhelming majority of PVPers. They exploit a poorly designed system that allows them to effortlessly crush half of their opponents and confuse it for skill. If you disagree, it's because you suck.
It's fun to watch people like this throw a tantrum every time the devs propose flattening the gear curve or making PVP more accessible; Heaven forefend that you be robbed of your low hanging fruit.
Apr 3rd 2012 10:36AM I can't stand PVP of any kind. I don't want to be a huge jerk here, but it's because of the people. Maybe 40% of PVPers have any sense of sportsmanship or fair play, and that's being pretty generous. Given the chance, most PVPers will one-shot people who can't fight back for hours, and then brag about how awesome they are about it.
I can't stand elitist heroic raiders, either, but I've never heard of one of them running RFC all day and then gloating about how awesome they are.
Just look at how a PVPer reacts to mowing down someone in inferior gear. They're not disappointed that they were robbed of a challenge. They're ecstatic that this particular ego stroke didn't take any work. In my experience, "just stick with it, it gets fun later" means "soon you'll have enough gear to do to others what's getting done to you now." Just wait, little freshman; soon you'll be a senior and then you can haze the stupid freshmen. Nothing heals having a boot on your neck like a neck under your boot.
Am I being unfair here? If so, why does someone have to lose in order for you to enjoy your victory?
Apr 2nd 2012 10:08AM "Like, such as, the Iraq..."
Apr 2nd 2012 10:05AM No. Before the numbers passes, your DPS is literally useless information. Your DPS is going to be affected by all sorts of half-finished systems and stuff that isn't yet implemented. They want to make sure abilities don't crash the game and get them into a finalized form before doing all the numbers work on them.
Frankly, the meter obsessiveness around here drives me crazy. This is early beta. Our DPS a this stage does NOT matter, and all checking it constantly will do is encourage "blizz y my dsp so low!??? y u hate warrs blizz?" instead of actual beta testing.
Apr 2nd 2012 9:57AM @Armill3:
Not saying that you're wrong, because you've got some great points here, but healing on a paladin is only straightforward because they had a pretty barren toolbox until recently - as I'm sure you know, until Cataclysm came out they had two (essentially redundant) core healing spells and a small selection of utility spells.
So I don't really consider these changes "buffs" so much as toolbox diversification, furthering the work that's been done in Catalysm. My priest has a huge number of tricks up her sleeve for various purposes and a half-dozen ways for her spells to play off each other; paladins are really just playing catchup. It seems weird to say that about the top dog healing spec for going on two expansions now, bu it's true.
In fact, I'd go so far as to say that these will help bring paladins back in line with other healing classes; they've traditionally been buffed in order to compensate for their threadbare toolbox. Once their spell selection is fleshed ou fully they won't need to heal like the proverbial healing fire hose o be competitive.
Apr 1st 2012 4:41PM I said consummate WRCXSes! Consummate! Jeez... guy wouldn't know majesty if it came up and bit him in the face...
Apr 1st 2012 4:40PM This looks really cool! I'm happy that Holy's AOE healing toolbox is getting some much-needed synergy. Also, here's hoping that non-party-bound AOE heals become the norm across all the healing classes.
Apr 1st 2012 11:44AM Well, it was either this or mail everyone a fake beta key...
Mar 31st 2012 8:35PM There's definitely some truth to this. ICC came out at exactly the right time with the right elements; it was WoW's "Moving Pictures," its "Leftoverture," its "A Night At The Opera." Other stuff will come out, and some of it might be really good, and some of it might even be empirically better in some fashion, but it'll never be the right time and place again. Arthas is spent, and recycling him could only make things worse. We'll never have a villain that's that good in that exact way again, and that's kind of a shame.
Mar 31st 2012 5:09PM Even though it's a millimeter above pointless at the moment...