Oct 11th 2010 9:50PM As someone who's recently started blogging (Yelling on the Internet, as featured in this blog post!), it's been a great time to get into blogging about WoW.
There are so many changes going out that it has really reset the field and allowed new sites to cover information that some of the larger sites don't have time or availability to cover.
Oct 5th 2010 8:34AM Yelling on the Internet is a blog focused around guild and raid leadership. Our most recent article discussed some things to consider doing in preparation for Cataclysm, and previous posts have begun to look at the guild achievement system and guild leveling.
Sep 25th 2010 11:05AM I'm looking forward to a focus on guild-play. I really think that Wrath was a dream for casual players who aren't interested in social raiding structures, and I respect them for their choice, but it's really nice to see raiding guilds being given a leg up. I've never understood why so many players are apprehensive about joining raiding guilds; my only guess is that many exist that are hostile environments that don't lend themselves to enjoying the game, and that these leave a sour taste in many people's mouths.
I'm hoping many of these people will give guilds a second chance come Cataclysm.
Sep 22nd 2010 8:37AM My biggest concern about the changes to hit rating is as a guild leader, I already end up with applicants who just have no concept of their hit cap. Having this change every tier is just going to confuse those sorts of people even moreso.
Don't get me wrong, it's a great change and after they first announced it, I think most of us had a "Duh, that's such an obvious change!" moment, but I do worry about the players who are less inclined to crack open EJ or other class resources.
Blizz could really solve this by ensuring their UI makes this information obvious to players.
Sep 20th 2010 11:02PM Great article from Righteous Defense. The paladin changes feel a bit overwhelming.
www.yellingontheinternet.com - New blog dedicated to guild and raid leading.
Sep 20th 2010 11:29AM Does anyone know how the disenchanting achievement works? Can I stockpile greens from Deadmines for my guild?