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  • teelie
  • Member Since Sep 20th, 2010

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Recent Comments:

The Queue: BlizzCon or bust {WoW}

Oct 7th 2010 2:31PM Rep farming on them is so tedious. Easy but tedious. I'm hoping they do alter or add ways to gain rep with some factions that are more than just turning in beads and/or feathers.

Cataclysm: New 600-member hard cap imposed on guilds {WoW}

Oct 5th 2010 1:16PM @Kole
What's next, making one or two man guilds have the same rights as a 1200 man guild? Where is the limit to what's acceptable? Blizzard makes that decision.

You want Blizzard to cater to your wants as opposed to the reality they are going to be harder to implement than the necessary alternatives. Guild perks are meant to be for guilds with mostly active members. Don't pretend a guild with 1200 members has a lot of them active (my bet is of the 1200, 50% or more are inactive and that 30% of the active are alts thus making the true size of active members even smaller) or that a lot of them are even attempting to go for those perks or that anything they do attempt will be coordinated towards the same thing.

It either creates an unfair advantage, having 1200 active people all trying to do one thing or an unfair advantage having everyone doing their own thing trying to get different perks. Hob explained fairly well why they imposed the cap as well.

Also, if you get something like the Insane title (or any other notable achievement), I really, really doubt you're just not going to say anything in chat about it (just as I doubt anyone who gets it wouldn't make a noise so you wouldn't know) so the fact you're going to talk about it removes the need to have all those people gratting you for something you'll talk about anyways.

All the reasons I see people trying to justify one mega-ultra-super guild are easily recitified. It's the fact Blizzard is saying "okay, we feel a guild this size is too large," and you happen to be a target is the problem more than the fact Blizzard wants to reign in what a guild size should be.

Back to my original question, how small should a guild have to be before it loses its rights to have those same things you feel justified for?

There must be limits and it's an unfortunate case when you happen to be above them, but they're not even kicking out your excess members, you just can't add more. It's a workable situation that Blizzard generously is not forcing anyone out.

Cataclysm: New 600-member hard cap imposed on guilds {WoW}

Oct 5th 2010 12:37PM This is a very circumstantial set of "What ifs" you're bringing up. Any progression-oriented guild is highly unlikely to have 600 members and that someone bringing in an alt will somehow fix their problems.

Getting a big achievement? Do you really need validation from more than 600 people on getting an achievement? It shouldn't matter that you did and if it really is that big an achievement, you'd be talking about it anyways.

The problem isn't large guilds breaking the UI so much as large guilds either getting unfair advantages to guild achievements/progression or disadvantaged because it's so large that it takes more effort from more people to attain them.

These problems I see being brought up by so many people are very small ones, what most people would call petty. To you and others in the same mindset it's not petty but as far as the majority of players and guilds go, these are things of minor concern and easy alternatives are plentiful, if requiring some thought and coordination. Something Catacylsm is fully intent on bringing more forcefully to the game.

Cataclysm: New 600-member hard cap imposed on guilds {WoW}

Oct 5th 2010 11:50AM A lot of people are NOT READING very well. You have over 600 now, you're not losing them, you're just unable to ADD MORE. Also with 600+ members means you're very likely just loosely at best tied to the majority of them.

You aren't friends with them all (acquainted is not the same thing), you couldn't possibly name them all or even know who some are so the "loss" is minimal. It probably already exists that not everyone talks to everyone else and there are sub-guilds or cliques in place that no one acknowledges. So this probably is for the better, bitter as that sounds.

The fact that no one is being booted out means if you want to expand your guild, you'll have to create an ancillary guild or break the existing one down into several guilds and use any number of options to keep them connected. AIE can have AIE-2, AIE-3 or AIE Junior or AIE Again, AIE Yet Again, etc.

There's no need to panic.

Officers' Quarters: Patch 4.0.1 -- An officer's perspective {WoW}

Sep 20th 2010 2:31PM Most of Europe, Australia, parts of Asia and I'm pretty sure parts of South America have access so it's hardly "American-centric" to say get something that'll make your account more secure.