Jan 19th 2011 9:37PM *replace inner focus with mental agility
Jan 19th 2011 9:32PM Disc instant king?
Back of the enveloper calculation
okay, say you can get 24000 absorb + heals from the new shield, not too hard with +208%
say you get 18000 healed from three ticks of penance
in addition you get 15000 from a renew cast. (not that crazy since if you cast in this order grace is 3x on target, you could get +10% from holy, and(if inclined) +10% from glyph and you are guaranteed 5 ticks with no haste!)
total heal/absorb done: 57000
say you have inner will on with full stack in inner focus. The mana cost in % base is (31+17)*.75 +15= 51% base mana
You do all of this in 5 sec with no haste at all.
However, based on all the cooldowns you could do this only once every 15sec on a target. In that same 15 sec you could cast 6 Heals(agian, no haste). Say the Heals each do 8000 heal. 8000*6 = 48000 with mana cost in % base 9x6= 54%
New scheme: more worth your while to cast shield+penance+renew then waite 10 sec both in heals done and in mana cost than spamming Heal.
Nov 22nd 2010 1:22AM Well, again, hasn't always been that way? Besides, I find that people aren't that bad to healers. Even when we do screw up. And if someone dies all the time under the management of 100 different healers, I think the message will sink in that he's the one to blame
Nov 22nd 2010 1:16AM @Nonette
Nov 22nd 2010 1:11AM That is true. However, I'm not sure if they have the balance right. The huge increase in health pools throw an monkey wrench in there. As the fights go longer, the more we have to heal and the more we oom. Shadow priest PvP healing on the other hand...
And then there is the idea of balance. For PvP, there is a huge advantage for healers with 1)instant/quick cast, 2) large self healing, 3) large damage reduction. Holy Paladins win on all(?) of those, plus they are doing around the same damage. Right now there seems to be a definite advantage for them as PvP healers. Giving each healing class 1 or 2 of these to be really good at would help diversity.
Nov 21st 2010 11:04PM This has always been the healers role. Nothing has changed there. The difference is we are the keystone in PvE groups. Does your group have the needed gear/experience? If the group healer runs out of mana before the job is done then the answer is no. This just poses a problem for us in PvP because it seems to make us the weak ones. But there is a fix
Nov 21st 2010 10:29PM hmmm... I think the basic problem is the PvE mind set Blizz has. Healers are suppose to have mana issues, DPS, not so much. While DSP can pound us ad infinitum we can only heal ourselves for so long. Result is they win. To maintain PvE goals and make healers viable PvP you need to either dramatically increase healers self healing and/or decrease incoming damage. As paladins have protector of innocent and plate armor, they seem to be the most natural fit for viable PvP healing. Blizz would do well to emulate this with all healers
Traditionally, our shields were the ticket to help us out in both of these crucial aspects. The problem there is that if shields are that powerful there is always going to be demand for shield spammers in PvE. Something which Blizz seems to wnat to discouraged.
As already stated, long cast times are also a huge problem. What about a fix like this: make Heal castable while moving. Make Heal heal ourselves (even when cast on us) for an equal amount it heals the target. Make it so we cannot be interrupted when casting heal (or maybe just reduce the chance we are interrupted). This encourages casting a base heal, lets us feel good about investing in serge of light and does not dramatically effect PvE. Seems like a win.
Nov 15th 2010 10:33AM First, we're bad at pvp. Next, we're bad at healing and worse at pvp. Finally, we pull our hair out to level. Yes we can transforms into no we can't. Change we can believe in? Hardly. Is there anything to have hope for? What happened to THE healing class? All downhill from here is our consolation.
Nov 14th 2010 10:50PM Unfortunately, the philosophy adopted by Blizz at the moment bounds us to suck at pvp I'm afraid. If it is stipulated that a healer is going to have mana issues but a dps is not (how could they when 4 dps classes don't even have mana), then successful implementation of this will doom healers (particularly priest) in pvp. Dps can come at us high and hard ad infinitum while we, on the other hand, can only heal ourselves for a limited time.
The reversal of this while maintaining mana issues in pve would require: (1) large increase in self healing and (2) dramatic decrease in damage done onto healers. It is then inevitable that paladins are going to be the best healers for pvp. With plate armor and protector of the innocent they get a natural buff to both aspects without really effecting pve performance that much.
Priest, on the other hand, do not have much in the way of addressing either need effectively (cloth armor, and only a minuscule buff to self healing). It used to be shields were the answer, however, a shield powerful enough to be viable in pvp means there will be a market for the bubble priest on raids. Something boring, spamable, and mana efficient with rapture. In other word exactly the opposite of what Blizz wants. This is, of course, only compounded by our very low healing numbers and low mobility, but the trouble will persist even when those numbers are brought into balance. Furthermore, our 'go to' low cost heal is so slow and so week it simply cannot be taken seriously by pvpers
I think addressing the mobility was tried with inner will but it seems like they failed. Inner will + mental agility turns us into a fast moving low mana cost instant caster. What instant casts do we have? Unfortunately, they aren't that great keeping you alive and taking inner will means we have to give up +60% (+90% glyphed) bonus to armor (damage reduction being pretty big in pvp for healers). But hey, remember when they were playing with the idea of the talent improved holy nova (-.5 gcd, +50% chance to crit with nova)and surge of light would prock on crits to make either the next holy nova or flash heal a free, instant cast. Now that would have solved some issues in pvp! Always healing yourself, always procing an effective instant cast heal. It also wouldn't have been a viable pve way given low heals for holy nova. Alas, it was not to be.
If pvp is going to be viable for us ever while upholding the new challenges Blizz has been gracious enough to give us (and only us it seems) then something dramatic has to change. Something like making us immune to stuns, or heal ourselves for equal amount of everyone else we heal, or making it so we can move while casting Heal (like the fire mage!). Maybe a combo of all three of those! Hey Blizz, you wanna solve a pvp problem for me and get me to cast Heal all at the same time? Make it so that while I cast Heal I can move and can't be interrupted and/or stunned. Also make it so that whoever I cast Heal on (including myself), I heal myself for an equal amount too.
Nov 7th 2010 11:56PM I agree. Needing to do evangelism/archangel does not add fun to a holy priest, it adds irksomeness (great word by the way Hydden). However, just casting Heal also seems irksome (it's too slow) considering how many spells we do have. Have we become brain dead pallys?