Nov 10th 2011 7:20AM @Elzam: Slightly mistaken (only slightly!). Exemplar's spreadsheet favours Haste and SimC favours crit, and Redcape isn't active anymore. They decided to agree to disagree as yeah, there was nothing they could find to explain this, and it was generally concluded that our helter-skelter RNG would have a bigger impact on your DPS than the secondary stat you chose. Interestingly, there was also a conclusion that the haste value on one was equal to the crit value on the other, and vice versa.
I have no idea how that's mathsy, I have to admit. I was certain, although my brain is a small, illogical place, that there would be a "right answer" at some point just because there had to be.
From WoL parses/ret paladins in high end progression guilds, the answer for "best" doesn't seem much clearer - some reforge away from crit before haste, some reforge away from haste before crit, some (this was discussed on EJ) maintain a 2:1:1 ratio of mastery to the other two stats. There's even some debate about haste being better at lower latency.
Sometimes I miss simple times /o\
Jul 15th 2011 2:29PM My first character was a priest, because I was starting off with some friends and the most experienced WoW player we knew recommended we have a healer and a tank in our little group. I levelled up as holy (this was a long, long time ago, when healing gear only increased your healing!), and I would say the priest is a fairly decent class to start out on now, certainly better than it was then.
My main (somewhat reluctantly) is a paladin. I wouldn't roll a paladin if I was new now, because I don't really click with its lore, background or general style. Nonetheless, I do love my paladin and we've come too far together to stop now!
When recommending something to a new player I would say to choose what you can see yourself liking for what the character really is. If you really like the idea of changing into animals or power-shifting into a tree, then a druid is a good choice. If you like the idea of having a fuzzy, snuggly or scary spidery pet and being a master of the wilderness, then the hunter is a good choice. If you like the idea of being a light-wielding warrior of justice, then think about a paladin. The character of the class can be important, more important than "does it do good deepzz?"
All that being said, if I was new to the game now I'd probably go with druid. The druid might seem complex and hard to master, but the nuances of any class come with time, and the flexibility of the druid lets the new player try each thing and they might even get an idea what they'd enjoy most in the end that way.
Jul 15th 2011 11:19AM Not meaning to sound nasty in any way here, and in this very PC world I'm not going to tell you that you're parenting wrong, but do you really think WoW is a good place for a child that young? WoW is a 12 game, but given the online nature not all of the content can be controlled. I'm assuming your five year old, and your friend's six year old, are not completely illiterate and might actually begin to understand or repeat some of the words they see in the game - words that can even slip through the profanity filter.
Moreover, whilst I appreciate your little one is not running RDF, has your friend actually considered the impact his six year old is having on other peoples game play? If he's constantly getting vote-kicked clearly he's doing something wrong, and is likely going to run into some abuse along the way. Why subject a child to cyber-bullying and an environment that's not intended for them, and why subject older gamers to another person who doesn't type, doesn't help and behaves like... well, a six year old?
I certainly wouldn't want my children playing this game, and I don't like the idea of running dungeons with anyone under ten - the anonymous internet folk he'll run into aren't always kind or PG rated themselves.
Feb 18th 2011 1:08AM The addon BindPad completely fixes this problem. You make the [@mouseover] macros in the BindPad interface, bind them (I chose to bind them to the NumPad), close the interface, and there you go - hidden keybinds that work with the Naga and don't take up macro space. I still use Clique to bind Left/Right/Middle click when using Grid.
The addon is tiny and easy to use. I would recommend a Naga to any healer. It was a godsend to my priest with her 72million (or thereabouts!) spells.
Sep 25th 2010 9:47AM D'oh! I see where I was going wrong! Thanks :)
Sep 25th 2010 4:24AM I don't seem to be able to get the talent tree to load (just goes to the Wowtal website and asks me to pick a class - this may just be me!) so I'm not sure if I'm missing something important, but is Ancestral Swiftness really out of our reach at the moment? When I was experimenting with 4.0.1 talent builds I skipped over Convection, Elemental Warding (though not sure about this one, it's in a couple of other builds I've tried) and Reverberation, with only one point in Earth's Grasp. If I then go on to take Elemental Weapons and Improved Shields, I have a point left. That point could go into Ancestral Swiftness if I wanted it to, which is still a 7% speed increase if that's what I'm desperate for. Although that would be slightly less than enchanting for speed, is this point definitely not worth it at this time?
I'll be mourning the loss of my instant ghost wolf either way for now, but if you're not maxing out Earth's Grasp (though I expect I will end up doing this) is there nothing to be gained from Ancestral Swiftness or a point in Totemic Reach?