Feb 7th 2011 11:29PM @Dragonrose: Sorry, it's a reflex. I won't taunt off hunters from now on. XD
Feb 7th 2011 11:19PM ^^^^ THIS ^^^^
Feb 7th 2011 11:09PM [description of how trap launcher works, and priorities for CC: Rogue, Hunter, Everyone Else]
Awesome. That's probably the best info about the hunter class that I as a tank can get.
J2358: "Simply casting Battle or Commanding shout as soon as the mobs all start to move toward the hunter will redirect all threat to the warrior tank."
Awesome tip, thank you!
Feb 5th 2011 8:15PM I should throw this out here while it's still early: Blood Craze is good for a few things, particularly for soloing old content. Its heal is tiny, but it has no cooldown and can even clip itself. When you're pulling big packs (admittedly a tanking spec thing) of much lower level mobs, they can't keep up with the HoT ticks. I'm currently grinding spiders in Terokkar to make the Aldor love me, and uptime is around ~100%.
Jan 31st 2011 5:55PM (nitpick) The Enraged Regen HoT adjusts to your new max HP even if you pop it before Last Stand. Sub-optimal because you lose at least 1 uber-tic, though.
Jan 31st 2011 5:51PM Vigilance isn't *bad*, it's just not as generally useful in 5-mans as it was in Wrath. To enable taunt spam, you have to have it cast on whoever happens to be peeling off you at the moment. Because it no longer transfers threat, it becomes a reactive fix for a DPS who's not watching their threat instead of tool to prevent them from ever peeling in the first place.
In a raid with 2 tanks, it's an obviously useful.
I suppose in a 5-man you could put it into a castsequence mouseover macro. Lots of options there.
1-Taunt mouseover; 2-Viglance on mouseover's target; 3-Taunt mouseover.
Reset 5 sec?
Jan 31st 2011 12:20AM I'm surprised you find yourself getting a lot of killing blows--I find it's the opposite. DPS hits a lot harder and they tend to get most of the kills. When I'm partied up with some DPS specced toons and questing in Tol Barad I find I have to pull *smaller* groups than when I'm questing solo.
Jan 29th 2011 8:51AM Bah, comment system at the tabs.
Also, the normal raid boss is worth 25,700/guildie/boss.
Jan 29th 2011 8:40AM Thought like I'd throw this out here for other peoples' benefit. Like many, I've exhausted the 80-85 content. I don't have any alts above L25, so I wanted to know what my priorities should be for contributing guild xp in 4.0.6.
Here you go folks. Values are guild xp per toon, per reward, and bear in mind it takes a long time to run some heroics. (A dungeon reward event is downing a boss.)
46,200 5-Hc: Any= 231,000
37,200 4-Hc: Any = 148,800
31,000 5-Nm: GB,LC,HoO = 155,000
25,000 10-man raid boss = 250,000
24,800 4-Nm: GB,LC,HoO = 99,200
22,750 5-Nm: SC, VP = 113,750
18,600 3-Hc: Any = 55,800
18,200 4-Nm: SC, VP = 72,800
17,340 Tol Barad Daily or Weekly (Any)
17,340? Capital city dailies???
17,250 TwiHi: Warlord Halthor
14,250 5-Nm: BrC, ToT = 71,250
13,800 TwiHi: Other dailies
13,725 Deepholm: Glop; Restless Brood
12,400 3-Nm: BG, LC, HoO = 37,200
11,400 4-Nm: BrC, ToT = 45,600
10,975 Deepholm: Other Dailies
10,975 Uldum: Fire from the sky
_9,100 3-Nm: SC, VP = 27,300
_8,238 Uldum: Thieving little pluckers
_5,700 3-Nm: BrC, ToT = 17,100
Data sources are:
1- WoWhead for the quest XP
2- Lichna's excellent guild xp thread on the official forums for heroic and raid data http://us.battle.net/wow/en/forum/topic/1536473693
Jan 27th 2011 7:35PM I personally think the whole Tol Barad "Suspicious Villager" thing may be a reference to H.P. Lovecraft's The Shadow over Innsmouth. To me, it fits with a lot of what's going on in Vashj'ir with the faceless ones and old gods.
But them I see C'thulhu everywhere.