May 19th 2011 2:54PM For some reason, I got the whole "Walrus and the Carpenter" thing stuck in my head over these dailies, and decided that those nice Kalu'ak with their plummy British upper-crust voices... were *eating* the nice tender young wolvar we were "rescuing" from their natural homes. The walrus were so... contentedly fat. An epic fishing pole was not motivation enough for me to keep doing that, once I layered that poem onto the situation at hand.
Then again, I'm another of those people who finds the singing sunflowers ghastly horrible.
The bears in Hillsbrad definitely take the cake, though.
May 8th 2011 9:50AM I loved that quest. It came with Wrath, not Cata, though.
May 8th 2011 9:49AM I've seen a lot of memorable characters and some great new quests. But I'm really missing the sense of "great heroes" that OUR heroes can look up to. I really want to love Cataclysm, but five months into the xpac, I'm still looking for NPC heroes I really care about, heroes I want to fight for and beside.
Apr 15th 2011 1:04PM http://www.slideshare.net/LizDanforth/mad-skillz-in-wow-workshop
This was part of a master's-degree research study I know something about. What's missing from the presentation is the extensive amount of free-comment from players who spoke of things like keeping calmer while working as an emergency-room tech because they played on a PvP server and had to learn to keep a cool head at all times and under considerable stress.
Apr 15th 2011 12:59PM A Yahoo middle manager got his position, selected from several of equal competency, after the hiring team looked at the fact he ran a large raiding guild. His HR people skills, developed under those conditions, were a deciding factor.
IBM also used WoW and other virtual worlds -- playing, not just as a setting to meet up -- to train managers. This is one of many related articles. http://www.seriousgamessource.com/item.php?story=11690
Apr 13th 2011 10:53AM I'd like to see a built-in reputation for not being an asshat be implemented -- karma, if you will. The Mana Obscura blogger had a well thought-out recommendation that seems like it would do the trick, taking a page from NetFlix and Amazon that "if you liked this, then you might like that" http://www.manaobscura.com/2011/04/bribes-karma-and-recommendations/
Rather than try to link every player with every potential cross-server friend, simply ask "Would you play with this person, in this role, again?" at the end of every run. That soon builds a network of recommendations, and block voting wouldn't be able to game the system.
Apr 6th 2011 6:25PM I used to joke, when certain of my characters hadn't been seen in awhile, that they were chillin' in Ratchet, tossing back mojitos. Now I know where they'll be found when they're on R&R.
Mar 21st 2011 9:25PM Undead on sparkleponies. Really, really wrong.
That said, I prefer the sparklepony to this. This doesn't intrigue me at all.
Mar 20th 2011 10:40AM I visited a friend once, and tried to play on her computer that didn't have working speakers. I felt crippled without the music and sound effects, and went out and bought her some new speakers.
I genuinely don't understand how people can willingly choose to play the game, much less truly enjoy it, without the auditory dimension.
Mar 5th 2011 10:02AM I've played at the library -- free wifi, good connection -- on my MacBook. For a couple years, I played exclusively on the laptop, very laid back with my feet up in the LaZBoy recliner.
Sadly, the Mac's graphics were not raid-capable and when Wrath launched, I wanted to see the beautiful work Blizzard had done besides -- so at that point, I got a fine gaming PC built with the help of a friend. Computer station now fills most of one side of my studio-office.