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  • Shanic
  • Member Since Sep 27th, 2010

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Breakfast Topic: Where does your game need work? {WoW}

Apr 13th 2011 10:28AM I have no problem setting keybinds. I have no issue using keybinds I have already set.

I have trouble breaking old habits.

I still click a full third of the keys I have bound. Because I did it for six years, and have only changed for six months. It annoys me to a great extent. I find the usual suspects are abilities I simply don't use that often. Innervate since our healers don't have mana issues except on a few fights, Tranquility, Battle Res, etc. Still, I bound them to keys...why does my brain and hand not realize I did that to be a better player and stop clicking? :(

The Queue: In which Jeff Kaplan is a troll and makes Ensidia cry {WoW}

Apr 12th 2011 1:25PM While it was not easy to find a tank or healer, it is a testament to Wrath's 15-minute "you barely need a healer and the tank doesn't need to do much" that those queues were half the length for dps. 20 minute queues are more bearable than 40 minute queues.

However, a bigger case for all of this is Wrath's content balancing. In Wrath, the 10 mans were 2 tanks, 2 healers, 6 dps - a perfect take on an evolved double 5-man. The 25-mans, however, were 3 tanks, 5-6 healers, and 16-17 dps. To be honest, the third tank was debated pretty heavily. This created an upsurge in dps that shows up in Cata's early 5-mans. What's worse, the healer population ultimately shifts as it is now a pre-req for many 10 man encounters to have three healers. In fact, some of the correction for a future population problem is the imbalance of 10 mans, where three tanks are helpful on several encounters as well. However, by the time you are going into those encounters, you don't need the random heroics - you are done with valor.

In truth, tanks have always been the main problem. Healers had the instant queues of tanks in Wrath as there were less of them required for raids (meaning a greater demand), and queues themselves were shorter. The queues of today, and the tanks being the problem that causes even healers to have ~10 minute queues, comes from the raid content balancing, as if it was an even 5-man increase across the board, the problem wouldn't exist, as people would need tanks for raids, and that incentive would make people go tank.

The Queue: In which Jeff Kaplan is a troll and makes Ensidia cry {WoW}

Apr 12th 2011 1:01PM He might be referring to patch 1.1, which was the release patch of WoW, and most changed paladins by introducing the Seal and Judgement system, replacing all of their strike attacks.

Even as a former Warrior who has been through Rage Normalization in TBC and a Druid who went through the Feral nerfs in TBC and Cata, nothing has been as bad as that change to any other class in the history of WoW.

Two Bosses Enter: Altairus vs. Eregos {WoW}

Apr 11th 2011 10:25PM The most basic rule of fantasy is that the biggest dragon always wins. Hence, Eregos.

Know Your Lore: The VanCleefs, the rise of the Defias, and Westfall {WoW}

Apr 10th 2011 8:54PM Nah, there is a villain. As much as this article attempts to make Vanessa seem slightly more sympathetic, she is definitely a villain.

Proof? Furlbrows.

Regardless of anything else, Vanessa has only been attacking Stormwind as a result of vengeance for her father's death. This would be fine, and possibly even noble, if she was only attempting to kill the people of Stormwind. She doesn't. She directly attacks anyone and everyone for her vengeance, so long as she can even slightly defend it to herself, or they might have been in her way. Her one noble act, feeding the poor, is immediately counteracted by the fact she doesn't actually care for them, and is just seeking to recruit more for her cause.

The Queue: That dog {WoW}

Apr 8th 2011 11:22AM The simple reasoning is that the race doesn't value the abilities of a Paladin. In the case of Gnomes, it has only been very recently they even began to tolerate Priests. In the case of Night Elves and Trolls, rather than have Paladins they used more Hunter-based faith classes (Priestess of the Moon and Shadow Hunter, respectively). In the case of the Forsaken, Paladins more embody their enemies rather than themselves - a similar reason as to why there are not playable Human Shamans. Finally, in the case of Goblins, I think they see a Paladin as a Priest with more expensive armor.

So, in short, either Paladins are too new to the race, they already have something to act in a similar fashion, or they view Paladins as their foes.

The Queue: EARTHQUAKE makes me nervous! {WoW}

Mar 18th 2011 11:59AM Several people suspect it is either the grave marker for Varian's father or Lothar. Likely Lothar, as he died following the city being retaken, and would explain the crest for Lordaeron on the tomb (given he was in charge of the Alliance of Lordaeron).

Shifting Perspectives: Balance druid talents and the illusion of choice {WoW}

Mar 11th 2011 5:08PM While I more or less disagree with the fundamental of this article, I'd like to take this time and add an idea of what Tyler might want: the old Imp. Tranquility talent from Restoration in the early Cataclysm Beta.

This talent, available to Balance due to the pre-forced-tree setup, reduced the damage the Druid took under Tranquility by 50%. In other words, Balance could talent into, effectively, a high CD Dispersion/Ice Block.

Having an Ice Block on command is an incredibly valuable tool that Mages have proven time and again can increase DPS on a number of fights. While this isn't a definite DPS talent, ala talents you have to have like Starlight Wrath or Nature's Grace, it gave Balance a talent expenditure for a more protective Moonkin, be it a safety net or an ability to magnify DPS by ignoring or bypassing an encounter mechanic.

Balance mana talents, at present, feel like a compensation for an old issue Moonkins had in Arenas with mana problems - something I don't believe exists in the present Arena layout. Some of them could stand some trimming or good old fashioned cutting. A Dispersion-esque talent wouldn't be a bad alternative.

The Queue: Ultimate ungulate {WoW}

Feb 28th 2011 8:49AM Sort of a late reply, but I noticed this and have a vague answer for you.

The story, or the important game-coverable parts of it anyway, are in the Night Elf starting area of Teldrassil, a bit in Feralas, and touched on in Hyjal lightly. It dealt a LOT with Night Elves - it is for all intents and purposes a Night Elf story.

The "war" was more of a battle, really, but did have some major players and...craziness going on through it. This is why you here things like how Emeriss and Lethon are cannonically dead, Fandral went batty, Tyrande and Malfurion are actually married, Eranikus is in all likelihood dead, and a lot of Teldrassil's problems get fixed (including Alex and Ysera blessing it). Oh, and Xavius was behind all of the nonsense.

Those are the important bits. There is a lot more to it, but given that it's Knaak, you may be better of keeping to the stuff that's less..."creative". The full story is in the novel Stormrage.

The Queue: Ragequitter redux {WoW}

Feb 19th 2011 12:27PM Though it has been lost in time, the primary reason the Icecrown Radiance buff was added was because Blizzard was busy working on Cataclysm and didn't want to spend time nerfing ICC. So they added a progressively stacking buff that nerfed it for them.

Instead, patches like 4.0.6 have dealt nerfs out to the Cataclysm raid content (and buffs to classes, another idea that wasn't really going to happen after the launch of ICC), making numerous encounters easier, particularly for heroics.

Icecrown Radiance was fairly poorly received, as well, so there's that too.

So doubtful.