Nov 5th 2011 10:47PM I think the problem is their capacity to be dense. They need to be less leadable.
Oct 30th 2011 4:31PM Echo of the Elements wouldn't replicate any of our hard-hitting abilities (it could be good if it replicated a big fire nova, but you wouldn't make this choice based on aoe). Nature's Swiftness means an instant Lava Burst every minute, which hits hard, and guarantees an Elemental Devastation proc. Haste may suck, but 5% haste is definitely still beneficial. Elemental Mastery would do the same thing for Lava Bursts, although less often, and even if the spell haste is crap, 15% increased fire damage isn't something to scoff at, and it boosts our lightning bolts too. Elemental Mastery could give Enhancement a little bit of controlled burst, something it's seriously lacking at the moment, and I think Nature's Swiftness would come out over Echo of the Elements for overall damage.
Oct 28th 2011 12:36AM I switched from Ark to Adibags as well, but I definitely miss Ark. There's 2 big problems with Adibags, 1 - the "Tidy" button crashes the addon if you have profession-specific bags, but more items that could go in them than can fit. When it tries to reorder things and can't put all the enchanting mats into the enchanting bags you have, all the items just go grey and I can't do anything without a UI reload. 2 - Items move around while my bags are open; more than once I've tried selling all the items in the 'equipment' category, only to have it suddenly switch places with my offspec gear set and suddenly I'm selling gear I still use.
I just wish ArkInventory weren't such a heavy addon.
Oct 19th 2011 12:18PM They'll eat the explosive sheep in Elwynn Forest too! Loads of fun.
Oct 17th 2011 1:09AM @Zenotho
None of those things do any healing at all. None of them contribute to future healing. None of them really do anything useful except for mana burn and potentially mind control.
Oct 16th 2011 9:36PM the same reason youd cast it at any other time? it's a thing that shamans do. if you're interrupted you cant.
Oct 16th 2011 9:15PM Unleash Elements and all the multi-totem casts are nature spells, you can't use them. Shamans have only Lava burst and shocks, which have cooldowns, and earth shock isn't usable.
Lightning bolt is nature. Starfire does negligible damage and requires standing still. Priests have mana burn which is a stupidly powerful spell and I have absolutely no pity for priests in pvp.
Also, paladins have aura mastery to prevent interrupts, druids' nature's swiftness at least buffs the spell, but for shamans, it's the only healer 'cooldown' they have, and it's not at all on par with inner focus and aura mastery.
Oct 16th 2011 9:10PM Unleash Elements and all the multi-totem casts are nature spells, you can't use them. Shamans have only Lava burst and shocks, which have cooldowns, and earth shock isn't usable.
Oct 16th 2011 8:23PM All healers have this problem, all healing spells in the game are either Nature or Holy, and no class has both. For shaman, earth shield, water shield, and call of the elements are all nature spells. Ghost wolf and Hex are nature spells. Druids are maybe better off because of travel form, but with Crusader strike, I really think Holy paladins are the best off as far as interrupted healers go. At least you get holy power.
Oct 6th 2011 12:42PM Using wowhead lists and the wow armory's mounts and companions page, ive discovered that it is only possible for me to get 147 pets without spending more real money, and that's including all the tradable pets from in-game sources, archaeology pets, one collector's edition pet, core hound pup, lil' tarecgosa which i have no access to, and 2 blizzcon pets. Only having done Children's Week for one year, and having no luck during the midsummer festival, the 150 pet achievement just isn't possible without spending real money.