Feb 19th 2012 9:24PM Anyone notice Living Bomb is limit 3 targets, Frost Bomb is limit one target but Arcane Bomb has no limitations mentioned? Maybe it's a typo but if not that could finally be a damn hot ranged AoE ability for Arcane Mages.
Blazing Speed sounds terrible in comparisson to the other two options; 1.5 seconds on a 25 sec CD is awful. Temporal Shield sounds very very awesome.
Teir 6 is just full of awesome, all equally great though they might be a bit OP in their current form; I guess time well tell.
Loving the new talents, there are now actually interesting choices compared to the first iteration!
Jan 5th 2012 9:57PM Low level epics are pretty useless imo. You can't use them, you can only sell them however the low level epics sell for less than the grey items. That just feels wrong.
Dec 4th 2011 9:57PM Where is fingers of frost? Did someone just forget it as frost spec really doesn't work without FoF. For exmaple in a raid scenario how do you use Deep Freeze or Ice Lance without FoF?
Maybe the only source of FoF is going to be from our blue friends Freeze ability thus it's hidden from the MoP talent calculator but if that were the case then Ice Lance becomes a pretty usless ability. I guess just a pre-alpha oversight as nothing else makes sense.
Nov 14th 2011 9:18PM In my opinon the statement "equalizing the CC abilities between the specs" is false, at least based on what we've seen so far. Until fire and arcane have an equivilant to frosts freeze + deep freeze combo there will be no equality, frost will continue to be the go to PVP spec. A 5 second stun in PVP is rather huge, arcane has nothing like this and fire only has a short random stun that's not particularly useful. Even though arcane and fire do more damage it's not a reasonable tradeoff as PVP is all about control.
I do feel that I'm warming a little to the MoP talent system now that we've seen some explanation however I maintain that the actual talents are wholely uninteresting to an arcane spec raider. Sharpen those pencils Blizzard and give it another crack!
Oct 30th 2011 10:46PM For the PvE arcane raider I don't see a single talent amongst that garbage that excites me. CC is seldom used in raids. If I'm standing in the right spot and doing the right thing then I don't have a huge need for survivability talents either. Lacklustre fire specific talents also have no place in my toolkit, I'd rather throw instant cast ice lances on the run than scorch. Coldsnap with it's ridiculous 8 minute CD remains a joke.
When levelling alts I look forward to earning that next talent point so I can get that new ability I want or trick out another one. Assigning those talent points is what makes the ding worthwhile to me. This looks like a big step backward, truly disappointing.
Sep 26th 2011 12:30AM Perhaps I'm mistaken but by my numbers the mage 4pc set bonus doesn't work for Arcane spec mages. Typically you don't worry about the cooldown of Arcane Power and often it sits waiting to be used because there is no point activating it until the cooldown for Evocation falls within ~35 seconds.
If the 4pc allowed us to squeeze two Arcane Power CDs into one Evocation CD then there is probably a small benefit but the CD's just don't fit. Arcane power is on a 1.5 min CD and Evocation on a 2 min CD. By my numbers you'd need to delay your burn phase by 24 seconds in order to get two Arcane Power CDs into one Evocation CD which obviously doing so is a DPS loss. Am I off the mark here or are other people reaching the same conclusion?
Here's some rough numbers demonstrating the issue:
Burn Phase Start = 0 sec
Arcane Power used = 0 sec
Arcane Power CD Begin = 15 sec
Burn Phase End = 35 sec
Evocation Used = 35 sec
Evocation CD Begin = 41 sec
Stolen Time 10 Reached = 75 sec
Arcane Power Ready = 75 sec
Arcane Power Used = 75 sec
Arcane Power CD Begin = 90 sec
Evocation CD in Range = 126 sec
Delay burn phase = 126 sec
Stolen Time 10 Reached = 150 sec
Arcane Power Ready = 150 sec
Burn Phase Start = 150 sec
Evocation Ready = 161 sec
Arcane Power CD Begin = 165 sec
Burn Phase End = 185 sec
Evocation Used = 185 sec
Sep 14th 2011 12:01AM >The Raid Finder, which is limited to 25-man raids, will actually
>be one step lower in difficulty than normal mode raids.
Forcing players into a random 25m raid group is crazy, essentially a leaderless disorganised ineffectual mob. Could you imagine how incredibly painful it would be finding someone amougst the 25 willing to lead the rabble then try and explain strategies in raid chat because there is no hope of getting everyone together on a voice com platform. Give folk a fighting chance, 10m raids please! 25m just shouldn't be an option for a raid finder tool.
People have been yerning for this for quite a while. Don't screw about with lowering the difficulty and the loot, wasting time and resources changing the format just give people what they want. 2 tanks, 3 heals, 5 dps, FL 359 ilevel check... GO!
Aug 1st 2011 11:21PM I remember at one point when I was RL and everyone was really quite and no one was speaking so I attempted to tell a joke however I stumbbled all over the delivery and was about to ass up the punchline but fortunately someone interrupted me and finished the joke off. Which resulted in a double whamy laughter effect of joke plus me falling flat on my face. It wasn't what I planned but it worked perfectly and moving forward I only needed to offer to tell a joke to raise everyones spirits.
Something that wasn't mentioned in the article is that folk can often be quiet if they feel intimidated. That might be a result of acomplished raid progression i.e. if they open their mouth they might be shot down for saying something stupid or speaking up at the wrong time. Folk might also feel intimidated by your abilities as a raid leader i.e. you never make mistakes and you understand all the abilities and mechanics perfectly.
Whilst RL two techniques that I found useful for breaking down the barrier to intimidation was to firstly be a bit of a goose, occasionally say that silly or non-serrious thing and when I made a mistake I'd make sure folk could have a laugh at my expense. The second technique I used was to involve the other players in explaining the fights, so having a healer expand on what heals needs to be doing for a particular encounter or stumbbling over the names or effects or key abilities so as other members could help out and fillin the blanks i.e. make it a team effort. I think when people see you're only human and you don't take youself too serriously they're less likely to feel intimidated.
Forum games can also be a good way to get people talking or just posting up some humorous e-mail forwards can get people sharing a laugh. A good game I used for a few weeks involved witing something about the person above you, something about yourself and something about ther person below you i.e. the next person to post in the thread. For example:
^ Is a Lord Ryolith Fanboi
< Can't wait to pwn Lord Ryolith tonight
v Will be the first Lord Ryolith death tonight
There was another forum game that involved band names and song names where you quote the name of a band and song then the next person quotes a band and song using one of the words from the person above them. This is a great way to learn about folks music taste as well as have some fun. For example:
Black Sabbath - Paranoid
Deep Purple - Black Knight
Sep 29th 2010 11:36PM If this little Elven isle is really near and dear to you then you could 'try' rolling up a new toon and campping the toon out on the isle. If you don't get stuck logging in post Cataclysm then you'll be able to revisit your little isle anytime you like.
If you really want to go out on a limb and you've a few wow accounts or a few willing friends then you could level up a Warlock and camp the toon and a few buddies on the island; now you can summon your friends to your lost isle.