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  • lifeafter2am
  • Member Since Sep 30th, 2010

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Recent Comments:

The Light and How to Swing It: Prot and ret paladin addons {WoW}

Dec 1st 2010 5:22PM I can't believe no one mentions using TauntMaster. For running dungeons, it is just about the best thing you can use. You can see who is building threat, when someone takes threat from you, and with either a right or left click Taunt or Righteous Defense. MUCH easier IMO than using Omen.

BlizzCon 2010: Steelseries shows off Cataclysm MMO mouse, pro gamer products, Page 2 {WoW}

Oct 26th 2010 1:06PM Meh ... I still think as far as mice go you can't beat the Razer Naga. I have owned both, and the Naga is much more intuitive IMO.

Guest Post: Confessions of a noob rogue {WoW}

Oct 21st 2010 2:26PM I will admit, I am still pretty new to WoW in general. I only started playing about a year and a half ago, and took a 4 month break until up about a week ago. My main is a 70 Prot Pally, and my alt is a 45 Holy Priest ... and then a bunch of 20's and 30's. I have read a lot of comments about Rogues not doing so well ..... but how the hell did we run an entire dungeon the other night with a Rogue tank? I was DPSing on one of my lower level Mage's (since I just about always either heal or tank), and I swear this guy was just killing it.

Just a good Rogue, good spec, good gear ... or just a low level instance? It impressed me enough to go back to my 18 Rogue and try it again ..... though coming from a plate wearer I don't know how long it will last.

Permadeath considered for World of Darkness MMO {Massively}

Sep 30th 2010 12:58PM As much as I don't want to invest 1300 hours into a character, only to be permanently killed, I think it's a good idea. Given, as others have said, that it takes significant time and investment to achieve. In order to work correctly, this needs to be something that isn't done often, but can happen. Something that will shock others, echo throughout the community, and add to the realism of the game world.

I work for a company that does research on video games, and I have honestly played just about every MMO out there (even most of the kiddie/cartoon ones). Coming from DnD, I am always ultimately disappointed by the gameplay experience simply because there are no real consequences to your actions. In WoW I can run in head first, wait my healer can't keep up with my pulls? Whatever, we can just res and try again. In EVE, given access to ISK or corporate resources, what does it matter if you get a ship blown up or you get podded, you just wake up to do it all again (though I do highly commend EVE for other real-world situations, like having to think over kicking people from corp or podding people because of potential damage they could do etc).

I understand we all play games to escape the real-world, and to have fun. But that doesn't mean that their can't be a MMO out there that actually makes you think about what you do before you do it. I truly like the idea of having to think about everything I do, rather than have a hack-and-slash and res attitude. BUT, it has to be done right, like I said, and take considerable effort, resources, and possibly even the possibility of taking the killing players life at the same time.

Of course, I would call myself a more "hard-core" player as well, and tend to gravitate to more RP oriented games. Which, IMO, this would be/become especially given a permeate death mechanic like discussed.