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Recent Comments:

The Queue: Hero class {WoW}

Aug 29th 2011 2:51PM "But, there's no indication that "the future" is now or will be coming in the next expansion...Blue posts and designer comments trump everything, in my opinion."

When Blizzard adds a hero class in MoP, can we get a picture of Adam eating crow for The Queue?

WoW Moviewatch: The Customer is Always Right {WoW}

Aug 29th 2011 2:46PM This video makes it seem like people flip flop, but usually the two sides are distinct. Furthermore, many of those who complain that the game is too easy are wannabe forum heroes who haven't beaten most of the content they claim is too easy.

The Daily Grind: Does Origin's new EULA make you feel better about playing an EA game? {Massively}

Aug 28th 2011 2:47PM I think this is a great story. The first draft was pretty sinister and the outcry effected much better language. I also believe EA never intended to use Origin as glorified spyware, but vague and sloppy legal drafting left that door open. And it was fixed fairly quickly!

The Secret World's beta signup postponed {Massively}

Aug 28th 2011 3:14AM This debate about whether the delay is genuine is (un?)intentional brilliance.

Is it time to kill tanking? {WoW}

Aug 26th 2011 12:50AM The tanking shortage can easily be improved with a single change: easier 5-man content that allows players to progress characters reasonably quickly. Put another way: a return to WotLK dungeons. The responsibility for tanking didn't discourage people nearly as much in Wrath. It wasn't until the dungeons became harder in Cataclysm that the queue times soared for dps players.

Blizzard has desperately tried many things to stem the loss of subscriptions without resorting to this easy change. Interestingly, Blizzard even caved on the appearance tab before making this change. I will be curious to see if the panda expansion keeps the Cataclysm mentality.

I wish Blizzard would read this and remember this: WotLK changed my idea of fun for the better. I can't unsee it and want it back. Judging by the dramatic changes in subscriptions effected by Cataclysm, I'm not the only one.

The OverAchiever: Why Icecrown was less fun than Sunwell {WoW}

Aug 26th 2011 12:43AM The problem is the massive skill gap between the best players and even the above-average player. Blizzard has tried to create levels to please both sets, but achievements don't fit into this dichotomy. (I'd argue Blizzard completely missed the boat with normal mode over-tuning, but that's for another day.) The achievements aren't viewed as progression, which means players don't value them as much as the actual progression of killing bosses. The Ulduar model succeeded because the achievements were inextricably linked to real progress, not something a monkey could do later after outgearing the content.

The real satisfaction stemmed from the exclusivity of the accomplishment, but such exclusivity required excluding the masses. Those days are thankfully over.

World of Warcraft subscriptions continue a downward trend {Massively}

Aug 3rd 2011 11:52PM @Triskelion

The age of the game is irrelevant. WoW was old when ICC was out for a year, but it didn't shed paying customers. The change that led to the drop in subscribers is Cataclysm, which has been a horrendous expansion.

If Blizzard is smart, they'll crank out Deathwing and move onto the next expansion this spring and actually add some new content that people will enjoy.

Drama Mamas: The case of the reluctant temporary guild leader {WoW}

Jul 22nd 2011 5:45PM Robin is correct. Confused really should have figured this out before his wife deployed again. It's not fair to take on that responsibility and then ditch. I disagree with Robin about discussing this with her. It's her guild and life goes on during deployment, so Confused should ask her for her input. She may surprise him with her response.

EVE Evolved: The day that EVE Online died, page 2 {Massively}

Jun 26th 2011 7:16PM @Thorium88

Players who voluntarily agree to a transaction are not being exploited. Some players have more money than time and would be happy to pay to be able to do more in game.

P2P and a cash shop are the wave of the future despite all the protests by hardcore gamers, who, as has been discussed on this site before, are simply time rich. Developers would much rather earn a higher return from players who are cash rich, and I don't blame them.

The world is moving from a horse and buggy to the automobile, and current players are going to be more obsolete unless they cough up the cash. Ultimately, CCP's failure here was moving too quickly. They should have introduced the cash shop with less expensive vanity items, then added weak weapons, ships and ammo, and then gradually increased the quality and price of each.

Drama Mamas: Too shy to change guilds {WoW}

Jun 24th 2011 4:37PM Lots of guilds are burned out right now, and many will come back with the new content. I'd warn Shy that any new guild she joins might have old members coming back so no matter what they promise now, they may not deliver upon her arrival.