Apr 1st 2012 8:34PM From the Scroll of Resurrection FAQ -
"Q: Can I resurrect one of my own World of Warcraft licenses?
A: If your Battle.net account has at least one active World of Warcraft license, you can send your inactive licenses Scroll of Resurrection invitations. These invitations may be sent from the same Battle.net account."
It stands to reason your friend would be able to resurrect another license on your battle.net account as well. Hope this helps. =D
Apr 1st 2012 8:31PM Er, that was "Path of Exile," not "Path to Exile."
Apr 1st 2012 8:30PM Guild Wars 2 will not have a monthly subscription (still have to buy the game though). Path to Exile is will be a free game in the spirit of Diablo II that's currently in Beta. Whether you want to consider that an MMO is a different story. You only encounter other players while in town(s), otherwise you have to party with them to see them in the world.
Apr 1st 2012 8:27PM Mists of Pandaria introduces the Mystical Grand Master status, I believe.
Apr 1st 2012 8:25PM To set your mind at ease, I'll state the obvious: It's April first. To help give you an idea, I'll point out that beyond the daily postings that happened on this site, none of the major news sites for WoW have posted anything other than April Fools day antics today. Nothing would be taken seriously. Beyond that, Boubouille didn't put any of his usual "MMO-Champion" tags in the background of the video, nor the MMO-Champion tag in the bottom right corner. This has never happened before and should hopefully help you see through the ruse. :D
Mar 31st 2012 8:53AM Mouse over Macros definitely are your best bet in a addon-less environment. It'll take a bit of getting used to, but you should be fine. Honestly, I'd say a good macro system will beat out a click-to-cast system any day, but I'm not a good enough healer to really know for sure. For instance, try a macro like this:
/cast [@mouseover, help] Heal; [@target, help] Heal; Heal"
This will let you heal whoever your cursor is mousing over. If you aren't mousing over anyone, it'll heal your main target. If you aren't mousing over anyone and aren't targeting anyone, it'll heal you. You can make these as simple or complex as you want, too.
The example given here was more for general knowledge of anybody searching instead of directed explicitly at the original queuer(?).
Mar 31st 2012 8:39AM @Lipstick
While there are a great many sentiments and thoughts in your post I agree with, I feel it is necessary to point out that Blizzard's stance hasn't really ever been on the idea of making the game easier for idiots (Not that I'm suggesting that's what your main point was). Instead, they have always been more interested in giving as many people access to their content as possible. Between people who can only play an hour a night to those without the hardcore play style others of us may have, these are the people Blizzard have, for quite a few years now, been looking to include in all aspects of the game.
The blue areas on your minimap with quest targets/objectives have been a great tool of convenience for many of us who enjoy the game. A player without a lot of time to play is able to pick up a quest and easily finish it and move on. This may allow them to catch up to friends or simply will give them more time to experience more content. I find nothing wrong with that. In my case, I enjoy being able to read the quest text, mostly for the lore, and then knowing exactly which area to go to, to finish my quests. It's amazing how much time I save using the blue area walls for reference points for my kill-target area searches, especially since I sometimes re-read the quest text to better get a feel for the character speaking to me.
And yes, as you mentioned, another player may simply click, accept, and then head off to kill the mobs in the blue zone and run back to finish without really experiencing it. It's both his loss and not something Blizzard can really fix without force.
Sure they could take those blue areas out, keep the hovering cogs and bubbles out of the game. It certainly would slow down those too eager to continue on to appreciate the area, learn there class better, enrich their experience, etc. It may even help them to do each of those I just mentioned, but now we're punishing the casual players who want to play the game well, even with their limited amount of time. It's a balancing act. And one I'll gladly support Blizzard on.
You also mentioned Looking for Raid. This is another one that's certainly a balancing act. I won't argue the point that you will find a lot of players in there learning absolutely nothing from the encounters, keeping them in their shell of hindering play style decisions. But you will also find, again, the casual player who only gets and hour or two to play the game. And that right there is enough to finish both wings of the current raid, even with queue times. They get to enjoy an aspect of the game they normally wouldn't get to, get sweet loot, and perhaps even practice their class skills in an easy-going environment. They might even enjoy the Lore of the instance.
I know there are a lot of other people who enjoy this aspect too. The first month or two Looking for Raid was out, the forums were filled with thank you posts by people who don't normally raid for various reasons, but finally got to see the end of a Lore character they had been fighting and following an entire expansion. With the ease of use Looking for Raid is modified to, a greater many people, yes, good and bad, have seen even more content. And despite the bad, I couldn't be happier about it.
To top all this off, Bashiok mentioned in his "A Night of Mists of Pandaria" post the addition of the "proving grounds," which sounded very much like a good way of tuning up a player's rotation in a better way than practice dummies. Here we have a way for every single individual player better themselves for the future. Obviously, a small portion of players will continue to make hindering play style decisions, even with the proving grounds, but it can at least be said Blizzard is trying to provide a way to help players achieve greater success in their game play.
So to simply wrap this up and provide a comprehensive TL;DR, there are two sides to the changes Blizzard has made with the addition of some quality of life, and easier, content. A lot of focus has remained on the negative aspects. But it has many positive aspects as well, like wider availability to great content most of us have been enjoying for years. And I am okay with that. Hopefully people can start to see some of the more possitive aspects these changes have brought as well.
Mar 23rd 2012 7:22PM You definitely won't have to worry about cloth for your Monk. They would have to go back and create +agi cloth from 1-39 just for them, so that's most definitely out of the question.
Mar 23rd 2012 7:20PM Leveling, at least 1-60, is no longer the chore that it used to be. With a super casual play style, you can still easily reach 60 in a few weeks. I'd suggest running as many dungeons as possible from the moment you hit level 15. Dungeon Quests give so much experience, you're almost guaranteed a full level by the time you zone out of each. If all else fails, the new quests give so much experience and the story is so amazing in most places, you'll hardly notice you've made it from Northern Barrens through Southern Barrens in only a few hours (levels 10-35).
If you have done all that already and still can't stomach the thought of the new quests, you could always try to use the new Scrolls of Resurrection (if you qualify) and try to save your free bump to level 80 for your Monk (though I doubt they'd allow it). The only other suggestion I could make is to (while unfortunately expensive) start a new MoP level account through Refer-a-Friend and use the exp boost to dungeon crawl that way. That's good all the way up to 80 now as well.
Mar 20th 2012 4:27AM "There comes a time when Soon™ becomes less of an inside joke and more of an irritant."
The concept of updated character models is no longer a matter of "Soon™." In fact, the notion that the Dwarven models could arguably be ready for Launch suggests Blizzard has taken a much firmer stance in favor of the updates. I find it hard to believe we'll even finish the expansion before most, if not all, of the older races have had their models finished and installed.
Don't look so glum, friend. The future is looking bright indeed.