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  • Lipstick
  • Member Since Oct 5th, 2010

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Breakfast Topic: What are you just not that excited about in Mists? {WoW}

Mar 28th 2012 11:19AM I felt this way for a very, very, very long time too.

I was wrong, so horribly wrong.

PVP can be a -ton- of fun. The secret is to bring a group of friends with you, and stick together. Working together as a team while facing challenges that are never the same ...

Is a ton of fun!

I think people hate PVP because they remember the time the queue by themselves and died repeatedly in a BG, or remember being ganked while trying to quest ..

And I admit those things suck.

But give PVP a shot with friends and suddenly you might find that you change your mind.

Funny how everything in an MMO is better with friends. =)

Breakfast Topic: What are you just not that excited about in Mists? {WoW}

Mar 28th 2012 11:14AM Personally I think people are looking at this from the wrong angle. If anything I think depending on how it's implemented exactly it could be a -great- tool for raiding guilds in recruiting new applicants to their guild, because as gear is made universal you can test the strength of that new hunter who wants to join your guild rocking blues and greens, and know whether or not he can actually play his class well when given the gear or not. This allows guilds to take a chance on someone whose gear may be behind the curve. So often it's frustrating when you get someone who sounds good on paper that you have no way of checking out until you give them a shot. When you have a very small guild any new people you bring in has the power to upset the apple cart, so it's important to bring in the right people. This will allow smaller guilds to not feel as if they "waste" gear on a trial who just can't / wont ever hold their own weight -- and it can give those without tons of achievements or previous HM history a chance to show they have the chops to perform.

I also think that for those players whom maybe do not like guilds but are talented that their individual realm ranking for challenge modes can somewhat serve as their badge of honor or proof that they know what they're doing when trying to get into pugs? I think that it gives those whom don't go the guild route a chance for their characters to still have personal progression.

It makes it so not just the top tier arena players and top tier raid guilds get any type of recognition or personal glory. It gives joe-schmoe the chance to say you know what, I am awesome to, here is my gold ranking to prove it...

Breakfast Topic: What's the one thing you can't wait to find out about Mists? {WoW}

Mar 27th 2012 10:40AM M rat was a total surprise back @ 80 while doing daily fishing quests. I hadn't even heard about it yet. It quickly became one of my all time favorite pets ever. Come on, a priest .. named Lipstick... walking around with a giant rat? Something about it just seemed all sorts of wrong, and thus -- I was totally all over it.

My fox kit took me 600 kills. I spent maybe 3 days running circles around TB in between every distraction my guild tried to throw my way. The begging on hind legs thing it does was so worth the effort.

I got my 150th pet not that long back, so for me I am definitely excited about the pet battle system. I am praying it doesn't go the way of the dance studio. I am also SUPER jazzed about acount-wide pets as that means that a few of my rare pets that I got on my original main that were part of events and could never be re-earned will finally be accessible to my main of the last 3 years. {I am looking at you Kara-event-bat, and olympic-lizzard...}

Warlock's green fire is not coming at release in MoP, no timetable {WoW}

Mar 27th 2012 10:29AM Normally I am on the wow, Blizzard tends to over promise under deliver band-wagon, but in this scenario I kind of feel for Blizzard.

If they had said nothing and it had been data-mined in some way while working on it, people would of assumed it was coming and been angry when they didn't.

When they say they hope to do something, too many people translate that to "we can do something" or "we will do" something, and then get angry when it doesn't happen.

In this scenario they just can't win, and unfortunately it seems neither can Warlocks.

Not a great day for anyone, most of all Blizzard.

I feel like for Blizzard all this buzz around Mists has been both really good for them, and really negative for them too. On one hand, people are excited enough about Mists that they at least know that as a community, people are willing to give them another chance after Cata.

On the other hand it seems to me as if people are -more- demanding, more frustrated, and more quick to anger than we ever use to be.

It's like Blizzard cheated on us, and we're all in therapy trying to repair our relationship, but every time Blizzard so much as looks at another girl, er I mean doesn't have every single duck in a row the minute we want it, or speculate about it -- they get the wrath of a thousand angry posters.

Blood Pact: Don't sell your soul for a warlock tanking spec quite yet {WoW}

Mar 26th 2012 11:49PM I explained this better in response to someone else. But more and more lately raids are moving from the 2 tanks for every fight model to the 1 tank and 1 melee dps who off specs as tank for 2-3 fights per tier. What this translates to is 1 tank role, 7 dps and 2 healers per 10m. The numbers scale a bit differently for 25's but as I don't raid 25's I can't tell you exactly how they scale, just that even in 25's there are rarely 2 dedicated tanks -- as most fights are now designed around 1 tank. Which means compared to the healer corps, tanks only occupy 10-15% of the raid composition where as healers are still making up 20-25%. Which is why it would make sense to have more healer combinations than tank combinations.

On a 10m heroic level most guilds shave from 3 healers on normal content to two healers for heroic content. Some even down as low as 1 healer. {Heroic Rag, Heroic Ultrax} While this isn't necessary it can and is done by some guilds. But at the moment 1 or 3 healer comps are rare and most if not all guilds focus on 2 healers.

Using the extreme version of a 10m comp where you have a 1 tank fight -- we see that dps occupy 70% of the raid comp healers 20% and tanks only 10%.

I am not sure exactly how many specs there in game outright -- as whatever number we come up with will likely have a few specs excluded due to the "pvp" nature of those specs {re: Frost Mage, Sub Rogue, etc}

Suffice it to say when all is finally shaken out 5 tanking roles is already excessive. If you bring this to six you are seriously pushing it. Especially considering that this would FURTHER inflate loot tables.

I wasn't trying to crush dreams. I'm not saying that by the time the next xpac after Mists rolls around it wont be an idea whose time is come. I am just simply saying that atm it doesn't make sense for Warlocks to be tanks.

Blood Pact: Don't sell your soul for a warlock tanking spec quite yet {WoW}

Mar 26th 2012 11:40PM When I say excessive, I don't mean that there are more tank specs compared to DPS specs. I mean terms of the number of raid slots which encounters are designed around.

Most raids these days are filled by 1 main tank, and 1 off tank which most if not all of the time can be filled by a melee dps.

In 10 mans the days of 3 healers are all but gone -- most hardmode guilds bring 1-2 healers per fight. Some extremely rare guilds with VERY high dps are still able to bring 3, but this is a luxury.

Which means if you are keeping track 1 tank, 2 heals, and 7 dps. Which means that when considering the number of classes which are out there, 75% of them have to be DPS specs, 20% heals, and 10% tanks.

25 +5+6 = 36, not 34. By the numbers this means there should actually be 7.2 healers, 3.6 tanks (lets round this to an even 4) and 25.2 dps classes. Which is why I said 6 tanks would be excessive.

You have to remember for every spec/class added to the game there has to be a balance for loot distribution. And while there are many tanks needed for heroic dungeons, there are few if any tank positions needed for raid groups themselves.

Now my numbers might be wrong, but this is how I believe that it breaks down. I am sorry if you took exception to what I said because you have your heart set on the idea of Warlock tanking, but what I said is viable. Down the line -- they may revisit the idea if it makes more sense to do so, but as of right now GC has come out and said this is not their intention, and that their intention is to make this a viable option in some niche situations -- which is more or less what I said.

WoW Moviewatch: Forever a Nub {WoW}

Mar 26th 2012 7:40PM After 3 expansions, countless hours played, multiple max level characters, multiple guilds and a gaming experience while universal, still entirely, and uniquely my own -- a parody/sentiment/song along these lines reminds me of yesteryear.

No matter how good I get, I will always forever be a nub. Wearing my Chef's hat for our guild's first heroic ultrax kill is proof enough of that.

On one hand I am excited for mists of pandaria, on the other hand I am feeling my age, both in game and in the real world. I am starting to feel like this might be my last hurrah.

I wonder what the wow parody version of the Madona Kissing Britney passing of the mantle on to a new generations of nubs would be?

Blood Pact: Don't sell your soul for a warlock tanking spec quite yet {WoW}

Mar 26th 2012 7:34PM This seems interesting as a possibility but I remain skeptical that they intend for Warlocks to become full-fledged tanks, instead of designing them in such a way as to allow them to tank an intended encounter coming up. For example warlock tanks in ICC had a niche and were quite popular, and I could see them making this possible again. If the fight is balanced right to not make you need a lock.

I say that because we have: Warriors, DK's, Bear Druids, Paladins and Monks now all capable of tanking. With the introduction of a "tank" spec for Locks, we'd be looking at 6 tank classes. That seems a bit excessive. Especially when you consider this is primarily being activated as a glyph - not a separate tree.

While I think the idea seems fun and interesting for Warlocks -- and something I eagerly await additional information on, I am currently reserving judgement.

Officers' Quarters: 6 qualities of a successful raiding guild {WoW}

Mar 26th 2012 4:25PM There is a lot wrong with your sentiment, but myself nor anyone else will likely convince you otherwise.

Not all 25's are HM and not all 10M HM guilds are full of drama, of the nature you describe.

Many if not all of the 25 man guilds I was in, even those working on hardmodes throughout the years had just as much drama as a 10m guild only MORE so as there were MORE cliques, MORE favoritism, and MORE chances for abuse in the officer core, because there were simply MORE people.

Face it, people are people, and when you get any two people or more together there is going to at times be conflict.

Breakfast Topic: Will your pandaren fit into your character naming convention? {WoW}

Mar 24th 2012 10:06AM I've had themes before but they inevitably never last. As a result Lipstick has been a number of names over the years, Malvyn, Kalvyn, Pattycake, Moralune just to name a few. Whenever possible though I've changed her to Lipstick as it's the name I feel most comfortable on.

For over a year I played only alliance characters. I made fun of the horde, I hated the horde, I thought the horde were all evil, terrible people. Whenever I would attempt to roll horde on an alt it was always a troll priest and never made it past level 14, most never past 6. Then one day while talking to my friend on the phone who was a life time horde {she had an undead mage on another server} I started making fun of Blood Elves, saying what Barbie-Dolls they were, how thin and unrealistic they looked etc and before I knew it I was making a Blood Elf Priest named Lipstick. It was my way of poking fun of them. 3 seconds later I got this whisper from a little Blood Elf Mage named Mascara. My best friend had decided to make one too. We only leveled to level 7 before she had to go.

But that marked the beginning of the end of my Alliance wow career. Something about Lipstick was different than my other horde alts. What started as a joke, and me making fun of the horde, slowly began to corrupt me. It started with me telling myself I just wanted to understand them a bit better, so I could have better reasons to hate them. It started with me reading "the rise of the new horde" and learning what the orcs did to the Draenei, and getting to experience the early Thrall and Thrall's parents. Suddenly what had always been evil, was suddenly innocent pawns in a larger evil's game.

My baby priest who started as a side project to level on, a few hours at a time quickly became my full time gig as I leveled her whenever I wasn't raiding on my main. Once I reached the point I wanted to continue leveling and not raiding, I knew I was a goner. Eventually I apologized to my old guild, left the guild, and made my horde alt my main.

Sure you all didn't want to know that whole story lol but that's why Lipstick has a special meaning to me. It is both a reminder for me that, that which we do not take serious, and don't understand can come to mean more if we peel back the layers and look deeper, and a bit of humor to me as what started off as a joke ended up being a joke on me.

I wanted to name my panda Chopsticks in honor of Lipstick but it was taken on my realm, so at this point not sure what name I will use.