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  • Andy
  • Member Since Oct 5th, 2010

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Encrypted Text: Finding combat's missing damage {WoW}

Oct 20th 2010 5:23PM Maybe I'm crazy, but when I saw the new mastery, I thought it actually worked well with the simplification of stats. Once we get much more mastery gear at 85, it is conceivable (maybe with some buffing to mastery) that the benefit from mastery while using fast/slow could be comparable to the mechanic benefit of using slow/fast. This would mean that a new rogue unaware that weapon speed even means anything wouldn't be cheated out of DPS because he doesn't understand how weapon speed works, but it still allows the hardcore folks to number crunch to figure out EXACTLY what's going to give them a min/max effect.

I could always be wrong, but that was my initial impression when I looked over it.

Cataclysm: New 600-member hard cap imposed on guilds {WoW}

Oct 5th 2010 12:28PM Honestly, AIE and guilds like it are the main reason why this 99.9% of guilds unaffected stat is bogus. The question isn't how many guilds are harmed, but rather, how many active players, and since these affected guilds have the most players, (by necessity of the change) and the number of guilds is bloated by players with vanity guilds with one person in them, far more than 00.1% of players are being affected.

And in reply to Hiwa, I'm sure they will feel the pressure to be downsized. Part of the nature of guilds that large is to continue accepting new members, and if you can't do that (until you reach 600, an impossibly low number for a guild that size) your main function as an all inclusive meeting place is destroyed.