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Patch 3.3 PTR: Blizzard unveils Tier 10 {WoW}

Oct 8th 2009 12:12AM Not usually one to QQ, but Druid Tier 8 was horrible and now this?

The helm doesn't even slightly match the rest of the set, in fact, it looks as if the wearer got pushed into a tree and was left with the remnants on his/her face.

If you notice, the rest of the sets have matching themes and colour schemes, in comparison its like having the blue warrior gear with runes and insignia on it, then sticking a crossbow on the guys head just for laughs.

Shame on you Blizz

Flame(d)

The best zone of Wrath {WoW}

Jun 3rd 2009 11:32PM I personally enjoyed Icecrown, although I did have to admit, the Fjord does have some mystic charm, especially the music, which I listen to outside the game simply because it's beautiful.

I suggest Icecrown mainly because it has absolutely brilliant vehicle quests and phasing of the zone during quest lines. Going from a room full of giests to a room full of friendly NPCs is rather ingenious, whilst going from playing a siege engine to playing a Summoner is really entertaining.

If you haven't had the pleasure of questing in this zone, you don't know what you're missing out on!

Now lets hear some more of that stirring Irish Fiddle for all you Fjord Fanatics...

The Colosseum: a Grave matter {WoW}

May 18th 2009 4:52AM When will players realise that balancing PVE and PVP is an impossibility since they are oppositional and mutually exlcusive? Yes they both rely on random but known events, but in PVE, these events usually hinge on boss RNG or teammate decision-making. In PVP, predictability is heightened due to RNG and teammate decision-making coupling with opposition' RNG and decision-making.

This isn't meant to relegate PVE, it's merely suggesting that any attempt to balance two events that hinge on fundamentally different parameters is always going to be flawed. The biggest problem isn't the problem, it's the demonising of the facilitators. When Blizz ask for your help, offer it. When they don't, pose it politely but whinging without anything constructive to say is a waste of yours and everyone's time.

As far as FOTM's dominating this column, the columnist is doing there best to uncover something new and unique every week, but unfortunatly Journalism isn't an exact science. You can't just magically conjure an interview from a Mage/Lock team, and even if you approach such a team, they might either refuse to talk about it because it makes them less competitive or because they aren't able to or simply because they can't articulate themselves well enough. And to compound this, when a system is imbalanced, which Arena seems to be, the choice of alternatives is rather slim, which is not to held against the writer of this column. If you honestly believe that they are ignoring your pleas for diversity, you've got to ask yourself, wouldn't this columnist jump at the chance to interview something different, not only to appease you but to WRITE SOMETHING DIFFERENT?

So please stop assuming the writer is just doing a useless job, since it did take them time to write this interview, which suggests some semblance of attention to what they are doing. And if they aren't giving enough attention, that is their decision to make whether they continue writing or not. But if they can honestly say they are doing all they can, you should be satisfied with their efforts and politely suggest improvements. Your continued belligerence only breeds indifference.

Patch 3.1 class changes for Mages, Hunters, Death Knights, and Paladins {WoW}

Feb 5th 2009 11:24PM "The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them."

Cos Death Knights needed PVP love?

*Shakes head*

Things don't look pretty for PvP Hunters in 8926 {WoW}

Sep 11th 2008 4:20AM So anything worth looking forward to as far as reconciling the imbalance Hunters are suffering in 2v2 Arenas is no longer available?

Looks like Hunters will remain where they are in that bracket, underrepresented...

PTR Brewfest includes summoned barmaid pets, rams and kodos segregated by faction {WoW}

Jun 24th 2008 1:50PM Come on Blizz, you've introduced enough cross faction nonsense to argue that "Dwarves shouldn't be riding Kodos". And for me, that's the only suitable argument for why you would disallow cross faction mounts!

WoW Moviewatch: In For A Penny, Part One {WoW}

Jun 13th 2008 1:12AM Pretty, elegantly made although it's not film noir, it just borrows so of the obvious genre conventions.

The storytelling is a little weak but pretty shots make it definately worth the screentime.

Two thumbs up..

Leaving WoW until the Burning Crusade {WoW}

Nov 21st 2006 11:40PM *Throws hat in ring*
I think the main problem with end-game raiding is it's reliance upon grouping or teaming with other people and it's repetitive nature. I am a long time end-game raider and I love the camaraderie and fun I enjoy with the 39 other people in my raids. I am also a close friend of a GM who, despite our initial thoughts, did come to rely on a steady group of PvPer's to reach the dizzying heights of Rank 14.

So essentially what Blizz has created is a MMORPG that has only one likely end, grouping for end game content, that being not only loot, but also boss fights.

I think that there is room for a single player stream of end-game content. Make class specific quest chains that require you to encounter bosses and situations that test all your classes’ abilities, similar to the Epic Bow quest for Hunters, but longer and more encompassing. This would require months of content for those who find the repetitive nature of the current structure boring. An example would be making some quests alittle more problem solving, or possibly varying endings of repeat quests depending on decisions, similiar to NWN. This would then open up a whole gammet of gear possibilities depending on personal preference.

This may seem nonsensical since you are playing a MMORPG, if you didn't want to play with other people, you could go play single player RPG's and forget WOW. But this kind of thinking only alienates players who for the most part, prefer soloing and occasionally make the foray into groups. We should not forget that while WOW is a Massive Multiplayer game, it is generally rather massive in it's scope and lore. Surely this can accommodate all play types, not just group junkies.

*Shields face from insults and spitting

Breakfast Topic: Most over-used guild name {WoW}

Nov 12th 2006 5:29PM I currently have my gnome tank and lock in a guild called "GNOMERCY". We have a pink tabard with a gnome on it.. I made an alt specifically to join this guild!

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