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  • Nathan
  • Member Since Oct 11th, 2010

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Patch 4.2: Stats for Dragonwrath, Tarecgosa's Rest revealed {WoW}

May 10th 2011 4:31PM Agreed. Sadly some guild leader's girlfriend will withhold sex until she gets it on her holy priest first. Then the guild will disband and the whole incident will be talked about for years to come.

Patch 4.2: Stats for Dragonwrath, Tarecgosa's Rest revealed {WoW}

May 10th 2011 4:02PM You're either a troll or an idiot, either way I'm downvoting you.

Patch 4.2 PTR: Tier 12 set bonuses {WoW}

May 5th 2011 1:28AM They would, but Blizzard hasn't recognized it as a primary nuke in a long time. Fire mages are just going to have to let it go and accept that Fireball will be the primary spell from now on.

Patch 4.2 PTR: Tier 12 set bonuses {WoW}

May 5th 2011 1:02AM Think about how much movement you do in the fights in the current tier. As arcane, instead of using an Arcane Barrage for 1 GCD of your movement, you'll effectively be casting a constant dps spell that costs no mana. The 4-set makes Arcane Missiles into the Arcane version of scorch now.

Patch 4.2 PTR: Tier 12 set bonuses {WoW}

May 5th 2011 12:59AM Arcane is already viable. That 4-set fixes the one issue that inhibits arcane right now. Come 4.2 Arcane may be the top mage spec again with the 4-set.

4.1 PTR patch notes updated for April 7 {WoW}

Apr 7th 2011 7:35PM The whole right side of the dungeon, where you had to run around the winding tracks over and over, make the jump over the waterfall, and end up at Lord Serpentis

Patch 4.1 PTR: New map animation coming {WoW}

Mar 14th 2011 7:48PM I made a pickpocket macro that says "Swiper no swiping!". I hate myself.

Datamining Cataclysm's legendary staff {WoW}

Feb 26th 2011 7:59PM Sorry to crush your hopes, but there won't be. An agility legendary may come in the future, but for this one it's a non-spirit caster staff.

Breakfast Topic: What makes a great raid leader? {WoW}

Feb 20th 2011 1:03PM I would say there are a few conditions before you can be a dictator. If your guild is one of the top progression guilds on the server, with a deep bench of backup raiders and applicants, then you can be a dictator.

Most raiders would rather leave for another guild than stick around every night only to be chewed out. If there is another guild that progresses like yours, then they will leave without a second thought. Kicking people from the raid is also a problem when you only have 2-3 backups online.

However, you can't have the opposite and be a successful raiding guild as well. If there are multiple wipes due to the same person, you can't just assume that they will get it eventually. Downtime is also a HUGE hindrance to progression, and so has to be minimized as well. Guilds may raid 3-4 hours a night, but when at least 1 hour is due to downtime, not much will get done.

The question every raid leader has to ask himself is: Is my raid group devoted enough and skilled enough for me to be a dictator? If not, how far can I push before they fight back? Find those limits, and stay right under them, and that's as strong as you can be.

The WoW Insider Show Episode 178: We're all a bunch of mumblers on this podcast {WoW}

Jan 25th 2011 4:50PM Thank you for talking about classic raiding vs. raiding today. It gets me to no end when I see someone say "Classic raiding was way harder, bosses took months to take down. Today's raiding is easymode." There are several reasons bosses took months to go down, and none of them had to do the reason raiding is much harder now.

1) Broken bosses/buggy mechanics. This is the reason some of the hardest bosses took so long, C'thun was killed THE DAY after blizzard finally fixed his bug.
2) Gear issues. When resistance gear grinding was the only way to beat certain bosses, it could take weeks before everyone in the raid had enough to beat the boss.
3) Lack of understanding. True raiding was still in its infant stage, so mechanic comprehension took a lot longer. Not to mention that before server transfers, if you didn't have a good raid group, you had to reroll on another server and level that toon up just to start over.
4)Lack of addons/guides for bosses. There were a few addons and sites that explained how to do bosses, but they were nowhere near to the extent that we have today.

When you step back and look at it, every boss in vanilla WoW had 2-3 mechanics to watch out for, healing was not as intense, and you could have 3-4 d/ced players as well as 2 afkers and still drop the bosses with little problem. There are those that miss the "epicness" of 40-man raiding, but when you take off the rose-tinted glasses, you can see that if it weren't for these now fixed issues, raiding would have been much easier back in Vanilla.