Feb 4th 2012 5:51PM Both simcraft and parses agree that fire, even with the 4.3.2 nerfs, is still above arcane for single target. People through out that arcane is higher, but it's untrue and needs to not be perpetuated. Arcane's main strengths are reliability (not as dependent on RNG) and burst (hence why they are stacked for H-spine where damage in a 30s window is the main component of the fight).
Oct 6th 2011 8:18PM I agreed with you. On launch day, Uldum was like "hey a cutscene, cool!" By the end of the zone : "My god not another *expletive* cutscene." Many people that level actually don't do it for the story but do it to get to level cap and raid (where there is often a lot of lore even without cutscenes). The problem is you can't satisfy everyone.
Also, I would completely disagree with your assessment that phasing was used a little in cataclysm. Nearly every quest hub phases you.
Oct 6th 2011 1:50PM I don't understand how those two even compete. Bank alts can hold non-soulbound items. Void Storage can *only* hold soulbound items. Roll as many bank alts as you like, but they won't be able to reduce the clutter from the old gear you are carrying around. If you are looking for short-term (i.e. just more bank slots that you can use for crafting mats, etc) then roll a bank alt - that's not the role of void storage.
Oct 4th 2011 5:57PM A few specific comments about this UI. One of my favorite rules for writing is "Omit needless words." (I fail horribly at this rule), but the same can be said about a UI. As an arcane mage myself, there are a lot of buttons that probably don't need to be visible (your professions, portal, hearthstone, mounts, micromenu, bags). Hiding a lot of these (and keybinding things like mounts) or having them only show when not in combat can free up some room on a combat UI. Similarly, as an arcane mage, frost bolt, firebolt, frostfire bolt, fire blast, ice/molten armor are never used, so dropping them will probably let you leave up some inventory on your bars. Lastly, you have vudho, so you *may* have slowfall and decurse bound to that to be able to apply them without targetting. If so, you can take those off your bars too!
My next rule tends to be "is the information I need in an easy to see place". Your cast bars are low on the screen - do you find yourself looking at them while neglecting the rest of the screen? Do you find you miss interupts because the enemy cast bar is too low? If yes to either, consider moving them up a bit. Similarly, your spell timer is in the bottom left of the screen. Do you use this to watch your cooldowns ? If so, consider moving it up to more prominent place. If not, ditch the addon. Finally, your buffs and debuffs are pretty small on the right side of the screen. Do you ever have trouble checking your debuffs when something big is coming? Most buff mods can let you move your debuffs from your buffs so you could have your debuffs in a very visible place to be sure they are easy to see.
Overall, much of your UI is very nice, these are just my comments in general.
Oct 4th 2011 5:42PM It all depends on how much information you need that is different between each of your classes. I have this problem quite a bit and play with my UI much more than I should. If you're just starting off, you can try a pre-packaged UI like tukui or elvui. This will look identical from character to character (but comes with all the warnings about using a pre-packaged ui that on patch days things can get hairy if that critical mod has not been updated).
My other suggestion for keeping things updated from character to character is to make use of the "profiles" features in most addons. Tweak layouts the way you want them on one toon, save that profile as "general configuration". Then you can copy that profile to your other characters and tweak it for them as needed under a new name (for example if you use VuhDo, you'll need to, of course, tweak what spells, hot icons, etc, shows on each of your healers).
If you are a raiding with multiple characters, another time saver is to make any raid-buff or raid-debuff power auras you use (if you use that addon) on the "global" pages rather than the "local" page. Then when you hop on an alt to run an alt raid or pug, you'll have the big GTFO or critical buff reminders already made. Similarly, for procs that are common between your characters, having one global power aura for them all can be nice (I mainly use this for Powertorrent and Landslide procs, for example). Rather than having to remember how you made the proc indicator on each toon, you have a unified look.
Oct 12th 2010 11:56AM Commented!