Nov 8th 2011 10:36PM Well, it does matter to the processor as it is trying to run all of the calculations using whatever algorithm Blizzard has to calculate that.
Granted our processors are much more powerful today than they were when the game was even first created. However, I do think about what will happen when our numbers get so large and the processor has to do so many calculations all at the same time. It will slow stuff down, big time. We will be fighting processor lag then, not just net lag. And then, what will happen to all of those that don't have the most current PCs? One of WoW's biggest selling points is that you don't NEED a top of the line PC to play.
If this occurs, the time will come, sooner rather than later, that a top of the line PC will be needed just to play the game.
That would be bad for WoW.
Oct 27th 2011 9:06PM You know, I have a feeling that this will work rather well on PvP balanced servers where the paradigm is close to balanced. However, on a server like Tortheldrin that is something like a 1 to 3 or 1 to 4 Alliance-Horde ratio... this seems like a bad idea.
I have not noticed, myself, that the guards are too powerful in main cities. If a guild wants to put together a raid to try to take down a faction leader, it can be done pretty efficiently. Of course, players can get in the way of those plans, but the point is that it is the players engaging in the PvP that prevents the groups from succeeding. I have never seen a group fail when it was just the guards and the faction leader fighting them. Guards, Faction Leader and a well set up group of defenders however makes it more difficult.
However, shouldn't it be? After all, the raid group is invading the opposing faction's stronghold. They SHOULD be at a disadvantage, and if the raid group succeeds, good for them. Obviously they were able to beat down the opposition and complete their objective. In my opinion, it is similar to what raiders have to do. Raiders have to overcome obstacles in order to complete the instance. Why should it be any different when trying to take down a faction leader?
I really think this is a bad idea. I know for certain that there is going to be some hard core ganking on imbalanced servers, whether they are Horde or Alliance dominated. It is just going to be the way that it is.
I guess we will simply have to wait to see if the guards will even be a small help to protect those within their cities.
Oct 12th 2011 9:40AM Chase, I know this is off topic but I have to ask anyway.
Lions or Packers?
Only two teams left 5-0!
Oct 3rd 2011 2:47PM Chrono Trigger was far superior to Crono Cross. I would love, like MattKrozer, to see it updated to today's graphics. You do NOT need to touch the gameplay. What so ever.
Possibly the best RPG ever created, although the Mass Effect series is close. I would have to say that they are honestly equally good... just different. :)
Sep 19th 2011 2:37PM This may be a stupid quest, but how do you do raids by yourself, since you must be in a raid group, without wasting other guildie's time?
Aug 17th 2011 10:25AM We have some very similar ideas Salculd.
Aug 17th 2011 10:24AM I would like to submit that just because we are killing Deathwing in 3.3 it does not mean that we are not getting a War of the Ancients raid. Perhaps... we need to go back in time to kill him.
I know that sounds a little bit strange, but hear me out.
If we went back in time to kill him, during that war, a lot of things could be stopped.
Or, perhaps, his next gambit is to go back in time (I am not sure how, exactly, but come on. He is DEATHWING. If anyone other than Nozdormu could figure it out, it would be him.). Perhaps he is going to attempt to travel back through time to stop Malfurion and the others from destroying the Well of Eternity. Maybe, by doing this, he can actually release the Old Gods from their imprisonment. This would make sense and be consistent with everything else that is going on right now. After all, if the Old Gods want out, it would be the best opportunity for them to escape their prison.
I just personally think that it would be a really neat way to fit the War of the Ancients into the overall narrative and bring the whole expansion to a satisfying end.
Aug 13th 2011 9:30PM I have a question that I have not been able to get reliably answered.
Do we still need to hit the spell hit cap, or do we not need to worry about that quite as much any longer with the fact that Wind Shear cannot miss any longer? Or is it worth it to make sure we are at that cap to prevent things like our shocks and lightening bolts, will never miss?
Jul 3rd 2011 10:31PM We have actually already seen a merging of souls at least twice in the WarCraft universe.
The first one was with Medivh, when Sargeras fused his soul inside Agewyn's unborn son. Then the corruption eventually took over... blah blah blah.
Secondly, we have the fusing of souls between Arthas and Ner'zhul. That fusing is what eventually created the Lich King... and what we just recently fought and destroyed in Northrend.
So there is precedence for this happening. We haven't seen it happen with a good result yet in WarCraft, but that doesn't mean that it isn't possible. I actually think the most difficult thing would be trying to get Neltharion's soul out of Deathwing uncorrupted so that it could be fused properly. Otherwise, the problem would simply, once again, reassert itself.
In conclusion, good idea and I think that it is most certainly possible.