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  • Bugsy
  • Member Since Oct 12th, 2010

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Officers' Quarters: Be careful what you promise {WoW}

Feb 21st 2011 1:28PM People here have advocated all sorts of solutions to the OPs problem of multiple 10-man raid groups in a guild, and while some of them may actually work out, I would put my vote in for the OP to go with the 25-man raid option. Honestly, unless you have 2 (or more!) groups of 10 players with absolutely mutually exclusive schedules that would preclude them ever raiding together on that basis, I would say that going with a single 25-man raid group is the far simpler, and based on the current state of encounter balance, smarter move. The consolidation of logistical headaches into a single group is, by itself, a very good reason to scrap the multiple 10-man group idea, but the fact is that Blizzard seems to have done a somewhat poor job balancing the 10s vs the 25s, both in terms of difficulty and in terms of loot drops. The (in)famous line, "Bring the player, not the class" seems to have gone out the window in many cases in Cata 10-man raid encounters - if you think finding workable raid balance is hard at the outset, wait until you get to some of the later encounters in the tier.

IMHO, if a guild has the numbers and overall class/role balance right now to raid 25s, it's just the better option. 10-man raiding is the way to go ONLY if your guild only fields the numbers for a single 10-man group (or you have a LOT of "overflow" membership that's fine with sitting out much of the time until they're needed).