Apr 3rd 2012 6:01PM Hi Olivia,
I have a love / hate relationship with PvP in WoW.
I have not tried Arena yet - only the standard BGs (I include Tol Barad) even though Blizzard considers it a raid somehow).
Let's start with what I think is NOT common - I love TB.
I have a full purple set of PvP honor gear, all from TB.
Most other BGs I avoid, mostly because of the following:
A BG should be a team effort, just like a raid.
Unlike raids, in BGs there are no tools to get rid of people who are not playing as a part of the team.
I have not figured it out yet but for some reason in TB you find MOSTLY people who try to play as a team. Yes, there are some with the childish "noob" statements and complaints right from the start, but usually it's a lot better.
Even though a BG should be a team effort, in too many cases there is no effort of even TRYING to communicate with objectives or strategy.
I could understand no real communication in a flag BG, but when you need to capture bases it's crucial that people work as a team.
I doubt that I represent a big portion of the players but this is what I have ...
TL/DR - main problem is usually teammates, not enemies (similar to Heroics ...)
Mar 16th 2012 4:16PM Since someone wanted an achievement for doing Loremaster before Cata ...
I am trying to get Loremaster NOW.
Turns our that in the sundering ALL quest credits to old Azeroth ("Vanilla") were erased.
I still have the achievements accomplished, like the Nesingwary quest chain but the zone shows 0/... credits.
This means that I need to run quests again, whcih in turn means that I will have to run more quests than are nominally available in the game.
How about an achievement (and a feat of streength) for performing more quests than are available in the game for a single person (please don't count ALL quests like some holier than thou person did on the official forums - you are either Alliance OR Horde, not both, so don't count 10000 quests or such.
I define it as more quests than available instead of a fixed number, since any expansion will change the number of available quests. On the other hand if at a specific moment there are 5346 (number out of thin air) quests available for a Horde/Alliance player and a player has just finished the 5347th quest on his/her record, this SHOULD be a feat of strength.
This brings up a question of how to count (like do you count in Outland Scryer OR Aldor quests or BOTH factions), but that is a detail.
In a way this feat would be even tougher than the Loremaster and therefore give a title like "the overachiever", "the masochist" or a similar one.
Just my opinion.
Mar 14th 2012 12:40PM @Matthew and anybody else referring to tri-state area.
Got news for you - there are quite a few DIFFERENT areas that call themselves tri-state areas and not all are too well known.
It helps when people are more specific.
A simple example that is not too far from NYC (which I ASSUME is the area you meant) is the triplets of PA, OH, WV. There is definitely a tri-state area there and this is how it is called there.
There are more, and other readers are welcome to add to the list.
Mar 13th 2012 9:48AM @Monotype
Isn't Mastery only trained at level 80?
Are you saying that Mastery would work before you could even train for it?
Mar 9th 2012 5:50PM @Shinae,
You are definitely more optimistic than me :/
By now I'm of the firm belief that the official forums are read and disregarded (at least on some issues).
I have tried to post concerns that were not taken care of and nobody ever responded to or connected about (I think Blizzard does not respond or comment to the forums as a policy).
An example is the realm selection menu (when you decide where to play) they tell you what realms are available, their time zone, if they are PvP / Normal or RP, and if they are High Polulation, Full, Low population, etc.
I have found the hard way that the only accurate items were the time zone for the server and the server type (Norm/PvP/RP).
I have tried to join a server stating "New Players" and got into a high population server.
I have joined a PST time zone server that is phsically on the US East Coast, causing me multiple lag issues that Blizzard then told me "do not exist" or "should not exist".
I like the game and think it's one of the best games ever created.
I do NOT like the customer relations between Blizzard and the players.
Some players get heard even if they are in a minute minority (and like it or not, top of the line raiding may be the best players but they are a very small fraction of the WoW player population).
The main body of WoW players are "tolerated". I may be wrong but this is my perception.
The way I read it is Blizzard assumes that we'll take whatever they supply and be happy with it. They are right - to a point.
I have only been playing since mid-Wrath and I'm not a "serious" player - not a raider and not a gladiator. I have been paying my fees regularly.
What Blizzard may be missing is the concept of "critical mass". At a certain point I already know I will leave the game, most probably over a real stupid thing, because I'll be totally fed up. Sadly enough - THAT is when Blizzard will try to get me back and I already know they will have no chance.
Please don't read this post as a complaint. I am not asking for anything, just stating my view of the way things are. When I have tried to make suggestions on the forums they were for the good of the game, not for me to enjoy something out of them.
Blizzard are TOTALLY in charge of the game as they should be - it's the game they created. What we are in charge of is whether we elect to continue paying or not.
They make decisions from their perspective and we should make decisions from our perspective.
phew ... /gets off the soap box
TLDR - let's not talk about forums as a place for constructive ideas for the game.
Great post (as always). Funny how anybody that looks at things from the perspective of the paying players is ridiculed regardless of how valid their concerns are.
I guess the problem is that you can look at the issue from cold business perspective (you need to entice the non-paying, not the paying) while totally neglecting the PR eprspective, where the paying feel neglected (reagrdless of whether it's true or not).
Mar 9th 2012 11:43AM @Luotian
If bosses are squished the way level 85s are, how will they be the same challenge to appropriate level players?
Isn't it a case of trying to eat your cake and have it too?
Mar 7th 2012 5:50PM Sorry but the game is still tilted towards the PvE players and against the PvP players.
Legendaries are no longer legendaries - they are quite VISIBLE.
When you had 1-3 per server it was one thing. Today the quantity makes a difference.
I have a question that involves an open mind:
When you try to queue for Heroics there is an iLvl threshold that you need to pass.
When you queue for a BG there is not requriement other than your own level.
This means that when I queue for a Heroic, if I wear PvP gear I'll hear about it and maybe get kicked out because I would supposedly be detrimental to the team's success.
It also means that if I queue for a BG, if I wear PvE gear with no resil at all I will be detrimental to the success of the team in a similar manner, but the PvP team has no way of trying to deal with this (unless there is a new kick I have not heard of yet since even AFKs can only be reported but not kicked).
I understand the concept of the PvE team wanting to succeed, but what about the PvP team that wants to succeed?
If I want to go to PvE from the PvP world, getting crafted gear as a starting point is an expensive proposition while PvP crafted gear is available for much more reasonable cost.
This means that a PvE player who wants to try PvP can buy items for a decent starting point much easier than a PvP player who wants to try PvE.
Yet all the tools are in place to help hte PvE world without equivalent tools for the PvP world.
Any reason for this imbalance?
A constructive criticism idea that could come instead of the proposed gear changes:
Have only one type of gear in the game, for PvP AND PvE.
Have the PLAYERS responsible for the way they use the gear (maybe give the PLAYERS the PvP stats instead of to the gear, and these stats can be "leveled" to upgrade) and have the skills/spells/abilities act differently between PvE and PvP when needed.
Before any "too difficult" or "impossible" please note that some items already act this way.
For example - isn't a Warrior's Collossus Smash already different in PvE and in PvP?
Mar 7th 2012 11:22AM Question about the new mount for "returning citizens of Azeroth".
Will the LOYAL citizens who never left to begin with get it too?
Sounds like with all the effort done to bring people back maybe not enough is done to retain people from leaving.
Pre-emptive strike (before the comments show up): The "special deal" of 12 mnoths commitment in return for a mount and free Diablo III will also be available to those returning players.
Doesn't it sound like you're better off leaving and returning than just staying?
Food for thought, Blizzard.
Mar 6th 2012 4:07PM @John
To me you do not come across as an Elitist - just as someone who is full time PvE.
If I want to do 5 mens and have to do a PvE grind in addition to the PvP grind it's a type of discrimination.
If you want to start PvP there are 377 crafted items that will get you in at the ground floor.
If you want to go the PvE route your options are a lot more limited and the costs a lot higher.
As far as entrance requirement for BGs (not RATED BGs, just BGs) - I can hear the imaginary screams of all the PvEers that want to run Tol Barad and are told that they cannot do it in PvE gear.
Your example of PvP geared players with low DPS happens a lot in PvP, where PvE geared players die fast and the team loses.
Why should PvE count more than PvP with "entrance requirements"?
I understand that WoW is mostly PvE oriented and LIKE that fact - I play on a Normal server since I like to PvP only when I WANT to, not being FORCED into it.
Please consider that when you're at max level not all players elect to go the regulars / heroics / raids route.
The choice of what to do at max level is at the heart of the issue of PvP vs. PvE gear.
If PvP iLvl would be lower than it already is (even if higher than your "1") you are practically saying that the time I spent in PvP does not matter. You are also making a case for having a totally separate game (sacrilege?).
Mar 6th 2012 3:54PM @laudickj
I agree about Blizzard stated refusals to do so.
Maybe they need to start hearing from middle of the road players (what I consider myself) who do not raid, do not arena but do PvE questing / grinding, maybe 5 mens and BGs.
We are the backbone of the customer base, the "taxpayers" in a manner of speaking.
We are not asking for benefits or unfair stuff - only not to give us non-answers of "we cannot do X because it impacts Y". If it does, MAKE THEM IDEPENDENT of each other.
I have been playing "only" since mid-Wrath and got to the point of feeling like for some reason what I like to do is "not practical" to provide.
I like the game and do not want to see it falter.
I don't want to have to go and find another game I like as much.
But at the same time I don't like it when other people's wish-lists get implemented even if they are a minority and my not so difficult requrests are refused.
Again, if skills / spells / talents should be the same for PvP and for PvE "to eliminate confusion" and "to simplify things" how come there already ARE such things in the game?
Somehow it feels like Blizzard is trying to eat their cakes and have them too :/
I'd like to get a slice ...
This is not an ultimatum - just a statement of (subjective) facts.
The quiet majority is getting nothing while the squeaky wheels get (at least some of) what they "demand".