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  • Pfinferno
  • Member Since Oct 14th, 2010

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Why is Blizzard still OK with gender inequality in World of Warcraft? {WoW}

Apr 3rd 2012 5:53PM So last I checked, the vast majority of males also aren't tall, ripped, with perfect hair and a six-pack. If we're going to talk about sexism and equality, lets focus on being sure the discussion itself is equal. "Positive body image" is not a female-only issue, and worse most men can't even acknowledge that without ridicule and criticism. This whole "gender inequality" thing only works if there isn't an over-sensationalized version of males as well, which is hardly the case.

Breakfast Topic: What's the most useless ability in World of Warcraft? {WoW}

Dec 22nd 2011 1:21PM Stoneskin Gargoyle is last expansion, with the emphasis on avoidance and mitigation this expansion its been Swordshattering most of the time, thats a ton of parry. And DW Yes the secondary stats for tanking are going to be on one-handers, but thats a terrible reason to overlook the inherent playstyle of the spec. Blood is a 2-hand tree. DW sacrifices threat and offers no significant bonus. Most of the one-handers are either mastery OR an avoidance stat, and mastery is much stronger in most cases, especially in DS where very few to none of the attacks that can be avoided are non-physical damage. Sure Souldrinker has an interesting self-heal, but its not gonna be a gamebreaker.

Breakfast Topic: Is a guild leader's age just a number? {WoW}

Sep 5th 2011 3:33PM I've been on both sides of this equation now (guild member and guild master) and in echoing much of whats been said, age doesn't play out the way the majority would think it does at first glance. I'm 23, I've been in 2 guilds lead by late 30s-early 40s GMs, one by a team of two guys in their late 20s, and the current guild I lead in conjunction with another player who is 19. Now while the GM role is officially only one person, we both agreed when we made the guild (and its working in practice) that in reality we would both be leading it, which adds an extra interesting dynamic to the process. However, back on topic, my experience personally is the inverse of what one might expect. The older GMs were, quite frankly, pretty bad at the job. In both cases its been a player who says they've been around for a while in the game, yet doesn't hold much understanding of the game or even their own character. This would've been more excusable in my mind if it was because the guild was taking up a lot of time. The reason I left and started the guild I have now is because this wasn't the case. The GM would disappear for days at a time, log on for raid, and kick people who had been offline for a month or more, then log off after raid. This left any actual management and problem resolution to myself and the other officers. A lot of talk but no action on how to make things better. At one point, he took several thousand gold from the guild bank to buy personal vanity items, didn't tell anyone until we noticed the money was gone, and never paid the entire thing back.

Conversely, the guild led by the two late-20s GMs was run VERY well, raids thrived, mats were accessible through the GMs and officers when they were needed, and drama was usually relatively scarce. The ultimate downfall was a result of tensions between two egos in the guild that played themselves out and simply couldn't be contained. Both left, but it was on a small server and the collateral damage proved too much.

The guild I run now, well its hard for me to be unbiased, but from the feedback I get from our officers and members, its running pretty well, we're only lvl 10 but we've only existed for 6 weeks, our numbers are building slowly but steadily, and we're hitting raid content we couldn't in the old guild. Our members are happy. Sure there are times where I spend most of my time in a day on an alt on the opposing factions, but I always make sure to log into my main for a little while and check on auctions, the guild bank, just get an idea of what the guild might need and how things are going that day. So far it seems to be working.

Blood Pact: What to do once you hit level 85 {WoW}

Aug 9th 2011 3:19PM I didn't read through ALL the comments, so not entirely certain if anyone pointed this out, but if you have ONE ring or trinket with a given ilvl (say 359) the system counts you as having ilvl 359 for both slots. So a single high-ilvl trinket or ring covers both slots, regardless of what you have for the second.

Around Azeroth: The plunge {WoW}

Jun 28th 2011 1:38PM "It's not the fall that kills you---it's the landing."

Technically speaking, not always the case....if the fall is long enough, you CAN reach terminal velocity, which in terms of people (and sparing the gory details), you're going so fast that certain intra-cranial organs cannot withstand the pressure and condense. This causes death pre-landing.

Ghostcrawler returns to the conversation, talks about hit and expertise on tanking gear {WoW}

Mar 23rd 2011 10:37PM @Squatch: I can say from personal experience, the difference between raid necessity and heroic necessity in Cataclysm is HEAVILY noticeable. I had healers praising my survivability in heroics, and then when we started raiding, I had to reforge and even revamp my spec because my stat weighting wasn't working. I tried to go for the hit cap for a while to pump some threat into bosses, but bottom line is the mitigation stats are far too necessary to reforge them into hit and/or expertise. This is more because of the new healing style than tanking in general. Healers need to be very smart with mana. Wasting mitigation stats on hit or expertise means more mana spent in raids keeping the tank alive. You can get the threat without necessarily being hit-capped. You can't survive a boss fight if you're never mitigating.

The Queue: This is the worst Queue in the world -- Rebecca Black's Friday {WoW}

Mar 17th 2011 9:17PM Mr. Holisky, sir....

I hate you. And everything you represent. And have ever loved.

May your children be cursed to a life of hearing this song on every track and every radio station they ever encounter. And all the TV shows they watch will actually be repetitions of the video.

But still I have to ask...Why?! What did your fellow man ever do that was so horrible you unleash this upon us?

Know Your Lore, Tinfoil Hat Edition: Genesis of the Infinite Dragonflight {WoW}

Mar 13th 2011 5:49PM P.S. Sorry for writing a novella in the comments section

Know Your Lore, Tinfoil Hat Edition: Genesis of the Infinite Dragonflight {WoW}

Mar 13th 2011 5:47PM I think everything in this article WOULD be completely sound, but there's a portion of the War of the Ancients trilogy which can't help but nag at me while I read through the article. It's like that little kid tugging on your sleeve, except the sleeve is a small portion of my brain, and the kid is an Old God.

There's a portion toward the end of The Sundering which is told from Nozdormu's point of view, while he's in the rift. He is depicted struggling to maintain the flow of all time, and sees a protrusion of the Well of Eternity into the rift. Upon its appearance, he dives into it to derive the source of its existence. At this point, it says he feels a dark presence deep beneath the surface of the world pulling him down, further and further, threatening to overwhelm him. The wording and imagery seem, to me, to point VERY strongly to an Old God as the unnamed source of this passage. Nozdormu is only extracted from his peril upon the successful implosion of the Well. However, it does seem that he was drawn very deeply into that version of the Well.

Perhaps, the Old God was able to derive some portion of Nozdormu's essence while he was in the Old God's grasp. Upon receiving said essence, the Old God was able to begin corrupting it and, eventually, produce it's own version of a dragonflight. I will take correction if I am wrong, but I do not recall ever seeing a fully mature DRAGON of the infinite flight, rather primarily protos and drakonid. This would follow under the Old God's inability to completely obtain Nozdormu's essence, and thus working with only a portion of a blueprint of a dragon.

The Bronze Dragonflight was thus faced with creatures partially of their own essence, and as such, the Infinite flight had an advantage and, most importantly, a counter, as seen in Culling of Stratholme heroic where we all got our Bronze Drake mount 4 or 304897 times. Enter mortals, who could defeat the Infinite flight due to our simplicity, our lack of time-travelling magic, and all alternate timelines in which the Infinite flight invade a given event are closed because their presence was eradicated by beings outside of their origin (raid lockouts and respawn timers notwithstanding).

That passage in The Sundering is an unbelievably vital portion of the genesis of mortal intervention in past events. It suggests that the rift itself was generated and expanded by an Old God.

As mentioned in the article, every instance, including the trilogy which really sets the stage for CoT even appearing in-game, deals with the impending arrival of the Burning Legion. To understand why this may be the case, first we must examine what an Old God might wish of the Burning Legion. They have always wanted Azeroth as their personal playground. Even in the original version of the events, the Burning Legion was driven back at least in part by a mad black dragon driven by the whispers of the Old Gods. They do not want the Legion coming to Azeroth, engulfing it, and potentially not only stealing their playground, but destroying it and them along with it.

They care nothing for the flow of time, only their goals. They exist to cause chaos and destruction, but only on their terms. Sargeras is corrupted, but he's still a Titan by origin, and his methods are still primarily Titanic, move from world to world putting things in the order he deems most appropriate by the laws of the universe. By doing so on Azeroth, he subverts the Old Gods.

In the two TBC dungeons, the flight actively prevents an invasion of the Burning Legion, and also prevents half of the mortal enemies they now face on Azeroth. Even Hyjal may have been planned as an intended reaction from the Bronze Flight to ensure the Legion does not succeed on Azeroth.

Now we come to Culling. What do the Old Gods gain from preventing Arthas from becoming the Lich King? The answer lies in Wrath raiding. In establishing himself in Northrend and using it as a base to attempt to wreak havoc across the Eastern Kingdoms and Kalimdor, the Lich King drew the races of Azeroth to Northrend. What else was going on in Northrend at this time? Well, there's this little place up north called Ulduar, where an Old God is trying to break free and wreak his own havoc. If Arthas doesn't face Mal'Ganis in Stratholme, he never follows him to Northrend, and, surprise surprise, good ol' Yoggy never gets interrupted by 10 or 25 friendly Azerothian adventurers every week for about half an expansion.

So, to sum up, the Infinite Flight may very well be the spawn of an Old God. They may even be a collaborative effort of the Old Gods to attempt to prevent their plans and their playground from falling under the control of a different force. The Old Gods want Azeroth for their own. Now they have their very own draconic minions to muck about in time and shut Azeroth away from the Legion, and cut down on at the least an entire race of mortal enemies, and thats neglecting the impact Thrall's complete absence would have on Tauren, Blood Elf, and Troll activity. Nozdormu is fighting an Old God with power over temporal flow, and guiding his Bronze Flight to send mortal adventurers to destroy that which his kind cannot.

Yea, its crazy, its speculative, but man it sounds good. The motive and means read Old Gods on many levels. And after all, at the end of a hard raid, we all love sinking our teeth into an Old God time and time again.

Should level-capped players be put into content they outgear? {WoW}

Jan 14th 2011 3:39PM I'm just waiting for all the utilitarian areas to finally pop up in the dungeon finder.

Halls of the Break Area
Halls of Bookcases
Halls of the Bathrooms
Halls That Don't Really Lead Anywhere
Halls of the Emergency Exit