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Another arena team goes pro: The Fighting Mongooses of Mug'thol {WoW}

Apr 5th 2007 2:26PM "Selling out" usually implies that something was sacrificed in the process of making cash (such as originality, personality or artisitic preference). I don't see how that applies here.

Now, if the team starts wearing "Mountain Dew" tabards or writing "/emote just saved a bunch of money by switching to Geico!" during battle, you might have something to go on.

Two specs too easy? {WoW}

Mar 13th 2007 5:18PM Play 2 characters? I do. My druid is feral specced and is generally more fun in the chaos of pvp. My warrior is prot (pve) specced and tanks instances. They can both hold their own in pvp or pve, but they each have a strength as well.

I don't feel "limited" in choices at all. I like that each character commits to a combat style.

WoW Moviewatch: How many level ones does it take... {WoW}

Mar 13th 2007 1:48PM @Zuuler

#4 Answered your question, #3 and #5 made fun of you for bragging about taking town an elite 2 levels higher. \/\/O\/\/ u Pwnz0rz!!!11 can i b in ur guild?!

Also how the heck can you fault #3 for not reading the #4 post! lol

On Needing and Greeding {WoW}

Feb 28th 2007 3:49PM A situation I don't think anyone has yet mentioned on this thread is gear sets. I'm a feral druid but I heal in dungeon runs about half the time. Other times I tank. I have two backbacks full of alternate gear for any situation.

So if an obvious druid item drops, I'll need it, but if there is a potential cat/rogue item I sure WANT it, but of course I won't be *needing* it immediately, only after the dungeon is beat and we go our separate ways. The issue is amplified when you have role-based gear sets because you can make use of almost anything. Often I find druid, rogue and even some priest items to be useful.

In this situation, I almost always let a rogue or priest have first dibs, but I can see it being a tough call if my group sees me roll need on 4 items then stick them in my backpack with the rest of my wardrobe because I'll need them *later*.

Blizzard: no player-created quests for you! {WoW}

Jan 17th 2007 8:06PM Yeah, first post was a pretty good example of what Blizz wants to avoid. ;)

There is actually an addon for WoW (or *was* one) that allowed players to make their own "collection" or "kill x" quests for other players. Of course these quests were not integrated into the server, did not give XP, and any rewards had to be supplied by the person making the quest, but these can be fun for a group of friends who like to entertain eachother, or guilds looking to create "initiation" quests (or maybe even DKP-type farming quests for the guild bank)...

It could be fun but I see why Blizz has better things to do.

Breakfast Topic: New Classes {WoW}

Nov 6th 2006 1:40PM I always like the orc Blademaster from WC3. I think they could make something based off that, which would be similar to the battlemage or shadowknight ideas mentioned. The class could use all types of blades and leather armor (mail at 40), while utilizing shadow magic to curse and enchance melee damage.

Also the obvious "illusion" type spells like mirror-image (make a npc copy of yourself that runs around), or enshroud your party members in shadow, making them harder to hit.

I think this is unique enough not to compete with other classes. It's an enhancement shaman without heals or totems, a rogue without stealth or stunloc, and a warrior without plate or MS.

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